RimWorld

RimWorld

Vanilla Cooking Expanded
2,753 Comments
Sarg Bjornson  [author] 18 Jul @ 9:12am 
That wasn't in this mod
R3tr0_g5m3r 18 Jul @ 8:52am 
any chance of bringin back archo cookin stove
Ghojo 17 Jul @ 11:43am 
Would it be possible to allowe vegetables to be grilled alone without meat? Grilled eggplant for example is amazing and a staple in many Rimworlds (countries).
Sarg Bjornson  [author] 15 Jul @ 9:54am 
No, VE Fishing is a prerequisite for all of our fish related stuff, that hasn't changed
bronzo 15 Jul @ 9:25am 
hey Sarg - just wanted to let you know that if you don't have the VE fishing mod, you can't can fish. i would presume you should be able to can vanilla fish as well as VE fish, no?
Sarg Bjornson  [author] 15 Jul @ 2:54am 
Yep
Femboy Enthusiast 15 Jul @ 2:52am 
My soup keeps disappearing off the stove every time I fly to a different place in my grav ship whilst it is cooking, this is making space soup creation a little hard :c
Sarg Bjornson  [author] 14 Jul @ 11:10pm 
Not caused by this mod, you'll have to find which of your other mods is the culprit
mr-mucho-Bueno 14 Jul @ 5:36pm 
got this too "Could not resolve cross-reference to Verse.WorkTypeDef named VCEF_Fishing " and another one about "VCEF_RawFishCategory (wanter=thingcategories)"
Sarg Bjornson  [author] 13 Jul @ 10:44pm 
VCEF_RawSalmon is not referenced by this mod
LouIdZarcs 13 Jul @ 9:31pm 
“Could not resolve cross-reference to Verse.ThingDef named VCEF_RawSalmon (wanter=thingDefs) ” is this error ok to ignore ?
Sarg Bjornson  [author] 13 Jul @ 3:16am 
That mod probably didn't update its VE Framework dependencies. It's as if modders are not even testing their mod once after updating...
lloki 13 Jul @ 3:05am 
@kayleighgf huh, indeed I have this one active! Thank you! I guess the omlettes are less important to me :D I can see that someone already posted a log on that mod page.
kayleighgf 12 Jul @ 5:19pm 
@lloki (and anyone else having this issue), I was able to narrow it down on my system to an incompatibility with El's Omelettes. I don't know *why* these two don't get along or why their not getting along results in the map not generating, but there you go. Hope this helps someone!
kayleighgf 12 Jul @ 4:26pm 
@lloki, I'm having the same issue. I'm not sure what's causing it yet, but I thought you'd like to know you're not alone. :)
lloki 12 Jul @ 4:22pm 
Couldn't figure it out yet, but with a combination with some other mods it prevents map from generating. I won't provide a log, because you'd beat me up that I have too many. You will probably beat me up even for this comment :D If someone is having the same problems and found what's causing it, please share.
Sarg Bjornson  [author] 11 Jul @ 12:10pm 
v4.06:

Fixed VE Fishing patch
Battl3bee 9 Jul @ 12:48pm 
btw, i'm pretty sure there's issues with food priority. my guys are ignoring all the gourmet meals and going for the lavish meals, and they even tend to choose choose RAW MEAT over deep fried meat.
Sarg Bjornson  [author] 7 Jul @ 10:59am 
Your mod is very outdated
Arrhythmia 7 Jul @ 10:50am 
I can't make any spices, has anyone encountered the same problem as me?
Big Ol' Bullseye 4 Jul @ 9:29am 
Suggestion: when Fine Grills freeze can they just turn into Fine Meals? Pawns never eat Ruined Fine Grills, and they are identical to Fine Meals unless I'm missing something.
Daemon Trooper 3 Jul @ 10:42am 
Also since, you've also worked on Alpha Animals mod, it seems that products made by the animals and not from the animals (not milk/feathers and else) but fishes, truffles or else of that kind are by default disabled, thus if not observed it time, would dissolve to nothing needlessly, could there be an option to allow such productions automatically when produced in pen/home are, other players drawn areas ?
Daemon Trooper 3 Jul @ 10:38am 
Then, everything is right ^^ But I think since they're "kind of" processed food diminishing food poisoinning chances for both and removing the mood debuff for fried, they should be by default priorized over raw food.

Thank you for your time, may I remove my coments then ?
Sarg Bjornson  [author] 3 Jul @ 10:18am 
You still have some problems there, as the meals added by this mod work fine with any policies.

Oh wait, canned. Yeah, canned food is not a meal, it is a way to preserve ingredients. Fried foods are a mood boost that need to be manually selected
Daemon Trooper 3 Jul @ 9:15am 
What I mean by greatest is what you make of your "Lavish" policy, since you can edit and create your own policies, I didn't want to mention a specific one.
Sarg Bjornson  [author] 3 Jul @ 9:12am 
"a pity my pawns don't use them in other contexts when enabled in the policies tab"

This tells me something is wrong there. They are assignable in the drug policies, and consumed like any other drug. I also don't know what the "greatest" meals policies tab is
Daemon Trooper 3 Jul @ 9:09am 
I'm sorry if I'm asking something that's already been asked and answered but couldn't find in the closest comment pages and there's no settings ine the mod options linked to this mod.

