Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-Deals no bodyshot damage
On the second thought, it's probably not good for the current bot situation
[+] While active +50% damage resistance
[+] User does not flinch
[+] No Reload required
[+] Infinite ammo pool
[] Headshots deal minor knockback
[-] Does no damage
Also maybe could have a built in tracker that tells you how many shots you fired in your current life, how many bodyshots you hit, and how many headshots you hit, letting you keep track of how well you are doing.
u know what the best way to practice sniper is? use stock and shoot cunts. the weapon doing no damage doesnt add to this process
Snipers "practicing" only to really be using their secondaries and melee to actually do shit, then pulling this out as their "get out of jail free" card because of the invulnerability.
Again, I'm not really sure how this'd work, so Valve can take the wheel if they want.