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Just a thought! :)
Adds something unique that isn't in the base game.
Thanks for all the love. Regarding the update for my mods to version 1.3, I've been a little busy lately, but I plan on doing it when I can spare some time to work on this. I just can't settle on a date, sorry. You can help by buying me some coffee [ko-fi.com] or becoming a patron [www.patreon.com]. Thanks for your support!
Execution chamber intensifies...
Actually, scratch that, easier to invert the problem: calculate a "quiet map" for chairs, workbenches and beds, any fixed location a pawn spends a lot of time at ... then update that every time a wall or door is built. Attenuate sounds' propagation using the quietmap.
So I ask again: Is the noise affected by walls?
I make a french translation if you want to add it :
https://drive.google.com/file/d/1UlpOnq8RioqkCoiTR9CT35Zc3xUDCqFo/view?usp=sharing
every colonist had -10 mood...
Using Fog of War. Hiding in my base. Big swarm of bugs outside, they seem to be more interested in the raiders than me. I can't see anything but oh boy can I hear some bloody drama. Switch on the overlay and huddle in terror as I see big scary noises moving around just past my thin, thin walls.