Space Engineers

Space Engineers

[QoL] Mechanical Keybinds
358 Comments
Xarian 30 May @ 6:58am 
Would it be possible to expand the number of affected controls and blocks? I'm specifically thinking about using keys like (shift, ctrl, alt) and blocks like thrusters. I'd like to be able to bind the shift key (for example) to turn thrusters on/off when pressed/released.
Herculano Ponte 20 Apr @ 7:38pm 
Bro this mod are amazing, u are a genius,can u add the set action in the toolbar for home position and toggle return home? for more automation pls
200 26 Mar @ 4:03pm 
This mod is amazing. Easy and practical.
DraygoKorvan  [author] 23 Mar @ 6:05pm 
Thank you RougeSable :)
RougeSable 21 Mar @ 3:49am 
This awesome mod is part of our collection "Sirius - An arcade vision of a survival game" https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3154892496

Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
Breakman 25 Dec, 2024 @ 8:35pm 
@hanniah yes if you only have 2 mechanical blocks. but if you want more control or have more blocks this is much easier and more fluid in its movement
Breakman 25 Dec, 2024 @ 8:34pm 
never mind, i figured it out. for anyone who did not know like me the "set and move" toolbar actions change the limits. they don't just tell it to go to a specific place. i was using this function to sow and deploy my drill crane. but each time i did that it set the limits on the rotor. sad there isn't a function to move to a set distance without making that the limit
Breakman 25 Dec, 2024 @ 8:06pm 
I have a crane with a drill on the end. everything works. however the rotor sometimes glitches and cant go past 0 degrees one direction but it can go all the way around in the other direction. and the direction is not always the same. not crippling but wonder if you have any thoughts on this.
Hanniah (she/they) 24 Dec, 2024 @ 9:35am 
Isn't this replaced by the custom turret controller?
Alfafiles 19 Dec, 2024 @ 2:55pm 
:steamthumbsup: :steamhappy: (12/20/2024) The mod still works, EVERYTHING is OK!

Please note that all the blocks you want to control MUST BE IN ONE GROUP, and the cabin itself must be in THIS GROUP, then add the cabin to the bottom menu of quick commands, selecting the "Control Mechanics" item when adding and switch to the "ON" mode
Seven 8 Dec, 2024 @ 9:18pm 
Nevermind... I figured it out.
Seven 8 Dec, 2024 @ 9:17pm 
I'm trying to get this to work on a small grid and it doesn't seem to do anything. I'm not sure where I'm making the mistake, I'm following the guide here but no joy...
MaxStone 5 Dec, 2024 @ 1:09am 
it does work for me, but trying to add in timers to control the rotors as well is messing stuff up. IDK if its because of me, or the mod, but it was working quite well before i messed it up
OG Puss 28 Nov, 2024 @ 6:28pm 
doesn't work
AWeebGaming 19 Nov, 2024 @ 5:29pm 
Is there a way to have let's say a single rotor to have two possible ways of control? Like, if I saw it want pitch and roll to be controllable in a rotor, is it possible?
Loban 8 Nov, 2024 @ 5:10am 
Fantastic mod! Massive thanks for making and maintaining it. It's crazy how much can be done with relatively minor setup! Any thoughts on extending the mod to wheels so their speed or high offset can be be influenced? That would be fantastic for controlling subgrids or mechanical contraptions that use wheels to move things around.
DraygoKorvan  [author] 22 Oct, 2024 @ 7:08pm 
the cockpit needs to be in the block group with the control
Zylian3907 22 Oct, 2024 @ 7:07pm 
Hi, I was wondering if I could get some assistance. I can't seem to get the mechanical keybinds to work, I have a rotor connected to the group and have given it a keybind but when I activate control mechanics nothing happens.
Hyomoto 16 Oct, 2024 @ 5:59pm 
I generally don't like the idea of "ought to be vanilla," mods can just be mods. This, however, really ought to be vanilla. The first time you build a yardarm and can control it directly, you'll adopt this sentiment. On the very short list of must-have mods, this one would make that list: it's a basic functionality like "press W to move forwards," and really needs to be integrated into the base game to avoid it falling into disrepair.
Peekofwar 7 Oct, 2024 @ 5:00pm 
I really wish there was a method of synchronizing rotor positions and pistons when you have two individual arms that aren't merged.
mugsy 7 Oct, 2024 @ 3:43am 
I know what you mean though... but in this case, surely simpler is better.
mugsy 7 Oct, 2024 @ 12:18am 
There are plenty of scripts.
The menu and associated benefits are why many of us prefer this over the scripts.
It's excellent.
If it was a plugin, it would be even better. :selike:
Peekofwar 6 Oct, 2024 @ 5:37pm 
Is it possible to modify mechanical binds through an in-game script? Like for example, I could make a script that when passed certain arguments, could reconfigure mechanical binds?
Cabal-2140 24 Sep, 2024 @ 2:05am 
I figured our what i did wrong.
Cabal-2140 23 Sep, 2024 @ 1:13pm 
Well it works for me on Single Player. But only for the directly placed Grid, no Sub Grid witch is a problem.
Umrathama 8 Sep, 2024 @ 5:14pm 
Not sure if this mod is being updated anymore. It crashes my game as soon as I connect to my friends game running this mod.
Dragon-Raptor 11 Aug, 2024 @ 5:03am 
One of those simple in idea mods that really makes life so much easier, and really ought to be made into vanilla. Makes cranes, telehandlers and other such contraptions SO much more effective.

