RimWorld

RimWorld

Vanilla Expanded Framework
4,665 Comments
Sarg Bjornson  [author] 9 hours ago 
Caused by RimHivers, it seems
Iopy 9 hours ago 
Hi Team,

I am getting errors in my error log, specifically relating to Royalty and the Empire titles. I have submitted a bug report for it. Hope it helps. Please let me know if you need me to perform any testing to resolve.

Thanks
kyoujouran 12 hours ago 
@Sarg Bjornson: I greatly appreciate the quick turn around. Sounds like I may need to do a clean install then, as I have no idea what's causing the wildlife issue on my end and it's only happening with VFE active. Thank you for all the work you and others on the VE team put in.
Sarg Bjornson  [author] 19 hours ago 
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Plague Docta 19 hours ago 
Just submitted the bug report. I also tested with just Harmony, Vanilla Expanded Framework, and Vanilla Animals Expanded and the issues persist. I can submit a separate bug report with just those three isolated if you'd like. The bug report I submitted was with my mod list.
Sarg Bjornson  [author] 19 hours ago 
@Kyoujouran: No errors in the log you provided, and here is a screenshot of the wildlife tab of a temperate forest: https://i.imgur.com/dpG2ONJ.png

@Plague Docta: That's a completely different issue
Plague Docta 19 hours ago 
I'm submitting it now. Just doing some further testing. Started a new scenario and there were zero colonists. Can't open the Spawn Pawn section of the dev menu either.
Sarg Bjornson  [author] 19 hours ago 
No log, no help
Plague Docta 19 hours ago 
Adding to what kyoujouran is saying, after today's update to this mod and the Vanilla Animals Expanded, all traders are broken for me. Can't talk to any of them, and they have no animals with them. This also applies to the orbital traders who have no stock to buy. Tried spawning traders from the dev menu and its the same thing. The animals they should spawn with that carry all the goods are still in the game as tamed animals and wildlife.
And just checking my tamed animals list, all the cats and dogs are gone. I assume that's a consequence of the crossbreeding update to VAE.
Sarg Bjornson  [author] 20 hours ago 
No, I haven't noticed anything like that
kyoujouran 20 hours ago 
I've already submitted a bug report, but out of curiosity, has anyone else noticed a sharp decline in available wildlife when VFE and only VFE is installed (along with Harmony and Husglib)? I'll start a new crashlanded game on a grassland tile and have maybe 15 small birds, a badger and some porcupines. Same thing with temperate forest except maybe I'll have a mink as well. Mountains sometimes get me a single Elk/Moose and I don't think I've seen a Muffalo yet. As Soon as I uninstall VFE though Wildlife is back to what I expect for the game.
Oskar Potocki  [author] 20 Jul @ 3:23am 
@fatburner
My friend, I wouldn't need to answer this question at all if interested parties checked the license our mods are under: Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons Licence (CC BY-NC-ND 4.0).

Just because you didn't like the answer doesn't mean that the answer is wrong.
Sarg Bjornson  [author] 19 Jul @ 11:30pm 
XDDDD
Merkabo 19 Jul @ 6:25pm 
darnit sarg, you and oskar need to update your dozens of complex mods and remove all bugs related to a massively game changing expansion within a week or im going to send my army of manchildren with no internal monologue to crush you. you better be injecting *insert amphetamine here* straight into your arteries to stay up 24 hours a day 7 days a week to achieve this. this is NOT a joke.
Ryn 19 Jul @ 5:56pm 
Thank you all SO much for modding, and continuing to mod RimWorld. The game has helped me through so many dark days, and your mods enhance the experience tenfold.
From the bottom of my heart, thank you <3
Sarg Bjornson  [author] 19 Jul @ 8:29am 
I swear, some of you are 15
fatburner 19 Jul @ 8:19am 
I doubt Oskar spent much time thinking before he made that response. But its all good, hes the king of rimworld, second only to Tynan. They dont have to think!
Oskar Potocki  [author] 19 Jul @ 3:39am 
@StockSounds
You should just DM me, but generally we don't allow our assets to be ripped out of our mods and made standalone. If you don't intend to work off the material and add something new, and just simply want to separate some part of our mod into a standalone mod, the answer is no. Otherwise, the answer is 'maybe', after I see what you aim to change and approve it.
StockSounds 18 Jul @ 6:34pm 
@Sarg Bjornson
I'd be on the VE discord or whatever if I could, should I go to his profile?
SIRSHORT 18 Jul @ 5:43pm 
does it work with the multiplayer mod?
Sarg Bjornson  [author] 18 Jul @ 2:26pm 
@Niduin: No idea

@StockSounds: You'd have to ask Oskar directly
Niduin 18 Jul @ 2:04pm 
Is there a german trwanslation available für all Vanilla Expansion Mods? The one i found are from 2024. Are they working with the actual Version 1.6 of these Mods?
StockSounds 18 Jul @ 12:14pm 
I want to know out of curiosity, is it acceptable to essentially take an asset that's in a VE mod and put it into a separate non-VE mod?
If yes, would the VE team need credit? I'd personally give it anyway, but I'm just wondering.

