RimWorld

RimWorld

Vanilla Fishing Expanded
1,879 Comments
Lendrick 22 hours ago 
Anybody happen to run into any incompatibilities with this mod that cause maps to fail generating? I'd love to be able to run this.
If it helps, Fishing is now a research added by Odyssey. Need to work for your infinite food now. :-)
Maixaips 22 Jul @ 12:03pm 
thx
Sarg Bjornson  [author] 22 Jul @ 12:01pm 
No, this mod isn't going anywhere
Maixaips 22 Jul @ 11:59am 
So wait, im coming back to rimworld and your mod is listed in the "Dead Mods in 1.6 list" as a mod that was integrated into the game. Is that correct? Since it was updated recently im kinda doubting that list
Dubspool 21 Jul @ 12:11pm 
Ah ok thanks
Sarg Bjornson  [author] 21 Jul @ 11:31am 
No tweaks then to the base game code. If the fish change, it's Odyssey doing it, or another mod
Dubspool 21 Jul @ 11:25am 
Oops, sorry about that. I'm running it with Odyssey
Science Bear 21 Jul @ 6:27am 
Sarg and Oskar, I am genuinely curious how you feel when variations of your mods are implemented into the base game through major updates. I understand you also have to deal with people with high and often unrealistic expectations when this happens and I am wondering how that affects you. I am interested in getting into modding just for a variety of QoL reasons and I've loved all the mods you've been putting out.
Sarg Bjornson  [author] 21 Jul @ 6:01am 
v5.01:

Added two new mod options for Odyssey fishing:
Disable Gill rot. It's quite self-descriptive
Modify chance of negative outcomes when fishing. By default, 2% of the time your pawns will get a negative outcome (a fish biting, escaping, etc)
Sarg Bjornson  [author] 21 Jul @ 4:04am 
Odyssey or not? You guys insist on asking for help while giving the absolute barest minimum of information
Dubspool 21 Jul @ 2:00am 
Hi, sorry for bothering you but I was wondering if it's intentional for the available fish in an area to keep changing every time I start my game. Like the body of water has minnows and then when I restart my game, the same body of water will have like salmon
heilan9 20 Jul @ 12:34pm 
@R41N the options doesn't show up here, probably a mod conflict then, thank you,.
R41N 20 Jul @ 11:53am 
Is it possible to get a mod option to make fishing its own work catagory again? Or is that too beyond being "vanilla expanded"?. Thanks for the fast update! :steamhappy:

@heilan9 Same as any other zone. Click it and hit hide zone.
heilan9 20 Jul @ 10:51am 
Is there a way to hide the fishing zone?
Kirboh 20 Jul @ 10:48am 
@Sarg Bjornson
Thank you, and thank you for the prompt response.

Maybe add a mod option to turn off gill rot as well? I know that's something you can disable in the Scenario Editor, but changing every individual Scenario is... not fun.
Sarg Bjornson  [author] 20 Jul @ 10:42am 
That's a good mod option to add, will look into it
Kirboh 20 Jul @ 10:34am 
There's no option to turn off the chance of getting injured while fishing, which the original VFE didn't have. Any plans to add one?
Sarg Bjornson  [author] 20 Jul @ 10:19am 
Too specific
pyrobladeich 20 Jul @ 10:16am 
How about an option to have more recreation when fishing while drunk.
Sarg Bjornson  [author] 20 Jul @ 9:49am 
Used to, yeah. Not in Odyssey

