X Rebirth

X Rebirth

no Jump Fuel for Player Ships
91 Comments
SuperNiceGuy 4 Dec, 2022 @ 3:36pm 
Mod work perfectly fine in 4.30
aladinaleks 20 Oct, 2019 @ 4:14am 
Мод работает и работает и нечему там неработать, так как параметры, которые мод меняет, с первой версии не изменялись ни когда.

Ищи проблему с другими модами и возможно у ванфина есть какие либо изменения в этом направлении.

Не надо использовать тучу модов не понимая что они делают ибо от этого станет не лучше а еще хуже.
rulikoutfack 20 Oct, 2019 @ 3:01am 
Не работает в X Rebirth 4.30, требуется обновить мод. Или разработчик его забросил? Корабли как заправлялись на заправках, так и заправляются, и требуют за это перевод денег. Возможен конфликт с модом Vanfim's galaxy, потому как корабли снова начали заправляться после его установки, может это моё субъективное ошибочное мнение.
Tashine (Da) 20 Jan, 2019 @ 12:34pm 
Working and a great mod if you want to be rid of the refuelling inconvenience.
Demi 16 Oct, 2018 @ 7:50pm 
In case anyone reads this, this works just fine for me on 4.30 - I ended up disabling it after the main campaign once I had a decent enough economy going, but I def love this mod.
ghorlist 26 Mar, 2018 @ 6:22pm 
You will still use fuel. It will come up with a warning that you can't jump but it will jump anyways.
aladinaleks 19 Mar, 2018 @ 10:40am 
Мод рабочий, так что ищите проблему у себя, среди сотни модов.
aladinaleks 19 Mar, 2018 @ 10:40am 
Сотня модов это перебор , я удивляюсь как игра вообще работает у тебя . Мод рабочий ищите проблему у себя. Если вы ставите моды не имея понятия , как они работают и то что они могут быть друг с другом не совместимы или не работать в новых версиях тем самым убивая сейв или унаследовать кучу багов , это просто нонсенс .
y3.1959 19 Mar, 2018 @ 12:51am 
Я и сам догадался,что какой-то виноват,но рыться и оключать по-одному сотню модов )),да некоторые не выключаются без сохранений-не реал. А в в версии 4.0 работал реально.
aladinaleks 18 Mar, 2018 @ 2:15pm 
Либо в настройках он выключен.
aladinaleks 18 Mar, 2018 @ 2:15pm 
Не трудно , у меня летают бесплатно вечно . Поэтому и вопрос был. Мод работает. Возможно какой та мод используешь который ломает этот мод.
y3.1959 18 Mar, 2018 @ 1:14pm 
Трудно догадаться? Корабли мои не желают летать бесплатно.
aladinaleks 16 Mar, 2018 @ 1:11pm 
Ты че братуха , все работает и будет работать .

Что именно не работает ?
y3.1959 16 Mar, 2018 @ 12:54pm 
Не работает в 4.30
makarius 8 Jul, 2016 @ 8:49am 
just fill it up and leave a note of th result here (plase)
HermannAti 7 Jul, 2016 @ 4:19pm 
well i assume i doesnt work because my rhanas has 1996/2500 fuel it should stay on 2500 or if its hit 0 still the ship can jump???just wondering
escaflow  [author] 7 Jul, 2016 @ 2:58pm 
Well it works for me, got a bunch of other mods and both DLC (Teladi and HOL)...
Ships dont use fuel, travel to gates and dont linger arount 5min for fuelles jump.
What i didn´t try was if the ship is empty (0 Fuel) i send them to refuel wenn i cap them and they never lose anny of it.
HermannAti 6 Jul, 2016 @ 3:10pm 
Well i`m just back after 1.5 half year and that was working then i just started a new game today and its seems to be doesnt work for me in 4.0.also mention i didnt get HoL so far anyone having the same problem??
makarius 26 Mar, 2016 @ 6:19am 
It works for 4.0
Dex 28 Feb, 2016 @ 9:25am 
any word on this mod working with 4.0?
Frère Régiel 14 Aug, 2015 @ 3:49am 
Ok, I noticed my ships wouldn't jump through the portal from albion to Devries.
Seems like a problem with this mod : http://steamproxy-script.pipiskins.com/app/2870/discussions/0/648812304918460703/
I'm trying deinstalling the mod to see if something changes.
janda 31 Mar, 2015 @ 12:59am 
yeah, I was confused by the new "cannot jump" messages
0ption0ne 12 Mar, 2015 @ 6:28pm 
From what ive seen so far its workin for me in 3.5 live.
janda 12 Mar, 2015 @ 12:53pm 
it does not for me in 3.5
escaflow  [author] 25 Jan, 2015 @ 6:31am 
Thats verry odd... What other mods are you using?
If you just use these 2 can you somehow give me the savegame? (Dropbox/4share etc) so I can investigate it? since I can not repreduce this behaivior.
wazlord 23 Jan, 2015 @ 5:07pm 
The engineer repaired them already and stated working fine.
after capturing the ships i transfered the commander, engineer and defence officer.
and then i jumped to home base and asked the ship to travel to my jump location.
when it reaches the jump gate it would prompt message that it cannot jump.

