Total War: WARHAMMER II

Total War: WARHAMMER II

Lily's Bretonnia Overhaul
125 Comments
mariobadia5 3 Dec, 2023 @ 7:40am 
ew horse fuckers
Zaylidin  [author] 11 Aug, 2022 @ 4:40am 
Aww thank you! :luv:
Dark 10 Aug, 2022 @ 8:19pm 
Definitely the best Bretonnian mod. A must have in my games
Velite 6 Aug, 2022 @ 3:34pm 
Hello ★Lily, I've created a submod that applies the Low archer trajectory as seen in Arrow Low Firing Trajectory (fixed firing arc remover): https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2597425917 .

Here's my submod:

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2845656832
neit 20 Jul, 2022 @ 9:19am 
oh wow thx
Zaylidin  [author] 17 Jul, 2022 @ 5:37am 
Check my profile for the SFO compatible version :)
neit 17 Jul, 2022 @ 5:34am 
helomy game crash with sfo is it not compatible?
Zaylidin  [author] 25 Mar, 2022 @ 4:32am 
You're welcome :8bitheart:
TastyEmpire 25 Mar, 2022 @ 4:12am 
Thanks Lily for the best bretonnia mod <3
Jolc3r 27 Dec, 2021 @ 3:52pm 
Well nothing seems to be outright CTDing and settlements dont have walls anymore, I'll see if the effects from your stuff is still being applied.
Zaylidin  [author] 27 Dec, 2021 @ 3:21pm 
You should try it, I dont think it would be a huge issue
Jolc3r 27 Dec, 2021 @ 2:23pm 
Hello, really like this mod, Bretonnia really needed the love.

I've been running a different mod that removes all major settlement sieges, but it seems this mod is being overridden (Bretonnian factions still have their own sieges).

From the pack file, I see your mod changes the building_effects_junction_tables and is on higher priority, would anything break if I simply made the other mod have higher priority?
Zaylidin  [author] 1 Dec, 2021 @ 11:39am 
I am very glad to hear that :8bitheart:
AugustDrake 1 Dec, 2021 @ 9:20am 
I love this mod.
Amos 8 Nov, 2021 @ 6:30pm 
Hi, I would like to know if you can make a recolor mod for Bordeleaux in blue and white instead of blue and this disgusting yellow. Because, I love Bordeleaux, but the yellow is really bad.
Zaylidin  [author] 2 Nov, 2021 @ 7:48pm 
I have released (yet another) update. As you may have noticed, I've been putting a lot of time and effort into tweaking this overhaul, this is my attempt to get the gameplay for Bretonnia right through trial and error. Its hard to try to fix the issue of melee infantry being unusable whilst maintaining the identity of a cavalry faction, so these changes are reflective of the push and pull of that struggle. Hopefully, these constant iterations haven't effected your campaigns negatively.

If you enjoy this mod, I hope you continue to enjoy it, it means the world to me, and read the change notes if you are interested in reading the details.
As always, I change a lot so there are some minor changes I may have left undocumented.
Zaylidin  [author] 23 Oct, 2021 @ 6:15pm 
I'm so glad you love this mod as much as myself, I currently have no such plans but I wouldn't rule it out as a possibility for the few other factions I play (sartosa, dwarfs, tomb kings) and maybe cathay since they seem potentially fun for me, but I would not hold your breath. Thank you for enjoying this labour of love though :8bitheart:
Farmed 23 Oct, 2021 @ 12:30pm 
Bretonnia has become unplayable without this mod for me, it's absolutely brilliant. Is there any chance in the future you set your eyes on other faction overhauls, or not as of now?
Zaylidin  [author] 10 Oct, 2021 @ 6:16am 
Update will be coming out shortly to fix the crash to desktop
Zaylidin  [author] 10 Oct, 2021 @ 2:42am 
Hi Cheeseless! No it doesn't, but perhaps there was something I did that I didn't test. Let me just double check I did this properly. Thank you for the heads up :8bitheart:
Cheeseless 9 Oct, 2021 @ 8:50pm 
Weirdly enough, the combined mod, which I just tried, worked. Weird.
Cheeseless 9 Oct, 2021 @ 8:20pm 
I hate to be vague, but I've only had a bit of time for diagnosing this. Something about your latest update is breaking compatibility with the random pile of mods I've got on. Did your latest update affect any new tables that weren't touched before?
Zaylidin  [author] 6 Oct, 2021 @ 1:16am 
It doesn't
Flame Hashira 5 Oct, 2021 @ 10:37pm 
I have a question, does this mod add new magic items for Bretonnia?
Zaylidin  [author] 1 Oct, 2021 @ 2:29am 
UPDATE

This mod no longer contains the Men-at-arms (Crossbow) & Knights of Crescentia units.
Check the change notes for more details.

If you are in the middle of a campaign, you won't be able to recruit more of these units, but they will still be present in your armies.
Noobified 28 Aug, 2021 @ 8:12am 
thanks!
Zaylidin  [author] 28 Aug, 2021 @ 4:20am 
Yeah, that's right
Noobified 28 Aug, 2021 @ 1:12am 
just doublechecking....your new men at arms units are affected by any tech and skill that affects Peasant units right?
Zaylidin  [author] 29 Jul, 2021 @ 8:07am 
Hiya, I appreciate that.
My advice would be to be keenly aware of your income and upkeep, as well as the completed vows of your lords. This campaign makes money more of a constraint so I advise you to use more peasantry in the early game. The techs are especially important, as they are redesigned to allow for more peasant units and upgrade some of the more ubiquitous units that otherwise get little love in the vanilla tech tree. It could also be possible that you are playing on too high a difficulty, this mod is meant to make things a bit harder - you should consider playing on normal so that the A.I. doesn't get the ill considered and unfair buffs that CA gives them. Higher difficulties doesn't make the A.I. smarter, just more overpowered.

