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I find it reasonable to exist a "primitive" plywood (made of wood chips joined by primitive glue), that would be an exchange between work time x having more material to work with (like say, 10 leathery = 100 primitive glue; 10 wood + 1 glue = 20 primitive plywood.
The primitive glue recipe would take a long time to build, https://cameo.mfa.org/wiki/Hide_glue but would produce a lot of glue, so it would be mostly a one-time effort.
Modern MDF should demand a "press" and an advanced glue based on chemfuel.
I would say "machining" would allow the construction of presses.
There are multiple types of "MDF'y" woods, either weak or stronger and more fireproof than wood. Check https://www.apawood.org/ .
The idea that Plywood and MDF yields more than the input wood holds, of course, since it is based on "recycling" marginal quality woods.
I've patched it fairly simply (Plywood to 0.05, like wood, MDF to 0.025) but you might want to look at that.
this idea is awesome but the execution is, in my opinion, flawed. its really fast and easy to make these alternative wood types and because you dont really use wood for cover anyways, theres no reason not to just build all walls and floors out of plywood.
cutting the wood up also requires little work and resource, but multiplies the selling value unfairly. 1 normal wood costs 1.20$, while 3 MDF cost 3$.
i just wish these were slightly more expensive to make. like, for example, requiring a small amount of chemfuel. that would balance out the cost as well as prevent players from immediately building everything out of plywood, making it a more specialized material.
you also could make them slightly more flammable, so theres still reason to build walls/floors out of regular wood in the later game.
The most "Wood" things are made out of MDF or plywood. Plywood is used for ikea stuff, doors and more. Not completly sure what MDF is used for, I think kitchen counter and so.
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10/10