it have the fuel (but i am using the no fuel for player ship mod, but other ships seems working fine)
escaflow  [author] 4 Jan, 2015 @ 6:59am 
Strange, I use Xenon Hunt to and never got any issues with refuelling Branch 9 K Ships.
What do you mean with „go and trade“?
The mod isn’t bound to any ship class and should work with any jump capable ship.
Are you sure the Jumpdrive and Engines are Operational? If you send a ship to refuel and either of it isn't working, you get a massage the ship cannot jump.
wazlord 3 Jan, 2015 @ 2:42pm 
Hi escaflow,

i am using Xenon hunt mod to capture few Xenon K ships.
it seems that when i ask the Xenon K to go and trade, it will report out it cannot Jump.
Not sure if this mode can include those Xenon Ships as well as other new ships introduced in 3.1 TO?
Chew Ass and Kick Bubblegum 4 Oct, 2014 @ 4:15am 
Okay, I'll try simply playing vanilla. If there's noone complaining about IgnoreFuel, then it's okay. I planned to remove Ignorefuel, as there already is an "autorefuel" option now, but that would cause some short-termed problems as I own over 30 ships and none of them have any fuel aboard.
But as I lost my savegame just yesterday (never rely on steamcloud when re-installing your windows) so I don't have any ships to worry about anymore.
escaflow  [author] 4 Oct, 2014 @ 4:08am 
Do you mean Reduced Masstraffic by enenra?
If so, well.. this mod is nearly a year old and maybe its just outdated.
The only other thing I can think of is if you’re rig is that slow, maybe the one call this mod does is to much but... the call to auto refuel is way longer.
Chew Ass and Kick Bubblegum 4 Oct, 2014 @ 3:54am 
I only use MassTraffic and IgnoreFuel.
But playing without MassTraffic is quite painful for me, as my rig is very old and it becomes laggy in Albion/OL without that mod :(
escaflow  [author] 4 Oct, 2014 @ 3:53am 
Well that’s... odd, I’m down to core mods and never got this issue.
Since this mod isn't touching anything with pathing or does anything different in OoS and IS my best bet would be that its MassTraffic... yeah I know its cheep to point to another mod and say its their fault :P
If you get any conclusions please share them with us and maybe list the mods (and links to them) you are using so I can get a look at them.
Chew Ass and Kick Bubblegum 4 Oct, 2014 @ 3:13am 
There's an issue with this mod.
Sometimes all ship in the same zone as player just freeze. Everything goes back to normal if you change zones, or quit the game.
It's quite rare. Never happens once I uninstall the mod. It doesn't matter which savegame you use, but it happens in 2.50 version of the game.
Iam also using the MassTraffic mod. Going to investigate and play without IgnoreFuel, if the issue will still be happening, then it must be MassTraffic mod's problem.
aladinaleks 22 Sep, 2014 @ 7:27pm 
OK thanks
escaflow  [author] 20 Sep, 2014 @ 11:48am 
As mentioned befor, it shuld work til version X.X.
Untill ego havely modyfies their scripting its safe to say that this mod will work.
aladinaleks 20 Sep, 2014 @ 11:41am 
for 2.5 ?
Malkevin 1 Sep, 2014 @ 10:57am 
I didn't think something like this was needed... until my newly built construction ship sat stupidly in the fueler ring for half an hour without loading a single fuel block
escaflow  [author] 31 Aug, 2014 @ 5:40pm 
I didn't play since the 2.2 Beta but with 5k+ Subscriptions and no raging how broken it is, I think its still working ;)
HermannAti 31 Aug, 2014 @ 12:07pm 
guys!is that mod gonna be for 2.2?
Nerd Dragon 28 Aug, 2014 @ 6:52am 
Und schnonmal veruscht was anzufassen staat nur hinzukucken.
argon_01 14 Aug, 2014 @ 9:55pm 
naja, ich habe schon mal schöneres gesehen
Valera_304 26 Jul, 2014 @ 11:59pm 
клева-ва?
Radish 26 Jul, 2014 @ 11:26am 
不错的东西
ITS COMMUNISM TIME 6 Jul, 2014 @ 11:57pm 
whats with the dead guy?
Chew Ass and Kick Bubblegum 4 Jul, 2014 @ 9:41am 
A big thanks for this mod... Improves the game by 50%, also gets rid of the last remaining bugs with refuelling (because you don't need to refuel ships, obviously :The_Program: ).
Thanks once again.

