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Ищи проблему с другими модами и возможно у ванфина есть какие либо изменения в этом направлении.
Не надо использовать тучу модов не понимая что они делают ибо от этого станет не лучше а еще хуже.
Что именно не работает ?
Ships dont use fuel, travel to gates and dont linger arount 5min for fuelles jump.
What i didn´t try was if the ship is empty (0 Fuel) i send them to refuel wenn i cap them and they never lose anny of it.
Seems like a problem with this mod : http://steamproxy-script.pipiskins.com/app/2870/discussions/0/648812304918460703/
I'm trying deinstalling the mod to see if something changes.
If you just use these 2 can you somehow give me the savegame? (Dropbox/4share etc) so I can investigate it? since I can not repreduce this behaivior.
after capturing the ships i transfered the commander, engineer and defence officer.
and then i jumped to home base and asked the ship to travel to my jump location.
when it reaches the jump gate it would prompt message that it cannot jump.
it have the fuel (but i am using the no fuel for player ship mod, but other ships seems working fine)
What do you mean with „go and trade“?
The mod isn’t bound to any ship class and should work with any jump capable ship.
Are you sure the Jumpdrive and Engines are Operational? If you send a ship to refuel and either of it isn't working, you get a massage the ship cannot jump.
i am using Xenon hunt mod to capture few Xenon K ships.
it seems that when i ask the Xenon K to go and trade, it will report out it cannot Jump.
Not sure if this mode can include those Xenon Ships as well as other new ships introduced in 3.1 TO?
But as I lost my savegame just yesterday (never rely on steamcloud when re-installing your windows) so I don't have any ships to worry about anymore.
If so, well.. this mod is nearly a year old and maybe its just outdated.
The only other thing I can think of is if you’re rig is that slow, maybe the one call this mod does is to much but... the call to auto refuel is way longer.
But playing without MassTraffic is quite painful for me, as my rig is very old and it becomes laggy in Albion/OL without that mod :(
Since this mod isn't touching anything with pathing or does anything different in OoS and IS my best bet would be that its MassTraffic... yeah I know its cheep to point to another mod and say its their fault :P
If you get any conclusions please share them with us and maybe list the mods (and links to them) you are using so I can get a look at them.
Sometimes all ship in the same zone as player just freeze. Everything goes back to normal if you change zones, or quit the game.
It's quite rare. Never happens once I uninstall the mod. It doesn't matter which savegame you use, but it happens in 2.50 version of the game.
Iam also using the MassTraffic mod. Going to investigate and play without IgnoreFuel, if the issue will still be happening, then it must be MassTraffic mod's problem.
Untill ego havely modyfies their scripting its safe to say that this mod will work.
Thanks once again.
I will use this mod until Egosoft removes fuel need, or at least adds a way of travelling which doesn't require fuel OR charging delay of 10 minutes. Which will never happen.
my best bet is that cap and def officer overhaul couse it, if you are on board a cap ship and use the insector jump the md script may not be triggerd.
The only thing this mod does is if a player ship want to jump, it sets the fuel consume to 0 but evrything else is vanilla (chargetime/cooldowntime/jumpdrive must be present etc) so im pretty sure that there are no conflicts with other scripts.
The only script i can think of and definitely interfear are things like check if fuel is used and then do... what ever.
As a little disclaimer: it can interfear in some exotic circumstances, it maybe is the beginning of the end of the world since it is only a script in a programm ;)
can you point me to the fred so i can take a quick look? This playthrough i only used 3 1/2 mods: no jump fuel, Show skills, Trade agend and a dirty workaround for resurces spread in DeVries.
@Hellbound Commander
This is not the place to debate the current state of X:RB or why it is not what you expected, feel free to join the discus on the Egosoft board.