RimWorld

RimWorld

Overlapping Interaction Spots
41 Comments
Edgy 13 Jul @ 6:01am 
Just tested, seems to work on 1.6.
ObscureParticle 11 Jul @ 11:14am 
Will you be updating this to 1.6?
panini pete 31 Jul, 2024 @ 12:44pm 
thank you for this mod, this was fuckin with the evenness of my buildings :)
Diddily  [author] 4 May, 2024 @ 5:16pm 
OG gang knows how it used to be.
[The] Force 4 May, 2024 @ 3:30pm 
I have no intention to use this cause my brain has decided it likes the ability to have chairs facing the right directions but I *KNEW* this was a real thing. My friend kept telling me I was full of shit but I knew it was real, thank you for proving me right! (also this is a great mod and people should use it)
Diddily  [author] 4 May, 2024 @ 9:31am 
1.5 support added
Bosh 9 Apr, 2024 @ 8:40am 
1.5?
Mad Derp Packer 25 Apr, 2023 @ 3:53am 
@Yagami Use 'Same Spot' Mod maybe that will help. you can't cheese with a bottleneck on raids with a narrow corridor with that though. :D
SkimmingDawg 6 Feb, 2023 @ 3:32pm 
@yagami its not suppost too its just for being able to put them together, nothing in the description included 2 people being able to work in the overlapping interaction spots
Diddily  [author] 5 Dec, 2022 @ 10:03pm 
Shouldn't impact anything with saves
SkimmingDawg 5 Dec, 2022 @ 5:41pm 
works for old saves?
Yagami 22 Aug, 2022 @ 8:50am 
It's not working on 1.3. The working NPC will be drived away by the other one that I sent to the other workbench. Two NPCs can't share a lovelapping spot.
rubbermaid_tupperware 24 Apr, 2022 @ 11:23am 
@Diddily, yeah, that was simply an example. Have read some people use it where I do not, a little too immersion breaking for my like (same as people throwing down that empty sleeping spot and somehow magically getting comfort from it). But I can see people/pawns doing something sitting on a bed or bedroll.
Diddily  [author] 23 Apr, 2022 @ 7:04pm 
@rubbermaid_tupperware I wasn't planning on allowing animal beds, just beds that human's can use. It does seem like sleeping rolls work at the very least.
rubbermaid_tupperware 23 Apr, 2022 @ 4:32pm 
@Diddily That's awesome of you. If it works, great, if not, no worries. I was hesitant to bring it up because it seems like it may be beyond the scope of what this mod is meant to modify, and also be beyond what people want (cheesing animal beds for comfort or other such things). But it did help in certain specific scenarios.
Diddily  [author] 23 Apr, 2022 @ 8:37am 
@rubbermaid_tupperware, that'll be a bit more complex as it'll require some transpiling of the code, but I found what needs editing and it seems doable. I'll give it a shot at some point soon
rubbermaid_tupperware 22 Apr, 2022 @ 12:38pm 
Any way to add old behavior where you could use bed at a sitting spot (ie. could be placed on interaction spot)? Using mod, still unable in 1.3. On a sea ice run.... Cheers!
nikita150u 30 Sep, 2021 @ 3:01am 
No, until i fully upgraded to 1.3 never happened that someone can't work on same seat
Diddily  [author] 29 Sep, 2021 @ 2:35pm 
@nikita150u Do you happen to remember if this matches the behavior pre-1.1?
nikita150u 29 Sep, 2021 @ 6:54am 
This is also related to more than just chairs. It works same with just empty space
nikita150u 29 Sep, 2021 @ 6:50am 
Hey, my pawns still can't use workbenches in same time . It's looks like they [spots] busy by the first come user and user will be replaced by next pawn if i forced them
Diddily  [author] 25 Jul, 2021 @ 10:54pm 
1.3 support added.
Diddily  [author] 25 Jul, 2021 @ 7:56am 
@DeadlineStorm working on it, thanks
DeadlineStorm 25 Jul, 2021 @ 3:59am 
1.3?
BLAZEPK 8 Mar, 2021 @ 6:39am 
best
酱油菜,请指导 14 Jan, 2021 @ 2:16am 
think you,my litter base
dabeek 2 Oct, 2020 @ 7:20pm 
Here's your first award :3
Diddily  [author] 16 Aug, 2020 @ 6:37pm 
@Silverwindpegasus, it does now!
Kinyua 16 Aug, 2020 @ 5:43pm 
Does anyone know if this works for 1.2?
UpTheArts 23 May, 2020 @ 8:00pm 
Thank you for this mod.

Since I like playing with only 1~3 pawns, it's never about multiple people sitting in the same chair for me - it's about saving space and making my base look neat.

This and several other anti-fun nerfs (like nerfing Muffalos and Dromedaries) are really useless and stupid IMO. Tynan may be running out of good ideas.
Diddily  [author] 16 Mar, 2020 @ 1:29pm 
@Ballagarraidh, You are most likely correct. If this were more than just a bring back 1.0 functionality mod, I'd penalize two pawns in the same spot by drastically reducing comfort to balance the technique, but that's beyond the scope of what I wanted to do here. I could look into it as an opt-in setting if there was interest though.
Ballagarraidh 15 Mar, 2020 @ 6:19pm 
For all of those asking why this was done, it's because two colonists can benefit from a very nice chair/stool while working, which doesn't really make much sense. Furthermore, for those really tight bases, you can actually place a bed on the interaction spot and they'll get both the rest and comfort boost -while- using the benches, which was pretty overpowered both in terms of saving space, resources, and unintended interaction. The devs probably caught on and patched both, buuut, this mod does have its uses.
C:/Users/Pattariick 14 Mar, 2020 @ 4:31pm 
Thanks, no idea why devs made this change in the first place and from what i can tell it only nerfed vanilla tables and left modded ones untouched
Tellik 11 Mar, 2020 @ 11:17pm 
Woo, and my leather tanning house can be a little cleaner as well.
plantman 10 Mar, 2020 @ 7:18pm 
alright cool :) now i can spam apiaries from rim bees again
Diddily  [author] 10 Mar, 2020 @ 7:12pm 
so this is interesting, it only doesn't work if the objects are the same exact type (research bench & research bench), if you use different types it works (research bench & machining table). I'll make this work like 1.0 again
plantman 10 Mar, 2020 @ 6:48pm 
an example of this is the interaction spot of say a research bench is on another research bench
Diddily  [author] 10 Mar, 2020 @ 5:58pm 
@plantman Could you elaborate? Pretty sure you can do that now but I might be misunderstanding what you mean.
plantman 10 Mar, 2020 @ 5:55pm 
could you make it where the interaction spot will not get blocked by passable structures again as well?
Omega13 9 Mar, 2020 @ 11:55pm 
Such a strange nerf out of nowhere. Thanks for this fix.
IceMaverick 9 Mar, 2020 @ 9:41pm 
I didn't even hear that this was removed. Like nearly all of my crafting shops rely on stacking those things up to save space around my 40+ modded benches for crafting stuff. Thanks for the mod.