Garry's Mod

Garry's Mod

[ArcCW] Fvynchynch's ArcCW Firearms Source 2 Attachments
66 Comments
Fvynchynch  [author] 15 Aug, 2024 @ 1:15am 
@tk

This doesn't include the weapons, dude. Just attachments for the weapons in the original weapon pack.
[YSR] Iron Terror 15 Aug, 2024 @ 12:26am 
I can't find the weapons in my list
Fvynchynch  [author] 12 Apr, 2024 @ 10:13pm 
@Hen A majority of the mods here work only for the ArcCW Firearms Source 2 mod.
Hen 12 Apr, 2024 @ 8:48pm 
this might be a stupid question but none of the arccw weapon mods i have can use these. how do i use the attachments?
Fvynchynch  [author] 4 Jan, 2024 @ 6:22pm 
@Chokomo The screenshots were taken before the new customization UI was implemented. I don't think the old UI's usable anymore.
TFempoyo 4 Jan, 2024 @ 5:44pm 
How did You get That Customization HUD?
RadioWave 11 Apr, 2023 @ 6:53am 
me go brrrr when i have a akm
wadimka334 25 Mar, 2023 @ 5:32am 
не работает!
Fvynchynch  [author] 5 Sep, 2022 @ 4:44pm 
@sjroberts2

That's not in this pack. It was in one of the CS+ packs, I think.
sjroberts2 5 Sep, 2022 @ 12:32pm 
does anyone know where i can find the chainsaw grip
Fvynchynch  [author] 11 May, 2022 @ 4:55pm 
@Ajandersonn

You're welcome, buddy.
Ajandersonn 11 May, 2022 @ 4:45pm 
Ahhh alright gotcha!
Fvynchynch  [author] 11 May, 2022 @ 4:29pm 
@Ajandersonn

Before, you needed the ArcCW FAS2 addon. But after an update, the models for the UBGLs are packed into this addon so you don't need to subscribe to the OG ArcCW FAS2 addon.
Ajandersonn 11 May, 2022 @ 10:46am 
Would I need the Arccw FAS 2 addon for these to show up? or are these attachments universal to different weapons. Obviously not like a grenade launcher underbarrel on a pistol, but I hope u get what I'm asking lmaooo
Fvynchynch  [author] 17 Jan, 2022 @ 2:35pm 
@Mr.Bones

Unfortunately, I do not know how to disable that.
Redeyes 1 Jan, 2022 @ 9:26am 
@Fvynchynch
Hey, the famas' la valorise mk2 has a rather large block that gets placed on top whenver I pick an optic. Is there any way to disable that?
Fvynchynch  [author] 21 Nov, 2021 @ 1:33am 
@gigabloxersaurus

You mean Mk.1 versions of various parts for ArcCW guns? Those already exist as the default attachments, dude.
SonaristicCatboy 20 Nov, 2021 @ 9:46pm 
can you make mk.1 versions that apply to all arccw weapons (with ubgl support and non-ubgl support) like this does?
nuclearstonk 11 Nov, 2021 @ 4:00pm 
i see, let me subscribe to those addons and gain even more power
Fvynchynch  [author] 11 Nov, 2021 @ 3:40pm 
@nuclear stonk

They were rather redundant, especially since the my own Gunsmith Offensive Perks and Black Ops perks are more than enough.
nuclearstonk 11 Nov, 2021 @ 8:39am 
why did you remove the stupid OP meme perks :steamsad:
( ´ ꒳ ` ) 26 Oct, 2021 @ 11:11am 
Love this mod.
Fvynchynch  [author] 27 Sep, 2021 @ 6:00pm 
No wonder.
memeofthememes 27 Sep, 2021 @ 5:57pm 
i have -498 braincells
Fvynchynch  [author] 25 Sep, 2021 @ 10:50pm 
@memeofthememes

Did you seriously not read the description properly?
memeofthememes 25 Sep, 2021 @ 7:23pm 
wait im stupid i found it
Fvynchynch  [author] 24 Sep, 2021 @ 9:33pm 
@memeofthememes

What do you mean 'weapons'? The names listed are the mods I had made for the weapons already present in the pack.
memeofthememes 24 Sep, 2021 @ 5:11pm 
@Fvynchynch please help
memeofthememes 24 Sep, 2021 @ 5:10pm 
I cant find the weapons
Fvynchynch  [author] 28 Aug, 2021 @ 4:09am 
@Jora Freedman

I'm not good at modelling, let alone actually make a scope with camouflage and then program it into ArcCW.

