Arma 3
[Obsolete] Venator - "The Eclipse"
58 Comments
Ruca 13 Jun @ 12:32pm 
not to sure if im doing something wrong, but the interior works just fine, however on the outside its missing pretty much everything, no roof, floating turrets and engines etc.. i have toggle verticle mode
Devil_Creator  [author] 7 Mar, 2023 @ 8:49am 
@fallen1204 https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2278190892

This guide shows you how to place compositions properly.
fallen1204 7 Mar, 2023 @ 8:46am 
@Devil_Creator how should I do that?
Devil_Creator  [author] 6 Mar, 2023 @ 2:48pm 
@fallen1204 You will have to toggle Vertical mode.
fallen1204 6 Mar, 2023 @ 2:00pm 
Hello. Some parts of the ship is just bugg out of the ship and stand top of it when I put it down. Like the shields, planes and a floor. How should I fix this?
LukeTheHami 12 Feb, 2023 @ 12:15pm 
Hey. Im using this amazing ship as a base for KP liberation, but I cannot for the life of me get the elevators into the control room or bridge to work. Ive tried repairing mods, making sure i have them loaded, ect. also some corridors just open into the rest of the ship and you can see everything. Any help with this would be greatly appreciated. other than that I am very impressed and thankful for this mod.
Devil_Creator  [author] 9 Nov, 2022 @ 3:17am 
No, I do not. It ate too many fps in my opinion. I might have a copy laying around somewhere but I'd have to search through a couple 100 files.
Murk 8 Nov, 2022 @ 8:06pm 
Do you have any of the older versions of the ship saved, new ship is nice but i enjoyed when the main room had the 2 separate floors.
The Irish Ace 5 Nov, 2022 @ 9:20pm 
Awesome comp man, really enjoy it, would recommend!
Devil_Creator  [author] 27 Oct, 2022 @ 4:45pm 
@King Shakalaka, go to the air traffic control tower that is overlooking the flight deck, there are multiple consoles present with actions on them to open up and close the doors.
Keeli 27 Oct, 2022 @ 4:44pm 
No way to Open MHB Doors? If there is im probably blind Lol
Ojciec Mateusz 4 Sep, 2022 @ 11:18am 
very nice mod
GHOST 12 Jun, 2022 @ 4:26pm 
Is there a previous version? (With corridors inside)
ToastedTacos373 6 Jun, 2022 @ 7:26am 
My question is the same as MCDR's, how do i turn on verticle mode?
[BRE] Ophile / KODY 28 Apr, 2022 @ 11:18am 
hello I have a problem with your venator, when I put it with editor on my map everything that makes up the ship moves up and down which no longer represents anything help?
Rabbit 2 Mar, 2022 @ 10:11am 
all is good
Devil_Creator  [author] 2 Mar, 2022 @ 9:04am 
3AS is on the workshop. only due to a license issue it was temporarily set to hidden.
So the composition is not obsolete.
Rabbit 1 Mar, 2022 @ 11:50am 
composition obsolete, 3AS is no longer on the workshop
Devil_Creator  [author] 6 Dec, 2021 @ 2:01pm 
@Huggyfudger
Because when subscribed, this will only appear in the Eden Editor, under groups -> Compositions -> Steam workshop subscribed composition. It might be "greyed out", if it is, it would be missing an addon when trying to place it down but you can place it down either way, it just won't place down the missing objects.
Huggyfudger 6 Dec, 2021 @ 12:57pm 
why will it not install
Destroyer 10 Nov, 2021 @ 8:48am 
Thx my mans i was just blind, Glad to see this is still active and very excellent work keep it up:steamthumbsup:
Devil_Creator  [author] 9 Nov, 2021 @ 9:16am 
There should be. There are a set of consoles from OPTRE in the ATC. I've put those in a curved way. then the center console has the interaction on it to open/close the main door
Destroyer 9 Nov, 2021 @ 8:47am 
Just wanted to know is there any way to open the main Venator door?
Devil_Creator  [author] 19 Sep, 2021 @ 8:22am 
@Trayer, please make sure to have the 3AS (Beta test), 3AS Terrains (Beta), Operation: Trebuchet and Legion Studios Base - Stable loaded. If you have, repair these 4 mods.

If you are missing one of these, you can fall through the ship as these are the 4 major mods required to run this ship. If one is missing, it will mean that objects are missing and if those missing objects include floors, then this is how you are going to fall through the ship.

