RimWorld

RimWorld

RimWorld - Witcher Monster Hunt
810 Comments
Sarg Bjornson  [author] 15 Jul @ 9:52am 
What do you think
SalzStange 15 Jul @ 8:43am 
Do you think it work with 1.6? Thanks for your work
Saphy Taff 14 Jul @ 9:30am 
Can't wait for the update! Thank you for your hard work!
Sarg Bjornson  [author] 28 Jun @ 7:29am 
Also for fuck's sake be patient
Sarg Bjornson  [author] 28 Jun @ 7:29am 
Not this one
QraTz 18 May @ 3:14am 
Medieval playtrhoughs seem to finally be having their prime time. Many amazing mods to do a great run, but im really missing this one hahaha
TheShadowKnives 30 Apr @ 11:56am 
So excited for this to come out! Love your work Sarg and Oskar. Thank you so much!
ultimatealphauniverse 26 Apr @ 9:47am 
Can’t wait for this plans
Sarg Bjornson  [author] 20 Apr @ 10:39pm 
You lack the monster faction
TheFirebender 20 Apr @ 8:02pm 
Have this installed in my 1.4 playthrough,but recently discovered that monsters on mods quests stay passive no matter what. Can someone identify the problem?
HIVEMIND 29 Mar @ 12:51pm 
would be a nice medieval 2 addition as standalone <3
Realm Imp 24 Mar @ 7:34am 
are you going to integrate ghouls with the ghouls in anomaly?
Sarg Bjornson  [author] 2 Mar @ 3:00am 
No, we have plans for this
RyanFinn 2 Mar @ 2:45am 
IF 1.5 port is discontinued, can you release the source code somewhere so it can be taken over? this would be awesome to have with the latest DLC's and intermixed with medieval overhaul.
Няшко 18 Jan @ 4:04am 
How my settlement will survive without trophys ???
Sarg Bjornson  [author] 15 Jan @ 10:48pm 
No
Miirielzeira 15 Jan @ 6:17pm 
someone test in 1.5 its work ?
ggfirst 7 Nov, 2024 @ 10:57pm 
WYBERN gold statue was such a GOAT. Wating for medieval 2 !!!
Good Old Jim 30 Oct, 2024 @ 11:51am 
1.5 wheeee... nah jk I can read. Cool lookin mod though can't wait to see medieval 2 when it comes out, sounds like you guys are going whole hog on it.
The Knight who says N'wah 29 Oct, 2024 @ 4:48am 
>Parts of it will be used for Medieval 2

so what, we hunt bandits?
Sarg Bjornson  [author] 13 Oct, 2024 @ 10:28am 
Never, mod is discontinued, we have said it many times
GARN 13 Oct, 2024 @ 10:26am 
1.5 when?BRO
BrenTenkage 12 Oct, 2024 @ 6:58pm 
cool some of the things will be used for medieval 2, hopefully the "bounty quests" like hunting things and making trophies out of em
Sarg Bjornson  [author] 20 Sep, 2024 @ 3:34am 
There are no plans to update this mod further. Parts of it will be used for Medieval 2
Kyouzou 20 Sep, 2024 @ 3:32am 
Can you update it for 1.5 already? Please I am wanting for the hunt
DOCTOR CROW 18 Sep, 2024 @ 8:20am 
1.5 when?
Zvezda Chet? 24 Aug, 2024 @ 11:32am 
o7
Kyle Rittenhouse 17 Aug, 2024 @ 11:03am 
So many other mods allow reuploading/updating. It's always bizarre to see a mod author saying no. RIP I guess.
Sarg Bjornson  [author] 30 Jul, 2024 @ 9:36am 
No
Lord Rugdumph 30 Jul, 2024 @ 3:11am 
is this 1.5 compatible?
Utyug 19 Jul, 2024 @ 12:26pm 
hey Oskar, what is medieval 2? is it a mod project working to overhaul into medieval? is there a discord or anything?
Oskar Potocki  [author] 19 Jul, 2024 @ 7:26am 
Medieval 2? Yes. This mod? Not.
Veylox 19 Jul, 2024 @ 3:26am 
Is it being worked on or not ?
Sarg Bjornson  [author] 18 Jul, 2024 @ 10:15am 
No, I don't know anything
Utyug 18 Jul, 2024 @ 9:49am 
Hey can I add you as a friend to ask about medieval 2?
Utyug 1 Jul, 2024 @ 4:53pm 
Hey Sarg, what is the medieval 2 ?
Sarg Bjornson  [author] 17 May, 2024 @ 10:59pm 
I dunno
TracerFoxTEK 17 May, 2024 @ 2:59pm 
@Sarg Is the contract system part of what's going to be carried over to Medieval 2? If so, do you plan to make that into an extensible framework for others to hook addons into?
RhinoSoFast 17 May, 2024 @ 2:46pm 
o7
Echokatt 5 May, 2024 @ 10:09am 
I cant wait for this Medieval 2 mod! Looking forward to it.
(≡◉‿‿◉≡) 2 May, 2024 @ 12:04pm 
I hope some parts of this will be integrated as well on Insectoids as well. Adding the Kikimore would be awesome. It's such a waste to not add it. Anyways o7
Dovenius 29 Apr, 2024 @ 2:24pm 
o7
Sarg Bjornson  [author] 18 Apr, 2024 @ 1:48pm 
No, as like I said we will use parts of this mod in the future
good old fox 18 Apr, 2024 @ 1:37pm 
since you are discontinued the mod would you allow people to make continue version ? because from what I see the license does not allow reuploading
Sanvs 15 Apr, 2024 @ 10:20am 
Rip in pepperoni linguini
Sarg Bjornson  [author] 14 Apr, 2024 @ 11:45pm 
This one is discontinued, but we will use parts of it in Medieval 2
good old fox 14 Apr, 2024 @ 2:45pm 
will this be updated to 1.5 ?
rex6564 30 Mar, 2024 @ 3:10am 
o7
mynameactually 23 Mar, 2024 @ 1:41am 
With the new DLC coming,this could expanded into a full on Witcher mod. Run experiments on captured/dead things. Get mutagens, etc.
Dr Jimothy 24 Feb, 2024 @ 11:54am 
What if there were an option for monster manhunter packs? I'm extremely sane and my ideas are always good.

(in case anyone actually thinks that's a good idea; you can spawn them with devmode. I wouldn't be surprised if the Choose Wild Animal Spawns mod lets you make them spawn randomly on your map as well, but those probably won't be hostile unless provoked)