Starbound

Starbound

Craftable Seeds NEW
100 Comments
RevvEmUp  [author] 8 May @ 5:21am 
@Gorigo May I also have the log for a play without my mod? I wanna compare.
RevvEmUp  [author] 8 May @ 5:11am 
@Gorigo I don't think my computer can survive this many mods. The best I can do still is take a look at the log and see what it might be interfering with.
Gorigo 8 May @ 4:54am 
lemme try https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3476381135 (this one is unstable) (it has russian mod translators) (boots approx 3-5 minutes but not much lags) theres another with 2x lower mods, more stable
RevvEmUp  [author] 8 May @ 4:38am 
@Gorigo Is it a Workshop collection link? Not sure if you can posts links to outside downloads feasibly.
Gorigo 8 May @ 4:35am 
i can send you my modpack, its kinda big lol
RevvEmUp  [author] 8 May @ 4:25am 
@Gorigo I'll try my best with what little skill I have. All I see is that it doesn't affect anything so far.
Gorigo 8 May @ 3:23am 
mhm well yeah, but thats kinda problematic since unistalling this mod helped me, if you could figure out what happens that would be good
RevvEmUp  [author] 7 May @ 7:38pm 
@Gorigo I managed to get the link before the site removed it. It doesn't seem like this mod is causing any problems. Most of the errors I see are duplicate assets for projectiles and patches that don't work, but the last one that says "Failed to parse biome: 'garden'" must be from a mod that changes biomes. It's just a guess, I'm not all that savvy with heavy modding, so if it is indeed my mod that's directly causing it, then I don't know how.
Gorigo 7 May @ 8:12am 
{LINK REMOVED} HERE IT IS (caps)
RevvEmUp  [author] 7 May @ 8:09am 
Just post the full log on Pastebin, then send a link here.
Gorigo 7 May @ 1:41am 
do you prefer in discord where we can talk more about problem, or in steam?
Gorigo 7 May @ 1:41am 
i can send you full log
Gorigo 7 May @ 1:41am 
well after subscribing to this mod i always catched broken worlds on my modpack, and after deleting it everything works at intend
RevvEmUp  [author] 6 May @ 3:36pm 
@Gorigo I've never seen this problem before. I assume everything was well before you subscribed to this mod? I don't see anything in the log that would suggest my mod does this, nor does it directly touch any biomes.
Gorigo 6 May @ 11:35am 
Caused by: (JsonException) No such key in Json::get("shape")
[0] 7ff65407b2a3
[1] 7ff654079fce
[2] 7ff65401c597
[3] 7ff654329f29
[4] 7ff654100ee9
[5] 7ff6540fcdea
[6] 7ff6540f6881
[7] 7ff6540f5432
[8] 7ff65455da4f
[9] 7ff65455b086
[10] 7ff654558147
[11] 7ff65455e280
[12] 7ff6545c5f14
[13] 7ff6544cbfa8
[14] 7ff6544d9030
[15] 7ff6544e11bf
[16] 7ff6544ccadf
[17] 7ff6544d39a6
[18] 7ff6544cf689
[19] 7ff6544e4f26
[20] 7ff6543ea197
[21] 7ff6544e14cf
[22] 7ff654072092
[23] 7ff65407772e
[24] 7ffac3cd7374 BaseThreadInitThunk
[25] 7ffac3e1cc91 RtlUserThreadStart
[20:20:10.320] [Info] UniverseServer: Arriving ship for player 1 at -818999529:-118262225:-68395456:6:2
[20:20:28.062] [Info] UniverseServer: Clearing broken world CelestialWorld:-818999529:-118262225:-68395456:6:2
[20:23:15.882] [Info] UniverseServer: Client 'Кио' <1> (26.124.215.230) disconnected for reason:
[20:23:15.884] [Info] UniverseServer: Stopping idle world ClientShipWorld:81ccf0f232052b2defc68b4ae7c0791d
