Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This doesn't include the weapons, dude. Just attachments for the weapons in the original weapon pack.
That's not in this pack. It was in one of the CS+ packs, I think.
You're welcome, buddy.
Before, you needed the ArcCW FAS2 addon. But after an update, the models for the UBGLs are packed into this addon so you don't need to subscribe to the OG ArcCW FAS2 addon.
Unfortunately, I do not know how to disable that.
Hey, the famas' la valorise mk2 has a rather large block that gets placed on top whenver I pick an optic. Is there any way to disable that?
You mean Mk.1 versions of various parts for ArcCW guns? Those already exist as the default attachments, dude.
They were rather redundant, especially since the my own Gunsmith Offensive Perks and Black Ops perks are more than enough.
Did you seriously not read the description properly?
What do you mean 'weapons'? The names listed are the mods I had made for the weapons already present in the pack.
I'm not good at modelling, let alone actually make a scope with camouflage and then program it into ArcCW.
Go ask someone more experienced.
Because in the game, the slam-fire works like the full-auto modes.
Just hold down the mouse and let the shells fly.
The Mk.2 Barrels for the M4, FAMAS, and G36C bypass this by having a higher firemode override priority over the .762mm NATO conversions' priorities.
Whoops, forgot to put a comma before line 30 and there was an extra { in line 25.
Hopefully it should be fixed now.
1. ArcCW_LoadAtt - lua/arccw/shared/sh_loadatts.lua:82
2. unknown - lua/arccw/shared/sh_loadatts.lua:96
3. pcall - [C]:-1
4. ArcCW_LoadAtts - lua/arccw/shared/sh_loadatts.lua:96
5. unknown - lua/arccw/shared/sh_loadatts.lua:217
6. include - [C]:-1
7. unknown - lua/autorun/arccw_autorun.lua:11
I have no idea why this popped up. Sure, it didn't impact anything in gameplay, but I am still curious.
I'll check it out soon, super excited.
Sorry it took so long, but now I was able to make improved Hornet and Buckshot ammo types for the M79.
Yeah, I checked the coding for the Hornet and Buckshot ammo types, they override how much shots are fired per trigger pull.
I can work around this by making improved versions of the aforementioned ammo types.
When using the normal quad tube launcher, and the mini-buckshot ammo, it uses one shotgun shell per trigger pull. With any other tube and the buckshot ammo, it uses 3 shotgun shells per trigger pull. Since the mk2 quad tube uses normal buckshot ammo, it consumes 3 shells, but since the mk2's capacity is based on the normal quad tube launcher, it only holds 4 shells in total, only allowing the weapon to be fired once with one shell left over. Sorry if this is excessively detailed.
You're welcome.
I haven't tested it with other ammo types yet, but it should work as intended regardless of what was loaded into the M79. If not, I'll have to check what exactly I may have missed.