Go ask someone more experienced.
котлеты из детей 28 Aug, 2021 @ 2:58am 
Author, can you please make a 7x scope, with a camouflage?
faboo978 24 Jul, 2021 @ 10:09am 
ah, thank you /gen
Fvynchynch  [author] 23 Jul, 2021 @ 3:27pm 
@faboo978 Real life or in the game?

Because in the game, the slam-fire works like the full-auto modes.

Just hold down the mouse and let the shells fly.
faboo978 23 Jul, 2021 @ 11:22am 
i'm very stupid, how do you use slam fire with the KS-23
Fvynchynch  [author] 23 Jun, 2021 @ 4:11pm 
@Cini what lua errors did your game report.
Mini 23 Jun, 2021 @ 10:03am 
damn thats alot a friend had an issue on combine onslaught where error built up infinitley until a crash
yotesnacks 23 Jun, 2021 @ 7:06am 
make that 5704.
yotesnacks 23 Jun, 2021 @ 7:06am 
A lot of errors with this, i got 4402 errors just from this.
Fvynchynch  [author] 21 May, 2021 @ 12:23am 
The same is said for the 9.3mm 7N33 conversions for the AKM and RPKM. Only the Mk.2 barrels bypass the semi-auto lock.
Fvynchynch  [author] 21 May, 2021 @ 12:22am 
@§bR33No43§ It was for balancing purposes. Given the large damage boost that the 7.62mm NATO conversions give to the M4, FAMAS, and G36C, it might make them too overpowered in PVP scenarios.

The Mk.2 Barrels for the M4, FAMAS, and G36C bypass this by having a higher firemode override priority over the .762mm NATO conversions' priorities.
John Trepang 20 May, 2021 @ 10:47pm 
the new ypdate made the m4a1 magazine type 7.62 to be used only with semi automatic and no matter what it cant be made into full auto
Fvynchynch  [author] 9 May, 2021 @ 8:03pm 
@PeepisBepis

Whoops, forgot to put a comma before line 30 and there was an extra { in line 25.

Hopefully it should be fixed now.
PeepisBepis #BringBackQuickMatch 9 May, 2021 @ 7:53pm 
[[ArcCW] Enriks-Da8's ArcCW Firearms Source 2 Attachments] lua/arccw/shared/attachments/mifl_fas2_m3_tube_12g_20.lua:33: '}' expected (to close '{' at line 30) near 'Mult_RPM'
1. ArcCW_LoadAtt - lua/arccw/shared/sh_loadatts.lua:82
2. unknown - lua/arccw/shared/sh_loadatts.lua:96
3. pcall - [C]:-1
4. ArcCW_LoadAtts - lua/arccw/shared/sh_loadatts.lua:96
5. unknown - lua/arccw/shared/sh_loadatts.lua:217
6. include - [C]:-1
7. unknown - lua/autorun/arccw_autorun.lua:11

I have no idea why this popped up. Sure, it didn't impact anything in gameplay, but I am still curious.
Ui Uingus 2 May, 2021 @ 2:29pm 
No problem!
I'll check it out soon, super excited.
Fvynchynch  [author] 1 May, 2021 @ 7:56pm 
@The Great Zambooni

Sorry it took so long, but now I was able to make improved Hornet and Buckshot ammo types for the M79.
Ui Uingus 5 Mar, 2021 @ 7:24am 
Thank you! I look forward to playing it!
Fvynchynch  [author] 5 Mar, 2021 @ 2:31am 
@The Great Zambooni

Yeah, I checked the coding for the Hornet and Buckshot ammo types, they override how much shots are fired per trigger pull.

I can work around this by making improved versions of the aforementioned ammo types.
Ui Uingus 4 Mar, 2021 @ 5:15pm 
The same goes with the hornet ammo in the mk2 quad tube, although it doesn't fire at all due to it requiring more pistol ammo then the weapon currently holds.
Ui Uingus 4 Mar, 2021 @ 5:12pm 
Okay, I double checked and the problem is thus.
When using the normal quad tube launcher, and the mini-buckshot ammo, it uses one shotgun shell per trigger pull. With any other tube and the buckshot ammo, it uses 3 shotgun shells per trigger pull. Since the mk2 quad tube uses normal buckshot ammo, it consumes 3 shells, but since the mk2's capacity is based on the normal quad tube launcher, it only holds 4 shells in total, only allowing the weapon to be fired once with one shell left over. Sorry if this is excessively detailed.
Fvynchynch  [author] 4 Mar, 2021 @ 5:07pm 
@The Great Zambooni

You're welcome.

I haven't tested it with other ammo types yet, but it should work as intended regardless of what was loaded into the M79. If not, I'll have to check what exactly I may have missed.