Arma 3
RENEGADE
173 Comments
Cuervo Celestial 24 Jan @ 3:03pm 
Maybe a bit too long, team mates also look to be really low skilled since all of them died and the commander was kinda hidden but the mission was awesome that said. Good work.
marco.toppy 26 Oct, 2024 @ 12:16am 
The mission dont end !!!!!!!!!!!!!!!! I dont found Commander to kill him at the campament / base !!!!!!!!!!!!!!! The 2 tracks cant destry because i dont found explosives to any location, house, enemies bodyes and ammo tramsport near de base !!!!!!!
Komodo 5 Jul, 2024 @ 8:54pm 
this was so immersive, ty
MillerTheKiller... 5 Dec, 2023 @ 2:06pm 
Dude this mission is awesome. We want new co op missions from you <3
Bunger Royale 23 Mar, 2023 @ 5:43pm 
Good pacing and objective placement in Phase 1, but my friend and I got wiped in Phase 2 because the APCs didn't seem to be taking damage from the PCMLs or MAAWs.
ThomaHawk  [author] 20 Dec, 2022 @ 4:18pm 
@Juba: Thanks! Yes I know haha, the next one will be different ;)

@Tic: Hey man! Thanks for your feedback, I'm glad to see you liked it.
For the little easter egg you're talking about, it is indeed just a decoration and isn't useful at all for the mission :)
[AS]Juba 20 Dec, 2022 @ 10:29am 
good one, but one man army again?
Tic 20 Dec, 2022 @ 7:55am 
Hey Thoma! Just completed this and had some fun, there were problems at times such as having to hit the APCs really specifically with the MAWWS otherwise it would just detonate on the sheet metal which was annoying at times but otherwise loved it and the MANY hidden areas throughout the area! especially the starting location, the elevator one really got me.

Speaking of secrets, without trying to spoil its location or what it is, in one secret there is a box in the room you can pick up - I kept it in my bag throughout the whole run but never found where I could use it, can it even be used in the mission or is it just for show? and if I can use it, could you tell me where I can at all?

Once again, amazing mission as always and have a good one!
shark-man 15 Dec, 2022 @ 2:45am 
Coooool!!!
ThomaHawk  [author] 8 Nov, 2022 @ 12:22am 
Merci! La cible se trouve un peu plus loin en amont, coté forêt !
Liberty_Valance 3 Nov, 2022 @ 1:40pm 
Je rejoue qq années après et c'est toujours bien mais impossible de trouver la cible dans le camp.
ThomaHawk  [author] 7 Oct, 2022 @ 4:42am 
ACE is unfortunately known for breaking Arma and personnalised scripts... you should try without it to see if it comes really from this mod.
theriskymethod 6 Oct, 2022 @ 9:49pm 
Hello again. The mission is really OBALDENNAYA, full of details and atmosphere, oh, it's just a masterpiece. But my friend and I have a problem, when we die, we can't load the save, just a black-and-white screen of death. Maybe the problem is with mods? We play with ACE and with sound effects. Please help
ThomaHawk  [author] 6 Oct, 2022 @ 4:39am 
:grwheart: :cta_emo7:
theriskymethod 5 Oct, 2022 @ 11:27pm 
ЭТО ОБАЛДЕННО
ThomaHawk  [author] 3 Sep, 2022 @ 2:55pm 
Thank you! Happy to hear you liked my work :)
Connorwarman 3 Sep, 2022 @ 2:47pm 
Really enjoyed this one, interesting premise, I liked your take on the Altian Civil War.

Moreover, Your attention to detail in crafting believable 'lived in' areas within the terrains is very impressive. Really adds to the immersion. Great mission!
ThomaHawk  [author] 29 Aug, 2022 @ 8:59am 
-Poorely written scripts: Can you explain yourself please? As I can't really identify if it is an actual issue or just scripts like cinematics that you don't really bother about.

-RPG-7: I never heard of this kind of issues before, and as you are the first one to identify it, I think that this issue might be caused by Arma itself and not especially by the mission. I will have a look on it.

-Crate bugs: About this one, it is not really a bug, as it is in fact decoration crates that aren't intended to be used.

