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or making less squead to 15?
Too much frustration and buggy AI!
People, face it, this NOT Total War...!
A 15men squad would be very very welcome and ideal.
If you turn on the 50 soldiers version it disables this one, and while I cant get that one to work at all, it does disable correctly.
But you can only use the one formation.
If there is a change in the formations, e.g. if the squad heals, moves or is in combat, there will always be some unpleasant behaviour.
Thank you Very much for answering.
THis is really frustrating the "pop cap"
They are all designed for 10 soldiers. Only the "Archer Tow Row Formation" can manage more than 10 soldiers.
To be able to change the formations, all squad classes must be rebuilt. So you have to rebuild the whole game :-(.
A change of the number of soldiers doesn't work either. Even if you could set that yourself.
I think 15 guys, so additional 5 would be a very optimal solution. It would be very great if you could upload such a version here on workshop as well. Thank you for your work allready!
https://steamproxy-script.pipiskins.com/workshop/filedetails/discussion/1933688335/1736632010981122047/
Great mod!
On the campaign-map squads are fixed, with the size.
Only when the AI have produced new units from the building they will be full size.
My squads are bigger, but the AI continues to fight with the small troops.
Is it normal for my squad health bar to be completely black? I can't see what they're current situation is, but everything works perfectly. And it is epic btw, thanks for the mod.
Are these squads already on the map when the game starts. Or did you "produce" them via barracks? It is possible that squads that are already in the campaign at the start of the game have settings that they are not complete or are injured.