Volcanoids

Volcanoids

Drillship T3 Turret Modules
52 Comments
Tinuz 29 Mar @ 1:41pm 
Will there be a T3 Sniper and T3 Tesla module? Its basically the only two things I use..
Mad Data Scientist !PC 9 Dec, 2024 @ 10:00am 
Copy+Paste Error? :)
change log says: "1.14, Rebuild for update 1.30"
Shouldn't it be 1.33?
goofy_goober 21 Mar, 2024 @ 3:16pm 
you should add a rocket turret
DemoN__AdriaN 11 Dec, 2023 @ 8:10am 
t3 sniper is all i need.
Artakka 28 Oct, 2023 @ 7:25pm 
PLEASE update the mod to enable stat-viewing (DPS, etc) with the camera like it does with vanilla turrets.

Also if you could fix the issue where display panels don't register these turrets when displaying core slots or the number of turrets in use that would also be amazing. Also regarding devices: as it stands the only way to open these modules is to do it manually or with a custom controller. Devices that allow you to open turret modules specifically (like the large panel or manufacture controllers) just won't register these turrets and thus won't interact with them.

I've used this mod for a long time and while it's great, these are just some issues I've come across during play. The health, damage, and range of these turrets are all great value for their cost. Overall a great mod, with a few minor issues. :)
Kubbi 21 Oct, 2023 @ 8:37am 
From Information given ingame, i see no notable difference between the Machinegun and Gattling turret besides the ammo type. And their stats are almost the same, making the gattling turret the opvious better choice because of its fire rate. The Machine gun turret is basicly obsolete, since they are both in the same tier. Sidenote: i wish i could place any of these turrets on TOP, at least the cannon should kind of share its spot with the actual Mortar. Ranking wise i would put all there turrets in Iron Ore rank, with exception of the Machine gun, for above mentioned reasons.
Captain  [author] 13 Aug, 2023 @ 11:41pm 
The mod has been tested during the 1.30 Tesla Update and it was working fine.
Will be retested again before release of the 1.31 Update.
Ģ◊иℤ◊⚡ℤ∀муpΛй 12 Jul, 2023 @ 9:50am 
Not working anymore, also why is this not in the base game ?
Sinicus 2 Jul, 2023 @ 12:00am 
texture on SMG turret not loading right
Cam 25 Jun, 2023 @ 11:20pm 
these have been broken since heavy machinery came out
Ahmad Adib Alaydrus 24 Jun, 2023 @ 11:59pm 
need update
AlfaOmega 23 Jun, 2023 @ 10:58pm 
Turrets dont firing at enemy.Bad this
AlfaOmega 23 Jun, 2023 @ 10:57pm 
Not working for me
loganhunterx 26 May, 2023 @ 7:06pm 
make a infinite storage mod
Joga1st 6 Apr, 2023 @ 11:12am 
Any idea if this mod works Currently?
rojogames371 24 Mar, 2023 @ 5:19pm 
They're early-mid game turrets, not late game.
rojogames371 24 Mar, 2023 @ 5:19pm 
Doesn't matter that they're useless for the endgame, because you have them unlocked instantly and are cheaper than the Tier 1s. Not to mention way better.
Naxmor Vigatore 19 Mar, 2023 @ 7:20pm 
Useless for end game, they don't do any more damage than their vanilla variants, have a targeting speed that's actually slower than the vanilla turrets, with firing ranges so short that Cogs just walk all over them and your ship gets blown to pieces in an instant
saazada 17 Mar, 2023 @ 7:03am 
yep broken now
Commando Cat🐈 15 Mar, 2023 @ 10:07am 
Not working after latest update.
Sacheverell 12 Mar, 2023 @ 4:23pm 
Same issue as below (ammo won't load).
Cam 11 Mar, 2023 @ 8:56pm 
turrets throw a no ammo warning and wont automatically aim
FurryGuy 11 Feb, 2023 @ 3:31pm 
Ammo is broken
Mac10 and Cheese 5 Feb, 2023 @ 10:09am 
I think this mod is broken, I have ammo. Yet it says there is no ammo.
Slick 13 Jan, 2023 @ 3:40pm 
My ammo disappears every time I go underground.
Niuud 1 Jan, 2023 @ 5:54am 
I have the same problem as the LDan75 does not load me ammo to the turrets!
zigurat 26 Dec, 2022 @ 1:43pm 
Please update for top mounting!
|STE|HuntertheWolf 16 Dec, 2022 @ 4:18am 
that moment when you see guns and say fuck it LETS MAKE IT BIGGER

