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Out of curiosity, what does your mod change about the vanilla state troops?
https://i.imgur.com/fLxvHGx.jpeg
works fine for me, tested with those 4 mods running
Warhammer 1 Empire Facial Hair Fix can't conflict since I don't touch those heads.
It's possible some of Ado's Empire reskins would conflict, I renamed the files so they shouldn't now.
I suggest you just use https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1167252881
minor adjustment for 2 hats
I noticed that ChaosRobie's Empire Engineer (which lets you give upgrade to gunpowder units) isn't compatible with this mods handgunner, which might be worth looking into, assuming that isn't overpowered.
I honestly have no idea, sorry. I don't have the time and motivation for Vermintide modding currently.
2 more head variants
upscaled some of the textures to 2k
Hey man, I don't see the option to upgrade troops to the armored variants like in the screenshot. I have just the main Upgrade Mods, MCT, and this one when I tested it out and I still couldn't find the option. Any help would be appreciated!
ok thanks, it should work now, it was a side-effect of the previous update
is it possible ?
AI factions can now also get these units.
Changed to give 30 armour to justify the 300 gold cost and to have more of an effect on the battlefield, ranged units will have the same armour (60) since they're using the same actual body models.
now gives 20 armour instead of 15 after some playtesting
added some more head variations
reworked the pauldrons so they look better, removed the very pale face head variant
added tweaked unit cards for the units
fix for one of the pixely leg textures
switched the unit names from (as an example) Crossbowmen (Armoured) to Armoured Crossbowmen
yeah, feel free
- The Mixu LL1 Empire unit buffs will now affect units in this mod.
- I deleted the Battle Standard Bearer submod from the workshop since I found a way to make it compatible without a separate submod.
Once again, thanks prop joe for the amazing mods!
For example, Helmut Feurbach has a skillpoint that applies weapon strength, melee attack, and a bonus vs infantry to swordsman in his army.Regular swordsman get all of that but the armoured ones do not. This is the case with every elector count LL added by Mixu that applies bonuses to state troops.
If you want, upload them here. I can either add them into the mod if they fit well with the vanilla unit cards or I can make a submod you can upload yourself.
@1152
can you give me an example of a bonus?
@Daneman200
I was hoping this doesn't happen anymore, but I'll need to find a way to reproduce it
1) The unit upgrades normally.
2) The non-armoured remains, and the armoured variant is added.
3) The upgrade button doesn't do anything.
I think it might be a script issue, and since i'm a dirty copy-paste monkey, I have no idea how to fix it.