I will use this mod until Egosoft removes fuel need, or at least adds a way of travelling which doesn't require fuel OR charging delay of 10 minutes. Which will never happen.
Commander Mordan 3 Jun, 2014 @ 10:17am 
hahaha well im 26 so you tell me if your too old after that xD, and aye, i think ill not bother with that mod since with the added commands, i could see it messing up things, and my method of travel has always been player jumping, either that or traveling the normal way via highways, i never travel via my own ships jump drives lol
escaflow  [author] 3 Jun, 2014 @ 6:04am 
maybe im to old... fred is a pet name or snide for a forum thread.
my best bet is that cap and def officer overhaul couse it, if you are on board a cap ship and use the insector jump the md script may not be triggerd.
The only thing this mod does is if a player ship want to jump, it sets the fuel consume to 0 but evrything else is vanilla (chargetime/cooldowntime/jumpdrive must be present etc) so im pretty sure that there are no conflicts with other scripts.
The only script i can think of and definitely interfear are things like check if fuel is used and then do... what ever.
As a little disclaimer: it can interfear in some exotic circumstances, it maybe is the beginning of the end of the world since it is only a script in a programm ;)
Commander Mordan 2 Jun, 2014 @ 4:56pm 
Ok i wont lie, iv no clue what your asking for when you ask for a "fred", dont know what it might be lol, and i used about 13 mods, no jump fuel, plasma miner, Ultimate fleet overhaul(which ill prob not use any more, redundent mostly), ledda construction, cap ship shields, stronger hulls, ststion info unlocks, player jump drive, welding laser, tougher stations, cap and def officer overhaul, the scripts library, butterranges. Dunno which is the over all issue, but i hope to keep all them, they massivly make the came more fun, without em id be barely interested :/
escaflow  [author] 2 Jun, 2014 @ 3:39pm 
@mister person
can you point me to the fred so i can take a quick look? This playthrough i only used 3 1/2 mods: no jump fuel, Show skills, Trade agend and a dirty workaround for resurces spread in DeVries.

@Hellbound Commander
This is not the place to debate the current state of X:RB or why it is not what you expected, feel free to join the discus on the Egosoft board.
[Ʀ] OcusnowPotato 2 Jun, 2014 @ 1:13pm 
only 4 systems?! what did those idiot devs do to Kingdom End, Argon Prime, Earth, Paranid Prime, Family Pride, Seizewell, and all the other sectors D: They totally butchered X3 AP. They even removed the SETA, the stock exchange (which on x3 ap i can't figure out how to use to my advantage), and even made it so that you cant physically pilot any other ships. I especially miss the ability to use the unfocused jumpdrive, now i can't get the aran anymore. I just hope they implement more sectors and all the old stuff my the other x universe games. Pirates, kha'ak, the other corporations, etc.