RimWorld

RimWorld

Autocleaner
410 Comments
Pizza Mafia 20 Jul @ 11:14am 
10/10. honestly love this mod. makes much more sense to have a roomba than a cleansweeper which is slower and takes up bandwith.
Zork Badfellow 19 Jul @ 7:00pm 
Did you hear about the roomba that went to space?

They say it couldn't stand the vacuum! *badumtssh*
RogerRackham 18 Jul @ 3:27pm 
lol the autocleaner gets damaged by vacuum
The Fat Puppers 18 Jul @ 8:42am 
it wont charge
UndeadZombie 17 Jul @ 11:18am 
my autocleaner will not path through doors unless there held open
ireth92 17 Jul @ 9:51am 
My autocleaner died from vaccuum exposure... *sad noises*
Tawnylure 16 Jul @ 9:20pm 
1.6 doesn't seem to work. Doesn't do anything when activated
Bobbarækus 15 Jul @ 11:07am 
Autocleaner my beloved, why do you get radioactive sickness and smoke poisoning.
The Dude with shogun 15 Jul @ 6:01am 
I had some issue, mostly just red error spam or DoT(like acid) causing error spams. But it never broke my save. And worked as intended. It might be fixed now.
Fiur 15 Jul @ 4:41am 
This mod prevents me from loading my save file. So I assume it's not 1.6 ready yet.
Fiur 14 Jul @ 2:27pm 
Is this mod safe to use?
Daunted 14 Jul @ 4:23am 
1.6 prevents me from getting past, selecting the scenario for example mechinator
Iced_Delulu 13 Jul @ 12:33am 
I think the autocleaner needs a corpse version, hence the continuous error reports. Probably best to make a corpse, could be a super easily decaying one or just one easily disassembled. Either would work
Teemo 9 Jul @ 6:32am 
Yeah
Fenc 6 Jul @ 10:34am 
could we get a spot for it to stay at when its done cleaning/charging? like a dock of sorts?
AikiAimi 29 Jun @ 5:37am 
@Teemo is the problem still there even with the new update from mod author
Teemo 24 Jun @ 6:26am 
If you kill the autocleaner using the kill command it drops a proper corpse with no errors, however if it dies to enemies it doesn't and instead throws errors like everyone else is saying.
Icarus 20 Jun @ 11:17pm 
It looks like auto-cleaners can suffer from toxic buildup from Toxic fallout. Uncertain if this is intended.
Miguelh1020 17 Jun @ 1:48pm 
You can cremate the autocleaners like any other corpse. I can also disassemble them like the mechanites corpses but that may be the RimFactory Mod
CommanderJason 16 Jun @ 11:48pm 
Does anyone know how to get rid of the dead autocleaners? Getting some lag from all the error messages.
月空 16 Jun @ 11:30pm 
When the Autocleaner dies, it triggers a looping error: "Exception drawing Corpse_Autocleaner39715: System.NullReferenceException"
Deconvolution 10 Jun @ 1:58am 
Exception drawing Corpse_Autocleaner5496449: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 47C068FD] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()