@DarakuGato: Adds mod options so you can tweak Odyssey fishing
R41N 20 Jul @ 9:43am 
Am I remembering wrong or did Fishing used to be it's own work category?
DarakuGato 20 Jul @ 8:37am 
I'm sure someone has already asked, but does this do anything with the fish population in bodies of water?
Sarg Bjornson  [author] 20 Jul @ 1:08am 
Some are lower, some are higher. we might adjust them in the future
TheGreenDigi 20 Jul @ 1:03am 
I'm glad this was updated to still work alongside Odyssey's fishing, but I do wanna ask if the values for these fish have been adjusted to be more on par with Odyssey's? The nutrition that were from these fish are generally much much lower than the 0.25 average of Odyssey's, with only guppy's and the toxfish from Odyssey being lower at 0.05, and some like marlins, tuna and flounders being 0.5
Sarg Bjornson  [author] 19 Jul @ 11:37pm 
It goes after the fishing is done
maqadamia 19 Jul @ 10:50pm 
is this the one that provides the Fisherman trait? doesn't look like recreation is going up on the new fishing work from odyssey. I'm not even sure if that's intended though
Speakercrab 19 Jul @ 9:57pm 
@Svela I have the same issue, but have never touched Cubeland. The combination that did it for me was VFE and Biomes! Polluted Lands. This implies that VFE is the root cause; perhaps some bad interaction with biome-adding mods? I have seen some chatter in the B!PL comments where they say the issue has been fixed, but this is clearly not the case. I have sent in a bug report as well, but highlighting these issues in the comments will save time for other people with the same problem.
Sarg Bjornson  [author] 19 Jul @ 1:25pm 
You don't removed mods from a running save
Calebcom 19 Jul @ 1:04pm 
Hey, The mod is great, but when I try to remove it, one of my colonists loads in dead, and if I try to resurrect her, the UI disappears.
Coilingeat 19 Jul @ 8:54am 
Does anyone know the difference between Odyssey fishing and this mod fishing?
aef8234 18 Jul @ 4:04pm 
If I can make a suggestion, can you guys add a mechanic where you can feed fish kibble or fish food to increase the rate they replenish, and some sort of way to add 'hatcheries' (not fishery like the one in VFE - Mechanoids) that adds fishing into gravships?
polios3 18 Jul @ 2:24pm 
we have piranhas and they don't eat pawns when they are swimming :(
Svela 18 Jul @ 2:48am 
I understand. I have already messaged them in their comments section as they do not have a dedicated reporting function. Simply waiting for them to get back to me. In the meantime I have submitted a bug report to you in case you are interested. Hopefully the Cubeland author gets back to me soon.
Sarg Bjornson  [author] 18 Jul @ 2:38am 
You should contact Cubeland about that
Svela 18 Jul @ 2:34am 
Seems to be an issue between this and Cubeland which causes the "Next" button during scenario selection to be unusable. Can't tell what the problem is as there are too many red errors, but I'm looking into it and I'll submit a report. If anyone happens to immediately know off the top of their head what the problem is, however, that would help me narrow things down.
Sarg Bjornson  [author] 18 Jul @ 12:41am 
@过场动画中: You can't "fix it", that's a non-Odyssey concept

World Food needs to change that, yeah
过场动画中 18 Jul @ 12:27am 
"Could not resolve cross-reference to Verse.ThingDef named VCEF_RawSalmon (wanter=thingDefs)"
This may caused by "World Food"
过场动画中 18 Jul @ 12:24am 
I have a mod called "VFE Fishing for Artifical Water", it patches VCEF_VanillaFishableTerrainsFresh to make fish in water, but this VCEF_VanillaFishableTerrainsFresh is not in 1.6Odyssey, how can I fix it?
Sarg Bjornson  [author] 17 Jul @ 10:59pm 
@JuniferBerries: With Odyssey, it uses the Hunting worktype. Without Odyssey, it has its own worktype. Both use the Animals skill

@Iopy: That's up to Ludeon, not us

@Kvasir: It might have been changes to 1.6. Very low priority to look into it in any case, I have bigger fish to fry, pun intended
Kvasir 17 Jul @ 10:12pm 
I was definitely able to hide the fishing zone before 1.6. Was that a base game thing to be able to hide all zones?
Iopy 17 Jul @ 8:12pm 
Was just coming to see whether the fishing work type had been removed since the 1.6 update. Based on the comments, it seems that way. Hopefully that'll return in time, having it under Hunt makes no sense.
JuniferBerries 17 Jul @ 2:19pm 
Any chance that this can use the hunting skill like in Odyssey?
Sarg Bjornson  [author] 17 Jul @ 11:34am 
We never added zone hiding to this mod
Kvasir 17 Jul @ 8:24am 
Can't hide the fishing zones, button is missing. Vanilla 1.6 no dlc.
King of Blades 16 Jul @ 4:12pm 
@Tsuyochie

Pretty sure fishing harms the fish.
Tsuyochie 16 Jul @ 1:54pm 
Please make fishing its own work order again. When its in Hunt, pawns that cant do harm and cannot hunt because of that cant fish too.
Sarg Bjornson  [author] 16 Jul @ 6:01am 
Research
Rattman 15 Jul @ 1:41pm 
i believe this mod has the harmony dev flag on as im getting a harmony.log with it mentioned in the first few lines on my desktop every time i run the game with it on, would it be possible to remedy this?
potato404 15 Jul @ 11:34am 
It was caused by World Food, the problem was solved after deleting it