-Fog: I mean... you're not supposed to use vehicles in this mission... so it is why the fog might be a problem for vehicle use.
ThomaHawk  [author] 29 Aug, 2022 @ 8:59am 
@Nobody Hey man, thanks for the feedback!
I'm sorry to hear that you encountered some issues while playing it, however, let me explain you few things about what you mentionned:

-Cutscenes: About the video introduction, it is indeed not possible to skip it as it's not really a real video but just a simple in-game scene with cinematic borders. Making it skipable would require way too much efforts for only few seconds.

-Optimization:
This mission is especially designed to be optimized all of the way you play it, that's why it is divided in 4 parts/areas, which can appear/dissapear when you leave/enter one of them.
As the gameplay is supposed to be close and medium combat, the range of these areas is thus intended to be small. However, if you managed to see one of them disapearing, it might be because you left the intended "playable" area.
ThomaHawk  [author] 29 Aug, 2022 @ 8:58am 
@Kirgiz Thank you for your feedback man!
In fact, this one was supposed to be 4 players (so 3 AI if you play it) but I figured out that it became way too easy... so I would have to put even more enemy AI to deal with it.
At the end, I chose to make the mission for 2 players.
I understand that it can be a bit difficult to progress, especially during the phase 2.
I'll try to add more teammates for the next one.
Nobody 4 Aug, 2022 @ 2:17am 
Pros:
-- Storyline
-- Atmosphere
Cons:
-- Can't skip a lengthy video intro
-- Poorely written scripts visibly slow down the game
-- Sometimes both NPCs AND buildings do not spawn until you come really close. You have a task marked on the map yet there's nothing until you come within 200-300m.
-- Some game breaking bugs e.g. if you use RPG-7 from an inclined position and try to reload then RPG-7 gets stuck. You can neighter reload it, drop, put into container nor exchange for another launcher.
-- Crate bugs as well -- sometimes you can put an item into one yet cannot retrieve afterwards
-- The scenario is very foggy and depending on the scene is set in either early morning or late evening. It's really hard to drive around as you can't see sh%t. Putting random AT dragon teeth do not help as well. You constantly bump into something and there's no medical van or something to fully heal yourself.
Kirgiz 31 Jul, 2022 @ 10:21pm 
A LOT OF DETAILS AND ENTOURAGE, COOL! But the game itself is strange, 2 Rambos have to kill a division of enemies. It is almost impossible to pass on a veteran, the enemy sees bushes through the grass, although this is not your problem, This is a stupid AI.
It would be much more realistic if the player's group would be 8-10 people. Then you can go as a non-veteran without saving. It's a pity that there is a good entourage, but the gameplay in the style of REMBO has a million saves.:steambored:
Thank you for your efforts!:steamthumbsup:
ThomaHawk  [author] 20 May, 2022 @ 2:36am 
@NACXA: 非常感谢你的评论,我真的很感激 :D
NACXA 20 May, 2022 @ 12:00am 
制作精良:steamthumbsup:
To be or not to be.这是个问题,大问题!be死的话违反国际法,但群众的呼声高。be生的话确是人道主义的精神,但他有同谋。
be生两次丝毫未变,be死则有可能改变?也许最后的死或生有其他的什么隐喻。还有平行宇宙,以及为什么本作名为叛徒……我觉得够我想一晚上的了。:steamfacepalm:
Padi 25 Apr, 2022 @ 10:24am 
Nice
ThomaHawk  [author] 24 Apr, 2022 @ 12:26pm 
No you can play it in Singleplayer!
Padi 17 Apr, 2022 @ 10:26am 
Is this only Coop?
ThomaHawk  [author] 13 Apr, 2022 @ 5:12pm 
Hey! Thank you very much
You can check the collection called "Arma III - Missions [SP, COOP, PVP, TVT, Sandbox]" by JimmyTheEye, there are a lot of scenarios like mines and that I would highly recommand to play :D
AleXandr AKELA 13 Apr, 2022 @ 11:09am 
Please do not stop, waiting for new missions. Thanks to! All the best you. :thumbalift:
AleXandr AKELA 13 Apr, 2022 @ 11:07am 
Hello. Like how you make mission. Stopping goals, objects, atmosphere, design. Could you create in -Steam a collection of missions or companies that you inspired or just like you, your look is very interesting.
ThomaHawk  [author] 8 Apr, 2022 @ 3:06pm 
Content que tu aimes. Je te recommande de détruire les deux blindés avant de t'occuper de l'antenne radio
Liberty_Valance 8 Apr, 2022 @ 2:36pm 
Meilleur que RED MOON mais je meurs systématiquement après avoir détruit l'antenne
ThomaHawk  [author] 8 Mar, 2022 @ 4:59am 
Hey Surreal! This is odd indeed, as your friend was supposed to respawn on the "main" player, so you. Do you guys played the mission with mods activated?
Matthew 7 Mar, 2022 @ 11:55pm 
Hi! I played this with a friend and we died. I ended up respawning where I was. An AI took his place and when he tried to respawn, it brought him back to the intro or an empty map. Is there something we'd need to do to continue our save together?
Andre 8 Feb, 2022 @ 9:23pm 
good to here hawk keep up the good work.
ThomaHawk  [author] 6 Feb, 2022 @ 4:45am 
That's kind of you, thank you man! :)
preacherdude40 6 Feb, 2022 @ 2:59am 
Another amazing scenario!
Hope to keep seeing more of these in the future.
It is the great creators and artists like yourself.
That keep me coming back to Arma.
Thank you!
ThomaHawk  [author] 5 Feb, 2022 @ 5:54am 
Hahaha thanks man! There's something that might come this February ;)
Andre 5 Feb, 2022 @ 3:06am 
hawk your a legend for making theses missions please make more
ThomaHawk  [author] 23 Jan, 2022 @ 2:27pm 
Thank you very much HazBo! I'm glad you liked this one too :cta_emo7:
There is indeed more scenarios in preparation, especially a big one that I'm working on since last June. I will probably promote it next week and it should be released before March
HazBo 23 Jan, 2022 @ 12:58pm 
Another absolute banger! Really enjoyed this one and the daylight phase was also a welcome change. The pacing, set pieces and ambient combat all combine into a great experience. Well done...Again! :steamthumbsup: PS hope you have more in the pipeline?
ThomaHawk  [author] 7 Dec, 2021 @ 1:13am 
HAHAHAHA I can confirm it is suspicious :D
Thanks!!
gloom 6 Dec, 2021 @ 6:49pm 
The wizardy of the fact that I had a consistent 60 FPS in a arma 3 mission scares me and that's a good thing btw!
ThomaHawk  [author] 28 Oct, 2021 @ 12:03pm 
Thanks!
Hez 27 Oct, 2021 @ 8:47pm 
oh shit very good..
ThomaHawk  [author] 24 Oct, 2021 @ 12:23pm 
@Liberty_Valance Merci beaucoup!