I cannot understand the usage of some foods. Desserts are automatically used like drugs during feasts/parties/events. Ok, good, a pity my pawns don't use them in other contexts when enabled in the policies tab. But for the others, even if enabled in your "greatest" meals policies tab, pawns will still prefer eating raw food over canned/fried (not cheese apparently -_^).

So, I don't know what I'm doinjg wrong if it's on my part but yeah, I don't really understand the usage of Canned and Fried food if I have to micro-manage their consumption.
girlkisser 2 Jul @ 7:16pm 
So, I'm aware the team is currently busy with the 1.6 update rush, but I wanted to ask something in case Cooking gets a second look. Is there any chance canned meat could be made Ghoul-friendly? Currently, Ghouls can't eat canned meat, which doesn't necessarily not make sense, but Ghouls have serious issues with caravan food and a method of preserving meat that is still raw meat sounded like it'd be just the thing for it. But no, it doesn't work.

In fairness, that would change the balance of Ghouls somewhat significantly, but on the other hand, I'm not 100% certain that the current state of Ghoul diets is completely... intended. Maybe the team feels this would be a fitting change, and it would, uh, certainly make my life easier! So I'm just... setting it down gingerly on the table.
Zielrais 2 Jul @ 6:35pm 
If you are still having cheese errors like I did delete all the VCE cheese folders from your workshop folder and reinstall the mod. That cleared it up for me.
Sarg Bjornson  [author] 2 Jul @ 12:13pm 
v4.05:

Fixed some remaining cheese images in 1.5

See, reporting things actually gets results!
Sarg Bjornson  [author] 1 Jul @ 10:53pm 
@gh0stashes: More Archotech Garbage did not apply the VE Framework changes OR the changes in this mod, it will fail until it is updated properly

@crixoneday: There are no issues unless you report them properly
crixoneday 1 Jul @ 10:36pm 
The cheese still has a texture issue. I'm using the Replicant mod, and instead of showing the cheese image, it appears with a red X texture.
gh0stashes 1 Jul @ 7:21pm 
I have reported it, but if any other users run into the issue, there is currently a map generation failure bug when this mod is loaded alongside More Archotech Garbage (Continued).
Bimbo Advocate 1 Jul @ 9:57am 
Now that the new rat race came out, yes, cheese is now definitely needed my friend
StockSounds 1 Jul @ 6:06am 
Just like... do people even use cheese making to feed their colony?

I suppose I should just try it and see.
Sarg Bjornson  [author] 1 Jul @ 2:56am 
There should be no cheese errors at the moment
Bimbo Advocate 1 Jul @ 2:53am 
Ah, the cheese errors are expected, thanks Sarg for being on top of it
Sarg Bjornson  [author] 30 Jun @ 10:25pm 
If you don't get what the appeal of depth is, I don't think we are on the same level lol
StockSounds 30 Jun @ 7:29pm 
I wish desserts was separated from the rest. I just want my pawns to guzzle sugar without having to configure where grills must be stored and see a bunch of condiments I'll never use in trade caravans.

I actually don't even know what the appeal of such a depthful cooking mod is, can somebody tell me so I can maybe get behind some of this other than just cake?
( ͡° ͜ʖ ͡°) 30 Jun @ 2:55pm 
Workaround to clear the cheese texture error: Drag select and copy all of the folders for individual cheese textures from the "Cheese" folder (in \Textures\Things\Items) to the "VCE_Cheese" folder alongside the assorted PNGs.
Sarg Bjornson  [author] 30 Jun @ 2:13pm 
v4.04:

- Added <foodType>Processed</foodType>tag to condiments so the game doesn't cry
Sarg Bjornson  [author] 30 Jun @ 1:52pm 
v4.03:

- Fixed the kibble from condiments recipe
- Fixed condiments not being recognized in gourmet meal recipes
Sarg Bjornson  [author] 30 Jun @ 1:05pm 
Currently tracking a bug where condiments are not getting detected by bills
GhoulNik 30 Jun @ 12:25pm 
Everything is fine now, thank you very much for your quick response and contribution:)
么丨 Sloth 30 Jun @ 9:45am 
Still have the "no texture found" for the cheese. I tried to unsub and sub again
Sarg Bjornson  [author] 30 Jun @ 6:20am 
Any problems with cheese and processors should be fixed now
Renzor 30 Jun @ 6:04am 
huzzah love this mod!
Sarg Bjornson  [author] 29 Jun @ 10:43pm 
Recent changes to PipeSystem broke the cheese, we are working on it
Sarg Bjornson  [author] 29 Jun @ 10:22pm 
No bug reports here without a full log. We have a bug report system, people. Use it or shut up
Sarg Bjornson  [author] 29 Jun @ 10:17pm 
@moo & ape: Your Framework might not be properly updated