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i can't find why your shadows are not rendering, if you want to help me find the problem dm me so we can do some tests to figure it out
I'll take a look
the timer should stop now every time you press "y"
There you go, now you can mute the pacenots, there's going to be a button on the side of the blue cars where you can activate or deactivate the pacenotes
I was already planning on doing that, but I got distracted by other projects, I will try to add until the end of this week
That should be fix now, if you find any more problems let me know :3
i did notice in the experimental build, some of the voxagons near the end of part1 get unlodged from the ground when i drive into the connected fences. Most likely from the new mechanic that allows all buildings to fall without a foundation
Also, the 12 car from the right is spawned clipped into the ground. I think you should know that :D
It's sad that you can't control the gears in manual
After an hour of trying, my score in sunny weather was 87 seconds
By the way, will you write some scripts for the penalty time?
Btw I did a couple off-track speedrun attempts on your track. I got 43.03 with some help from the grass.... https://www.youtube.com/watch?v=Xqoh0ToDtbg
2- i might do that, like a button you push to disable it
the fastest car is the blue one
Thank you for the suggestions ^-^
A couple suggestions
1. Make timer start at 3 like Villa Gordon
2. Make a way to disable the guys voice + a way to get the default beeps (The countdown is cool tbh but him your action every turn gets annoying real quick)
also is the WRX the fastest car??