If after all is said and done you are still having issues, feel free to leave feedback.
killedinaction47 29 Jul, 2021 @ 8:00am 
frustrating mod to try to play. I've played Bretonnia before but I can't get anything rolling with this mod enabled.
it's well made and thoughtful and everything I'm just finding it impossible to get a reasonable game with it enabled.
I didn't downvote it or anything because you obviously put effort into it. :stein:
billymom2 26 Jul, 2021 @ 2:38pm 
Lily how many of the collection should i enable?
i wanted a total rework and unsure if the collection you have works together if i enable them all is how im suppose to do it?
bo74k 16 May, 2021 @ 4:30pm 
hy , the mod is great !!! but is were a way to remove the grossbow bzw replace it in the gild-cain ?at last in the garrison ( bowmen )
Zaylidin  [author] 10 May, 2021 @ 2:22pm 
@Ahriman
Okay, interesting, you might be onto something. I'll take a look later.
Ahriman 10 May, 2021 @ 1:57pm 
Hello again,

I tried the other version of your mod 'Lily's Bretonnia Overhaul + Unit Pack: Definitive Edition' and there tooltip for the ability works, it just does not work in this version, at least for me, even if i ONLY enable this mod in the launcher.
Zaylidin  [author] 10 May, 2021 @ 11:10am 
@Ahriman
Oh? It works for me, i'm wondering whats wrong on your end then.
It should be showing up as Knightly Tempered, and the description is "For the Lighthearted!"
Ahriman 10 May, 2021 @ 10:25am 
Hello there,

The new ability this mod adds to all Knights does not have a name, the one that adds acceleration and physical resistance, missing name in the tooltip and description.
Noobified 21 Apr, 2021 @ 6:18pm 
so i took some time to poke around. turns out the mod is conflicting with Cyberpleb's The Dukes Of Bretonnia.

their quests to obtain the legendary lords will fire with no issue but your peasant cap gets messed up.
Noobified 17 Apr, 2021 @ 8:26am 
well thanks anyway.
Zaylidin  [author] 17 Apr, 2021 @ 2:55am 
Well, I don't know them all by pack name, only some are going to be familiar to me, but I know my mods don't play well with Mixu's, but with this many mods I really don't know if I can help you, there is bound to be issues with that many. At least I know now that your issue is not due to my mod not working and its a compatibility issue as I guessed.

I'll be deleting your messages since its a lot of clutter in the comments section, I was only expecting a few screenshot links.
Zaylidin  [author] 16 Apr, 2021 @ 3:36pm 
It could be because you are using another mod which effects the peasant economy script, Noobified. The UI and the actual effects (The tooltip, this is the part that actually matters) are separate.

I believe this script still works as intended, the issue you are describing occurs usually when used with another mod, such as blessed bretonnia, which also contains the peasant economy script. When this occurs, it will overwrite my edit to peasant economy but still display my UI (so it will be out of sync).

I can take a look at your mod list if you'd like, and I can point out where the issue is likely occurring.
Noobified 16 Apr, 2021 @ 10:36am 
hmm....so playing as Repanse, with Copher then taking Fyrus, the UI shows that I can support up to 14 peasant units, but the tooltip still says im getting negatives from exceeding the limit even though I have 12..
Colithiel 1 Apr, 2021 @ 8:09pm 
Amazing thank you!!!
Zaylidin  [author] 1 Apr, 2021 @ 3:47am 
@Colithiel
Its out, check my profile :)
Colithiel 31 Mar, 2021 @ 10:31pm 
Lily I saw that you are working on a SFO version of this, I'm STOKED!!!!!!!!! Thank you!!!! Your mods are amazing
Nomad 27 Mar, 2021 @ 2:07pm 
Steam had been weird lately and not properly updating mods. You'll have to re-subscribe, and may even find the mod file, delete it, then let steam redownload it. if you're using KMM, you'll have to delete the mod from the data folder.
Zaylidin  [author] 26 Mar, 2021 @ 1:22pm 
It does for me, two people have said they are getting crash to desktop but theirs no reason that couldn't be due to other mods they are using. If it works for me it will work for you. If you are getting a crash to desktop I can look at your mod list and tell you why. In any case, give it a go!
lStealtherl 26 Mar, 2021 @ 1:13pm 
Since no one asked it, I'll take the shot. Does it work with new update?
Zaylidin  [author] 5 Mar, 2021 @ 2:05am 
Aw, thanks :8bitheart::yata:

Im pretty sure you can build guild halls across bretonnia and the empire, it's just places near repanse where it's an issue sadly.
Venator 4 Mar, 2021 @ 8:59pm 
Oh yeah, I'm one of those players who someone could ask "Who are you playing this time, and why is it Bretonnia?" So I'm always looking for things to shake up my campaigns. The economic changes you made add a lot of needed freedom to building progression and allow for greater settlement diversity. Really digging all of the QoL improvements.

An yeah I know there's a lot that goes into adding buildings, I love the concept of the guild hall though. I'm not seeing any conflicts via the mod manager and it works in Couronne so I have hope it can be made to show up in at least the other Bretonnian major settlements.

Zaylidin  [author] 4 Mar, 2021 @ 5:49pm 
@Nythus
Thanks!
Guild hall is a bit buggy, you can make it many settlements but not all. I hope it is not too much of a bother, not sure why it doesn't effect all settlements, it is my first custom building so its probably a mistake I made with one of the tables. Other than that I'm glad to hear you are liking it!