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The hub isn't a formal secret. I'm not at liberty to say anything more.
I do apologize about the jump however, I was low on time, and looking back at it, I should have made it easier by giving you a visible platform to jump towards. I will produce a quick video to help you out.
1. after walking off a ledge, there's about half a second during which you can still jump in mid-air;
2. running diagonally (forward + strafe) allows you to move faster.
My map has one secret. Not sure about the others; I'll poke 'em on Discord.
I have just tested, and it still launches and plays the maps just fine for me. Can you please tell me if there was any error messages or what occurred with your game?
Finally, are you using any other mods? I have tested mods like new weapons and such, and they usually work, but sometimes other mods cause conflicts.
I'm glad you enjoyed all of our maps. We do plan on another Map Jam, as well as other individual mods, including stuff for Turok 2.
Either way, it's nice to see that there's a map jam for this game, though I wonder if there will either be more for this game or perhaps one for Turok 2 in the near future. I can't say it often enough, but good job to everyone.
Jungle Sanctuary. Small, short, relaxing. Good design, fun platforming for the secret on top, but that's already it. It's really well designed, at least.
I like the kind of situation you're put in at the beginning of Ravaged Labyrinth, making you rely on using your bow or your knife before getting any other weapons. It also helped me practice to perform a strong bow shot (the one you can do when drawing the bow for exactly 2 seconds). A good chunk of enemies, good design, great atmosphere and overall a pretty fair level. The end of it is kinda.. how should I put it? Chaotic. This shouldn't be negative feedback, but it's not really good for someone who plays the level for the first time, as they get surprised by too many attacks at the same time, though that's really just a minor complaint I have. Nothing too major. At least there's something in there that makes it easier to clear the room (won't say more because that'd take away the surprise).
I promise you that we have a lot more in store for the Turok community. This won't be the last time you see work from us :)
Yea i guess Primordial Vale is the solidest of the maps but i enjoyed the other maps aswell, guess the emotional nostaligic makes me enjoy nearly every mod here, love it. The part with the big robot in Ravage Labyrinth was challenging with so low ammo but it is doable! ;)
I think this mod is really worth playing! Keep on guys i want more levels! I would make a few levels for my own but the editor is just too complicated at this moment, maybe there are a few Youtube videos.
Cheers!
I don't wanna put the others down, I want them to be inspired to do better.
Primordial Vale does seem to be the best, I'd have to agree. Some of these are the first maps for some of these mappers though, and not everyone had time on their side to make an epic map like Vale, so please keep that in mind too, don't raise the bar too high for Turok maps or people might not think they'll ever make that bar.
I made the first map you played, and I agree that it wasn't super pretty. I was running out of time, so I just focused on the gameplay and layout. I am going to be updating my map in a week or so with more detail and balance changes.
Naw just kidding, thank you for the review, because without critical reviews like these we cannot make better maps the players like.
And maybe the most cause that all those level are looks not so good for me - only in compare with awesome last level. The difference between last and all previous levels is too noticeably. And please don't thinks that i wanted to insult your or scold your work. Not at all! You all did a great job for sure! I like Map Jams in Q1 and seeing this type of maps in Turok is a great idea! Make more and in quality near Primordial Vale
3. Only one part i can call stupid - that laval bunny jumping without any point or reason. I lost 2 lives jumping on those island only to face some useless pickups - nothing really important to sacrifice healt and lives there. This is stupid for me. I was angry and used cheats to finish that part. This type of challenge is not for game where you can't save at any moment. This is just not fun...
1. Unbalanced part - Labyrinth level when i was in situation without ammo at all, with only knife against many enemies. This is the first level in the pack but enemy count is not for 1-st level. At least give more ammo or weapons for that enemy count and types.
i also getting killed so many times but i can't give up to beat this ;)