Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
every time i get an error :/
https://www.youtube.com/watch?v=j7dcDajToHQ
Astonishing detail, the recreation of original cellblock is 90% accurate, there are some areas that still look off but nothing critical. How did you port those assets? Theyre all from BO2 and not some ppl have them.
As you mentioned, this is intended for grief mode as survival is quite easy.
Blundergat is exactly as BO2 one, insane work, never seen such a good port.
No clipping issues, perfect atmosphere, 10/10 detail, you could potentially do a full MOTD map, would be nuts!
Keep it up!
Is there a possibility to also add the vents trap which is before the wardens office? Or is that limited?
Although yes I agree it is too easy
the pathfinding for the zombies is incredibly slow, the map is way easier than the original cellblock grief map, i was hoping i could finally play the map on solo starting round 20 but i guess ill go back to my xbox 360 and play solo with a dummy split screen controller, as this remake is nothing like the original gameplay-wise.