Gorigo 6 May @ 11:35am 
this mod is kinda broken, very incompatible
[20:20:10.319] [Error] UniverseServer: error during world create: (BiomeException) Failed to parse biome: 'garden'
[0] 7ff65407b2a3
[1] 7ff654079fce
[2] 7ff65407a0b8
[3] 7ff6540f3290
[4] 7ff6547b5691
[5] 7ffab24ef730 _CxxFrameHandler3
[6] 7ffab24e33d8 is_exception_typeof
[7] 7ffac3e71c26 RtlCaptureContext2
[8] 7ff6540f5432
[9] 7ff65455da4f
[10] 7ff65455b086
[11] 7ff654558147
[12] 7ff65455e280
[13] 7ff6545c5f14
[14] 7ff6544cbfa8
[15] 7ff6544d9030
[16] 7ff6544e11bf
[17] 7ff6544ccadf
[18] 7ff6544d39a6
[19] 7ff6544cf689
[20] 7ff6544e4f26
[21] 7ff6543ea197
[22] 7ff6544e14cf
[23] 7ff654072092
[24] 7ff65407772e
[25] 7ffac3cd7374 BaseThreadInitThunk
[26] 7ffac3e1cc91 RtlUserThreadStart
RevvEmUp  [author] 13 Mar @ 2:30am 
@Simiosky That's it? Man, this code stuff is confusing. Also, you can download the content pak directly from the changelog here without subscribing. I think it's new.
Simiosky 12 Mar @ 3:28pm 
Ok sir i manage to fix it. I just took the content.pak file (inside 1938886559 folder) on the
steamapps workshop folder and paste inside the mod folder on steamapp/common/Starbound. This should fix it for anyone having this problem.
@RevvEmUp
RevvEmUp  [author] 11 Mar @ 5:23pm 
@Simiosky I've heard about this bug before, and I really don't know what causes it.
Simiosky 11 Mar @ 4:28pm 
Every time i place the seed maker on my own server my client crash.
You were disconnected from the server for the following reason:
Incoming client packet has caused exception.
Does anyone know what is happening? All the other mods works great.
RevvEmUp  [author] 24 Feb @ 4:19pm 
@Erelae Thank you. I wish I could do more about this problem. Trees and saplings have always been my weak point on this mod.
Erelae 24 Feb @ 6:38am 
It is no problem; I can reacquire the saplings I'd wanted. Just reporting the issues so people are aware. Thank you for your hard work!
RevvEmUp  [author] 23 Feb @ 6:03pm 
@Erelae Sorry to hear that, but I really don't know how to resolve the color issue. I already had a hard time understanding how to output trees in recipes.
Erelae 23 Feb @ 3:09pm 
It was also doing that thing to the giant mushroom 'trees'. I got one of each colour from a biome but I just have two orange saplings.
Erelae 23 Feb @ 2:51pm 
Reporting the same bug courtykat reported a while back: both different kinds of giant flower trees are dropping saplings that all stack together and are the same default colour. No bueno; I need the types and colours I chose in the wild! Had to uninstall.
RevvEmUp  [author] 5 Feb @ 5:05am 
@LegendofEstalia I think I have heard this problem, but I don't know how to solve it.
LegendofEstalia 5 Feb @ 2:29am 
Well every time i place the seed maker i crash. So my best guess this mod is not client side.
RevvEmUp  [author] 4 Feb @ 5:55pm 
@LegendofEstalia I don't know. I just updated it from the old version.
LegendofEstalia 4 Feb @ 7:02am 
Is this a client side mod?
Trogdude 30 Nov, 2024 @ 2:41pm 
Is someone willing to make a patch for Arcana's seeds?
RevvEmUp  [author] 30 Sep, 2024 @ 4:25pm 
@FryoKnight Looking back, the person who gave me the code said Named Saplings is now redundant when using this mod, so it kinda replaces it.

