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My mod does not make any changes to the tutorial boat, and should not be adding any 20 level enemies anywhere at this time, perhaps it could be a different mod you are using.
Sorry for the sparse interactions at the moment, I am working on the mod when I can, but have been busy with some other obligations.
Your feedback is most welcome and valued! I am thrilled you are enjoying the mod
I didn't see this yesterday. A virtual companion would be cool, I like he bunny and I like having the cat just exist running with Quercus. A summons would be awesome because many summons are so big they are distracting.. both? lol?. I use a permanent summons mod. Weird thing. When I updated Your mod today, I got a dependency warning from Laughing Leaders mod manager that I now need Rendalls NPC Armors and Weapons. Coincidence?
I would be delighted to add a skeletal cat companion for you, it may take a few days, but I'll keep you posted.
My plan right now is to finish adding fights to fort joy overworld, then work on some of fort joys indoor areas and dungeons. After that I do plan to eventually move on to further acts.
There are a handful of unique weapons/items I have added to supplement certain unique playstyles (like using an elemental INT scaling bow for elemental ranger, INT scaling fire twohanded sword, thief dagger with a blinding ability, etc)
Usually these unique weapons grant certain abilities as well.
I am trying to add some skills which are balanced with the base game to make the skill options more robust. (e.g. poison rain.)
The difficult changes have been removed so that it is just new fights and skills!