@Ketania: That's really kind of you! Thank you again :)

@icheat: I take notes. About the AI positions, the problem with them is that they generally flee the combat area if I don't order them to stay in place, and when I do that, they are so confused that they get stuck in prone position till their deaths during combats. Also, they usually get stuck in decorated buildings or even pass through them when I let them free of their moves. To be honest, I don't think it will change in my future scenarios (especially the next one), as it will be full of decorated objects/buildings.

@tashi: Thank you very much for your feedback! To be honest, this is a really good idea that I thought too!! Unfortunately, the last Art of war DLC wasn't released yet when I began editing this one. As there are now beautiful costumes and a museum that could be used as a court, it could have been a good ending. However, I keep this idea in mind for future scenarios ;)
Liberty_Valance 15 Sep, 2021 @ 12:36pm 
Excellent, thanks
Liberty_Valance 15 Sep, 2021 @ 8:49am 
Très bon travail; Merci
Ketania 30 Aug, 2021 @ 11:48pm 
The mission is just excellent, the castomization of the scenario is on top. A lot of interesting chips. I recommend it. Author added to tracked.
Strange Creature 28 Aug, 2021 @ 11:40pm 
not bad, the jumps in time can be slightly disorienting and come a bit too soon maybe make the player walk a bit and then fade out after the first objective is complete before teleporting to the next spot. AI is in predictable areas. Ai tends to use the combat strategy which is "stand still" or "prone in place" when they get shot at in this mission