Also, you're welcome. Always looking forward to add more to the list.
FryoKnight 30 Sep, 2024 @ 11:38am 
@RevvEmUp Yeah, but then there is the issue that you can not use Named Saplings if you want to use this mod.

And thank you for adding the addon to the list~
RevvEmUp  [author] 29 Sep, 2024 @ 11:12pm 
@FryoKnight Oh, might need correction for the "Support for Named Saplings." It doesn't need that mod, as it has in-built code from it.

Also, thank you for letting us know about your addon. I'll add it to the list so everyone will know about it.
FryoKnight 29 Sep, 2024 @ 8:32pm 
I made a addon mod for this for Metallic Tree Overhaul ! It is called New Craftable Seeds: Metallic Tree Overhaul (MTO) Addon .

Hope y'all find it useful~
FryoKnight 29 Sep, 2024 @ 6:54pm 
Btw, I have been having a strange issue. Any time I am running [url]Named Saplings[/url], all the saplings in the Seed Maker become Perfectly Generic Items.

Once I remove Named Saplings, the recipes go back to normal.
RevvEmUp  [author] 29 Aug, 2024 @ 3:34pm 
@X_Gersimi_X I'm not familiar with this bug, and I haven't seen anyone report this from the old version. I really don't know how to fix this.
X_Gersimi_X 29 Aug, 2024 @ 12:33pm 
Awesome mod. love seed crafting! but since i got this mod.

if i right click on saplings (any) or try to stack them the game crashes.(no crashes up til adding)
(thank-goodness for auto-saves)
i do not run fracking nor any new crops mods, any ideas how to fix?
(other than not mindlessly trying to stack them?
RevvEmUp  [author] 1 Apr, 2024 @ 1:07pm 
@fallslastleaf You’re very much welcome. You may also want to check out its adding. I’ve been updating those as well with Frackin’ Universe coming next.
fallslastleaf 1 Apr, 2024 @ 9:42am 
Thanks for this mod! It really has improved my game experience. :)
Nephirus90 13 Mar, 2024 @ 5:36pm 
No problem, I'm currently more on modding than playing xD
I noticed this while checking for errors on a mod I am on
RevvEmUp  [author] 13 Mar, 2024 @ 5:33pm 
@Nephirus90 Oh, now I see the problem. When I updated the Frackin' Universe addon, I used the wrong item I.D. for research. I'll fix that in the next update when I add sapling recipes.
Nephirus90 13 Mar, 2024 @ 5:26pm 
No, of course I have it.
Here my complete modlist: https://pastebin.com/vXEDKKNk
RevvEmUp  [author] 13 Mar, 2024 @ 4:52pm 
@Nephirus90 This is from the Frackin’ Universr addon. Are you using it without Frackin’ Universe?
Nephirus90 13 Mar, 2024 @ 2:36pm 
I used this mod since it's first release, thanks for this mod!

With this new update I get these "errors" in the log:
[22:22:28.555] [Error] Could not load recipe /recipes/farmtable1/seeds/cs_flowerpurple.recipe: (ItemException) No such item 'research'
I copy-pasted only this but I have the same line for the other 9 colored flowers too.
Are they from a mod I am missing? (before the update I did not get these)
RevvEmUp  [author] 12 Mar, 2024 @ 11:52pm 
New update is posted. I finally got around to figuring out the code for sapling recipes. This doesn't add all saplings, just the "special" ones; the ones that drop things other than Logs. With this new understanding, I can finally find the confidence to add saplings for the Frackin' Universe and More Farming Mod addons.
RevvEmUp  [author] 12 Mar, 2024 @ 7:17pm 
@Golden Booperie It more depends on what part of the game you're modding. I picked crops to mainly mod because it's very simple. Making tree saplings are not.
Golddess Booperie 12 Mar, 2024 @ 9:57am 
Understandable, perhaps the modders in the futara server may be proven helpful if you want to try it out, I never touched mod makin before, I would imagine its really tricky
RevvEmUp  [author] 4 Feb, 2024 @ 3:02am 
@Golden Booperie It would, but again, I'm still figuring out the entire sapling coding thing. Maybe someone can figure it out before me.
Golddess Booperie 2 Feb, 2024 @ 5:08am 
Would be neat to have some craftable saps for the metallic tree overhaul, if its a good idea
Chiyo 27 Jan, 2024 @ 8:37pm 
fair enough. I don't have Saturanians, but I DO have the Elithain Races Mod, which there is a patch for, and I have Maple 32. I don't have Avali.