so this just kept showing up what's the problem with it?
joyciefruit 2 Jun @ 5:29pm 
its not compatible with multiplayer mod. I hope you amend this mod :)
Miguelh1020 16 Apr @ 6:53am 
It half works.
For me, sometimes they stand around like idiots and do nothing. I notice this happens around 15-20 charge so I assume they are trying to go somewhere and recharge but can't or won't.
The solution is to deactivate them, take them to a stockpile directly on top of wires, and there when activated they go to a corner and start charging again.
I like it when it works, but that is half the time
Iced_Delulu 23 Mar @ 3:09pm 
This can be ameliorated if you know about it by doing dev mode kill and then finding the invisible dead autocleaners
Iced_Delulu 23 Mar @ 11:21am 
I think the game struggles with the robot dying. Gives me a ton of continuous error messages. I presume because, while the corpse is present, there is no model for it. So there is a void of a corpse somewhere and it makes continuous errors.
Ransak 9 Mar @ 10:21pm 
It's great (maybe a little too great, but not complaining). One bug with it: if you select the person carrying it (such as the person who just crafted it) and choose 'Activate' it just disappears. Poof, gone.
๖ۣۜPrincess Łuna๖ 27 Feb @ 6:09am 
Can confirm robot breaks if gas is present, so your pawns constantly haul components to repair it. Solution to "fix" it - disable robot via "deactivate" button and wait until gas completely disappears. :steamdeadpan:
Parciwel 26 Jan @ 10:55am 
the are constantly in abroken state, as something always steps on them (even if it's another autocleaner) and they don't avoid it, so the just tear through mechanical parts.
The Dude with shogun 8 Jan @ 7:39am 
I dont think author give f*. Last update 16 jul 21.
Чекист 7 Jan @ 1:38pm 
Hi guys! The robot does not want to charge at 1.5. It just goes to a corner and does not receive a charge, if you run a wire through it, it runs away from it. There is also a bug if there are two of them in one stack, then one will remain when activated.Who can tell if it is possible to turn off his electricity requirement?
Halfelfaedyn 25 Dec, 2024 @ 11:04pm 
These saved my butt. No more nasty grungy colony!
The Dude with shogun 7 Dec, 2024 @ 7:59am 
Any idea guys?
The Dude with shogun 7 Dec, 2024 @ 7:58am 
Exception in Verse.AI.ThinkNode_Priority.TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref CF96C405]
at Autocleaner.WorkGiverCleanFilth.PotentialWorkThingsGlobal (Verse.Pawn pawn) [0x00007] in <4e4c46092b184811bba437f0110e8cf0>:0
at Autocleaner.JobGiverAutocleaner.TryGiveJob (Verse.Pawn pawn) [0x000a8] in <4e4c46092b184811bba437f0110e8cf0>:0
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00025] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
2JZ GTE 25 Nov, 2024 @ 6:57am 
Hello dear author, I found a bug in your mod, please fix it, when a robot enters a room where there was a fire and there is black smoke, the robot breaks down (Even if the fire was a long time ago and the room temperature) but still moves and cleans. After that, the colonists start running after him to repair. But even after the repair , it immediately breaks down again .In other ordinary rooms where there was no fire, it does not break down and functions normally.:steamfacepalm:
Mad 8 Nov, 2024 @ 7:38pm 
I am also getting the 'exception drawing corpse_autocleaner...' error in the debug log. If I'd known this would happen I would have loaded a previous save before allowing one to be killed. When I scroll over the area it died in, the debug log opens, and rapidly counts to 1000 in the left column before it says 'reached max messages limit' and then finally lets me close the window. It happens every time I load this save file now (it died many sessions ago).
LuizLexis 29 Oct, 2024 @ 12:00pm 
for the people that uses locks mod, i think a good idea should be making an area for the autocleaner, so he doesn't enter the locked rooms
LuizLexis 29 Oct, 2024 @ 11:57am 
very good mod! :steamthumbsup: , i just don't like that they act like humans, manhunting animals killed my autocleaner, and also, as i've seen in other comments, looks like radiation kills the autocleaner :steamthumbsdown:, but anything else from this, incredible mod, no more head aches with wastepack and 12 autocleaners from biotech :steamthumbsup:!
Crimson 4 Oct, 2024 @ 4:15pm 
I get this error when the auto cleaner dies. No texture for the autocleaner and hows this error over and over

Exception drawing Corpse_Autocleaner1052198: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 78F1CAF5] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
Verse.Map:MapUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch5 (Verse.Game)
Verse.Root_Play:Update ()
Jixxor 24 Sep, 2024 @ 9:44am 
Anyone else who uses "Locks" mod: I just realised my Autocleaner tried to charge in a room that he had no access to. Either remove locked rooms that have owners set from the cleaner's zone, put power cables around the outside of these rooms or don't lock the doors lol
Jixxor 24 Sep, 2024 @ 9:40am 
What Jumber says. My Autocleaner stops working once it hits 25% battery. Deactivating and reactivating it doesn't help, "pause" on/off doesn't either. Not even changing allowed zone so that it would force the cleaner to move doesn't get it to turn back on.
Jumber 13 Sep, 2024 @ 5:30am 
Autocleaner keeps getting stalled at 25% battery and wiggling around a wall :steamthumbsdown:
candyslinger1 6 Sep, 2024 @ 6:07am 
I cant assing the autocleaner from schedule tab :steamthumbsdown:
PersonMan65 18 Aug, 2024 @ 12:07pm 
I'd love if the autocleaners didn't act like living animals. I'm using rimatomics and because of some circumstances my autocleaners constantly die of radiation poisoning
Remor 18 Jul, 2024 @ 3:28pm 
so... it's normal that they spawn as part of an enemy raid? xd
regeneration64 14 Jul, 2024 @ 2:07pm 
I am having the same problem as @elxxx, namely that the autocleaner no longer moves at 25%.
Cattus 10 Jul, 2024 @ 10:03am 
When you search for a random mod in the workshop, see the github link and realize, that the guy who invented the most relevant Stable Diffusion UI obviously also builds Rimworld mods... 🤯
Solstice Initiative 16 Jun, 2024 @ 4:28pm 
Isn't this already in the game?
elxxx 28 May, 2024 @ 7:02am 
i am having a small issue. the autocleaner no longer move at 25% and does not even go for a charging station. Can anyone help on this issue?