Only one snag: Does not play well with Whips 'Skid Steering' script. By that I mean you can't use the same control seat to do both: Skid Steering takes over. I recommend using a remote control for skid steering, and having your seat for this. Otherwise, 10/10!
av.wright 29 Jul, 2024 @ 6:05am 
Figured it out after a while. Decided to only link 1 hinge in the end as I need independent movement to get right angles
av.wright 29 Jul, 2024 @ 5:47am 
Just trying to set this mod up with 4 hinges to alter direction of a crane. A rotor turns it on its base no problem. 6 pistons extend the crane out. Again no problem. But when I move the hinges, only 1 moves. They all have the same settings so I assume the all use the same setup as all the hinges are facing in the same direction. What am I missing?
Elemental Paladin 27 Jul, 2024 @ 4:10pm 
So, I only tried the mod recently, and I love it. The only thing that caught my attention, which isn't a big deal, but on the Control Velocity slider, if you Ctrl Click it and type in 1 on a piston, it does 5 m/s instead of 1 m/s. To get 1 m/s you have to do 0.2 for it. Again, isn't a big deal because if you are making a machine using this mod you will have to tinker with the control settings, but I thought I would mention it just in case.
RogueRaiden 3 Jul, 2024 @ 5:21pm 
absolutely amazing mod, love it
Tommygunn 8 Jun, 2024 @ 4:28am 
I'm having some trouble with drills using this mod. If the craft is using more than one drill it seems to lag when updating the voxels or doesn't even respond at all
Secrian #FixTF2 25 May, 2024 @ 2:21pm 
I am not able to get this to work for pistons at all. Everything is set up as instructed but inputs are not doing anything?
oHaakar 22 May, 2024 @ 5:24am 
any chance to run this as client side only?
JaydubbWlr 11 Apr, 2024 @ 7:50pm 
This is amazing. I found this just when I worked up the courage to try to implement PARK. I'm so grateful I didn't have to. :beeped:
mugsy 5 Feb, 2024 @ 3:09am 
have you thought any more about adding this to vanilla via the plugin manager?
FantazeR 4 Feb, 2024 @ 4:33pm 
legend
Alexxz 5 Jan, 2024 @ 7:16pm 
You are my beautiful savior you helped me get ideas for ships/cranes:steamthumbsup:
zafycom 3 Jan, 2024 @ 3:13am 
it works in terminal but not with this
zafycom 3 Jan, 2024 @ 3:12am 
ok, i managed to make it work, however, i cannot control more than 5 pistons at once, i need 8 for my printer
DraygoKorvan  [author] 31 Dec, 2023 @ 10:36pm 
its accessible using a cockpit block
zafycom 31 Dec, 2023 @ 5:50am 
i dont see the control mechanics thing in the g menu
zafycom 31 Dec, 2023 @ 5:44am 
does it work with pistons?
SalazarWindriver 18 Nov, 2023 @ 3:05pm 
Whats a good number of hinges for drill rig? having trouble working out a good order to get good mobility.
SirHax 8 Oct, 2023 @ 1:13pm 
Amazing job. Easy to setup and understand.
I wish there was a way to include the currently mapped keys for a function in the UI, but driving a welding arm with mouse and keyboard is so smooth. Button toggles are painful to make intuitive.
Darkar♱ 6 Oct, 2023 @ 8:56am 
Oh, I already solved the problem
Sorry...)
Darkar♱ 5 Oct, 2023 @ 1:49pm 
What if I want to make a drone that doesn’t have a cockpit? What to do?
HSL 26 Jul, 2023 @ 11:36pm 
Love this mod! :steamhappy::steamthumbsup:
DuffMan 22 Jul, 2023 @ 5:39pm 
Nevermind i found the solution, i had a conflict with the 30fbs artificial horizon mod!

Amazing mod!
DuffMan 22 Jul, 2023 @ 2:05pm 
Ican't see the Control Mechanics in the cockpit's dropdown. I have it in a group.