If you keep having issues, just let me know and I'm willing to help you out.
trayer 16 Sep, 2021 @ 9:16am 
Why does some hallways I go to are missing the door and I fall through the venator along with the elevator not working instead I fall through the venator when I access it to go to the bridge
Devil_Creator  [author] 13 Sep, 2021 @ 5:04pm 
@blackhart i've updated my 3AS mod. as you mentioned in a comment, the crashed acclamator was pretty much empty. on my end. everything is showing up fine. So if you haven't. Try and repair the 3AS (Beta test) mod and see if anything changes. if nothing changes. then let me know and I will look into it further.
Devil_Creator  [author] 13 Sep, 2021 @ 5:00pm 
hmm that must be 3AS then. I also see now that they indeed had an update. I just hope this update didnt indeed break all assets.. At least the changelog doesnt report any changes to them but that doesnt mean they havent introduced any new bugs..
Devil_Creator  [author] 13 Sep, 2021 @ 4:22pm 
@Blackhart, can you elaborate please? Which of mine broke and can you tell me what broke so I can go in and fix em.
Dunkersplay 17 Aug, 2021 @ 1:39pm 
Sure thing, thanks lad. Otherwise the comp is really good
Devil_Creator  [author] 17 Aug, 2021 @ 1:36pm 
Hmm, try to repair all the required mods. Just to make sure on my end, I loaded up the required mods plus namenai script mod, ace and cba_a3 (which are dependencies of the required mods) and I'm not missing any of the items you are describing. However if you are unable to solve the issue, send me a friends request over steam. so we can figure this out.
Dunkersplay 17 Aug, 2021 @ 1:31pm 
It’s regarding the ships bridge. The basic walkway is missing, and in the hangar if I recall properly it’s the area above the base platforms. Not at home rn so can’t post pics
Devil_Creator  [author] 17 Aug, 2021 @ 1:23pm 
It does not require SWOP. if you know from the images above, which assets are missing?
Dunkersplay 17 Aug, 2021 @ 11:12am 
Hey, sorry to be a bother but some assets appear to be missing from the ship. Specifically around the bridge and hangar. I have all of the requirements, and I’m just curious if I need to repair my 3AS or if it’s just an issue with the comp rn?

Either that or does it need SWOP?
Brentwood 28 Jul, 2021 @ 9:32am 
@Devil_Creator thanks for the quick response, much appreciated!
Devil_Creator  [author] 28 Jul, 2021 @ 9:16am 
to add onto question 2 I would recommend to not jump/vault on the ship Or you would have to place the ship with the main deck lower then 100m
Devil_Creator  [author] 28 Jul, 2021 @ 9:15am 
@brentwood For question 2: This unfortunately is a limitation in arma 3. When your player character goes above 100m, you technically should be free falling when you jump etc. Arma 3 hasn't been made with massive structures in mind that are taller then 100m. Now Legion Studios is working on a module that will allow us to disable this free fall animation above 100m, we just have to wait until it's released.
Devil_Creator  [author] 28 Jul, 2021 @ 9:14am 
@Brentwood For question 1: this is due to how respawning works within arma 3. There are multiple ways of making your respawn. one of which is with the respawn position being synced to a vehicle. This way, you can spawn onto objects like the venator. There are also different ways to do the respawn. For example, We've had the respawn method of not selecting the point at all but we had an empty marker called "respawn" which was placed on the ship (moved up with the movement widget. this widget can be activated by pressing space bar). You would need to experiment a bit with your respawn system to see which one works best for you. I would have to go in too to make a different respawn method that works with spawning on the ship. or any composition for that matter.
Brentwood 28 Jul, 2021 @ 9:01am 
experiencing an issue while on the venator;
a. when spawning (w/o it being sync'd to a vehicle or crypod for ex.) you'd spawn under the venator
b. when vaulting or jumping (via enhanced movement) you'd begin to freefall

any help?
Devil_Creator  [author] 20 Jul, 2021 @ 11:20am 
@Tobboggan the actual ships are missing? Have you tried to repair your Legion Base - Stable already? I don't believe those assets have been moved over to Legion Battlefields yet or I would've been told by Legion Studios myself.

So if you repair the Legion Base - stable mod and they still aren't there. then let me know.
Tobboggan 20 Jul, 2021 @ 9:51am 
hey im not sure if its a problem my end or due to recent mod updates, but all your comps appear to be missing things, the venator and acc are missing the actual ship model but keep the interiors and the fobs are missing some platforms
Devil_Creator  [author] 14 Jul, 2021 @ 4:57am 
@Spicy I would love to be able to make it so you can close them. I just don't have the asset available to do so. I could make use of many platforms but it just wouldn't look right. I could also make use of the hollowed but closed venator, unfortunately in the latest versions of arma 3 I have noticed an issue where I cannot hide the model of the ship even though I run code to hide it. The node goes invisible but the ship model itself stays visible.

Maybe it will come in the future if separate doors are being made available.
Spicy 13 Jul, 2021 @ 8:18pm 
Very well done, sir. If only you could close the bay doors
Devil_Creator  [author] 25 Jun, 2021 @ 9:26am 
there is an ammo truck under each R & R pad already. I'll leave those there. I had those for the configure pylons option. They'll stay there until I find a solution.
Archangel-2112 25 Jun, 2021 @ 9:14am 
@devil_creator Awesome, and yeah not a huge deal. Worst case scenario whoever's running the op slaps an ammo truck down, but that's awesome. Great stuff either way
Devil_Creator  [author] 24 Jun, 2021 @ 1:32pm 
@archangel-2112 unforunately that is a limitation by the code of arma 3. I have an update coming where you will be able to change pylons from the console too. But that doesn't solve the issue of the pylons not rearming properly. And I still haven't found a fix for that sadly.
Archangel-2112 24 Jun, 2021 @ 1:09pm 
First, holy crap amazing.

The only complaints I have are not being able to configure the pylons at the repair/rearm/refuel pad and when you DO rearm, it resets your pylon configuration back to defaults.

Otherwise, fantastic, awesome work
Sn_Azure0 3 Jun, 2021 @ 10:23am 
so good men
Rabbit 1 Apr, 2021 @ 2:57pm 
These ship comps are top notch @devil_creator, keep it up
Kowalski 12 Mar, 2021 @ 12:43pm 
thanks for letting me know and fingers crossed they make them functional
Devil_Creator  [author] 8 Mar, 2021 @ 4:03pm 
@Kowalski
Those currently are for looks only. I hope that Legion Studios makes them functional over time, but at this moment they do not function as a turret. It's just a static prop.