you orc
G4mma159 26 Oct, 2022 @ 12:32pm 
Please allow top mounting!!!!
Spyro_Dragonite 6 Oct, 2022 @ 10:31pm 
will this be updated to include top mounting? and will they be included under turrets when interacting with defense control levers?
Aybolit66 5 Oct, 2022 @ 12:53am 
There is a light on the turret that there are no ammunition, although there are ammunition.
RavensDaemon 30 Sep, 2022 @ 9:44am 
Please update to be able to place on top
Captain  [author] 20 Jun, 2022 @ 1:37am 
:steamthumbsup: Mod tested
Rolf Robertsson 15 Feb, 2022 @ 10:05am 
Yes pls make it where you can but the turrets on the roof
Lukasshot 22 Jan, 2022 @ 2:58am 
Would be cool to build the Turrets also on the Roof of the Drillship :)
edeleve 15 Jan, 2022 @ 3:19pm 
found out this does work with the no ammo mod, might wanna do something bout that
Captain  [author] 5 Jan, 2022 @ 4:25am 
The modded turrets themselves have already some advantages.

For example the modded cannon shoots with very small ballistic curve so it is way more precise on cogs which are running towards your drillship.
The modded Machine gun turret has bigger HP and bigger ammo magazine.

So far it seems that only the modded HMG turret has no benefits from the vanilla one.
So we will improve the stats of the ammo but it won't be anything radical, because otherwise the gameplay would feel like cheating, if the turrets would be too strong.

Altho feel free to edit the stats yourself - its easy if you follow the modding guide step by step.
Captain  [author] 4 Jan, 2022 @ 7:16am 
Thanks for pointing out the controllers do not affect the modded turrets. This issue tho will probably take some time until it gets fixed due to our limited capacities.

About the stats of the different ammunitions - I agree we should do something about that.
Thanks for your kind reminders :)
Pretty Little Psycho 29 Dec, 2021 @ 3:56am 
Issue reported by Yuki900 and LittleGroove still has not been resolved, defence control station valves do not turn these turrets on or off.
edeleve 6 Dec, 2021 @ 3:36pm 
does this work with the no turret ammo needed mod?
adushkin 20 Nov, 2021 @ 5:07am 
I don't understand what is the difference between T2 and T3, except for materials, ammunition is absolutely the same in terms of characteristics
keyofrage yt 17 Nov, 2021 @ 4:37pm 
the triple Gatling gun has bottle's goggles on top lol
LittleGroove 12 Nov, 2021 @ 1:12am 
Am also here to report what Yuki900 has, turrets do not respond to the main valve device that is supposed to close all modules at once, as well as the controller system for turrets not working with these turrets as well
Captain  [author] 4 Nov, 2021 @ 7:24am 
Thank you for all the bug reports and feedback. Will take a look at all the issues and fix them soon. Once the mod will get updated, it will be mentioned here!
hermaneighty8two 29 Oct, 2021 @ 6:59pm 
Broke my save game i cannot smelt T3 alloy. :steamthumbsdown:
nocopilot 25 Oct, 2021 @ 10:36am 
Great Mod..but where is the unique ammo and how do I get it? Thanks.
Nightdragoonx 24 Oct, 2021 @ 2:48pm 
i think it is a little problematic to have the ability to build the HMG turret from the beginning but you are not able to build the muni for it

maybe you should only be able to build those turrets at the phase of the game where you are able to craft the ammo
Blazing Tracks 24 Oct, 2021 @ 9:57am 
1 :steamthumbsup:
Yuki900 20 Oct, 2021 @ 8:13am 
Great addition to the game!
One slight issue: the turrets don't seem to be affected by flipping levers or turning gauges on the Controller System panels. So I have to run through the ship to manually turn them on or off.
Cam 20 Oct, 2021 @ 12:53am 
@BobblMan

It take's HMG turret ammo which looks like gatling turret ammo but with yellow rings instead of barely red rings