For example, what if the mod was a standalone version of the deserter turrets?
What if it were a mod that requires the deserter turret ammo to work, but the mod was designed to include its own copy of the deserter turret ammo so that it works without VFE deserters?
Godsuya 18 Jul @ 9:11am 
Hello! yesterday i made a bug report about either this mod or ideology expanded memes. It was about rituals , where all rituals were starting properly but not ending properly. Apparently, funerals do work (learned that just now as one of my colonist got shredded by a raider). didnt know whether to create a new bug report or post it here, so i figured this would be faster.
etchiwapido 17 Jul @ 6:44am 
That's fixed it, I'll remember that for next time, should have been part of my troubleshooting. Thank you for your time and efforts, hope you're enjoying 1.6 too!
Sarg Bjornson  [author] 17 Jul @ 4:18am 
You have an outdated copy of the mod, force Steam to reacquire it
etchiwapido 17 Jul @ 4:10am 
Hi, big fan of your work Sarg & the team!

I am getting a strange new issue where Pawns changing clothing using the Apparel policy will forbid the discarded clothes on the floor.
e.g. Anything -> Nudist, the clothes will be forbidden on the ground.

I have disabled all of my mods aside from Core & DLCs, Harmony, HugsLib and Vanilla Expanded Framework and get this issue.
Disabling just Vanilla Expanded Framework and retrying on a fresh save results in the clothing being placed on the floor unforbidden as expected.

I have also submitted a bug report, but wanted to drop it here unless anyone else is having a similar issue. Thanks again!
Sarg Bjornson  [author] 16 Jul @ 10:57pm 
Yes, it's all there. It just requires dev mode to be active
(DW)Ice 16 Jul @ 10:54pm 
Trying to export a custom structure but can't find the tool after enabling dev mode. Is that still a feature of VEF?
Sarg Bjornson  [author] 16 Jul @ 10:20pm 
Phytokin works, so... no
Oddbase 16 Jul @ 7:12pm 
gene extensions for forcing pawns to be male/female just dont work period and send an error
Pleh 16 Jul @ 2:16pm 
Horses aren't real
Good Old Jim 16 Jul @ 2:08pm 
Yo I saw you guys have a Starjack expanded mod in the works, might I throw and Idea into the ring to make a sub race of Starjack called a Gravjack? (Its what I named my pirate crew "The Gravjacks") they could be kind of like what a lowmate is to a highmate from your Highmates expanded. Just an idea, cheers
Sarg Bjornson  [author] 16 Jul @ 10:57am 
Nope
Godsuya 16 Jul @ 10:53am 
Is this error from this mod? couldnt find anything that helped me identify the source. The error shows up on main menu.
Could not execute post-long-event action. Exception: System.Collections.Generic.KeyNotFoundException: The given key '-1§Vanilla' was not present in the dictionary.
[Ref A3E587CC]
Pleh 16 Jul @ 8:33am 
NVM update fixed it, kudos team
RedFlag 16 Jul @ 8:31am 
Sarg Bjornson  [author] 16 Jul @ 7:20am 
Fix already pushed
Sarg Bjornson  [author] 16 Jul @ 6:39am 
Taran fixed it, push incoming
Rob 16 Jul @ 6:37am 
I have the same problem
Sarg Bjornson  [author] 16 Jul @ 6:37am 
Wait, I'm 1 push behind on local, checking
Sarg Bjornson  [author] 16 Jul @ 6:35am 
Sorry, again, can't reproduce that one...
Ur so MAD just cause ur BAD 16 Jul @ 6:27am 
could confirm that replacing apparel would cause errors and interrupts the job, report submitted
weizenente2 16 Jul @ 6:20am 
@Sarg Bjornson cant believe it took me so much time when it was that simple.. Thanks a lot, made my Day!! <3
Sarg Bjornson  [author] 16 Jul @ 6:16am 
@Neiro: You have something wrong on your setup. Just tested, works fine for me

https://i.imgur.com/CIF0KSX.png
Sarg Bjornson  [author] 16 Jul @ 6:15am 
@weizenente2: https://i.imgur.com/R47cVgF.png

We don't use Macs here, Sir
Neiro 16 Jul @ 6:14am 
Everything worked yesterday. it still does not work on fresh save and just with Vanilla Expanded Framework and Harmony enabled. it works with no mods enabled.
weizenente2 16 Jul @ 6:13am 
I am having a lot of error Messages on Startup with only Harmony and the framework installed on Mac. Been trying to fix this for Hours is anyone else having the same problem?
Sarg Bjornson  [author] 16 Jul @ 6:02am 
Can't replicate
Neiro 16 Jul @ 6:01am 
submitted a bug report on colonists not changing apparel properly. Automaticly and when forced to