Cookie Clicker

Cookie Clicker

Cookie Garden Helper - Reloaded
102 Comments
SyphonLife 12 Jul @ 8:42pm 
This mod works perfectly for me. I use it quite a bit now.
DespeRambo 8 Jun @ 2:24am 
有了这个终于可以自动化玩菜园子了,感谢,爱来自中国:steamhappy:
QZ-Bloodwolf 7 Jun @ 9:43am 
Anyone having trouble with autoplanting working might want to try to uncheck the "Avoid Buffs" option
Runzu 7 Jun @ 8:09am 
The appears to still be working in my game. And the github page helped explain the CpS multiplier settings. Perhaps something is interfering with the mod or it hasn't been set up. Not sure. The readme on the github might help a few folks. Other than that, sorry I can't provide any assistance! :portiaslurpee:
yilingpatriarch 28 May @ 12:50am 
This mod doesn't work anymore. I've done everything I can to get it to work again but it just won't.
Felinius 20 Mar @ 8:48am 
The mod worked for about a day, and now no longer shows up, any suggestions on how to fix? I've tried un and resubscribing, reinstalling the game, deleting and trying to reinstall the mod files already.
dynastystar 9 Feb @ 2:06pm 
I've read the parts about the CpS multiple times but I feel like I'll get a headache if I read a minute longer, I just go "whatttttttt?"

Does anybody have a video they can link that explains the Mini/Maxi CpS multiplier(or the mod as a whole, I can skip around until I find the part about the CpS multiplier)? I think I got the rest of what the mod does without reading that part of the guide.
FrOsTy 25 Jan @ 12:42am 
Really liking the mod overall, but found a small issue with it when playing on a mac. Ctrl clicking on mac doesnt work as OS wise it sends a right click instead, so its impossible to toggle protection. Changing it from ctrl clicking to shift clicking would solve this (just change it from key 17 to 16)
polettzz 11 Jan @ 11:18am 
very good 👍
Lucky 13 Nov, 2024 @ 1:21pm 
Mod stopped working, plot wont save, auto plant wont work, the clean function doesn't work as well
Ultimuh 12 Nov, 2024 @ 9:22am 
Same issue here, plot is saved but nothing is ever auto planted.
nighthawk887 11 Nov, 2024 @ 9:49pm 
it just stopped auto planting my crops i saved the plot and the plot showed it saved but it just does nothing any info on what this might be because?
alasseprince 24 Aug, 2024 @ 9:23am 
maybe its possible to add a feature where you can click on a orange text seed and it will automatically ( if you got enough ) plant the best layout for it
SpiritusVulpis 3 Aug, 2024 @ 3:40am 
Does anyone have any direct proof if the Remove Weeds option in this mod prevents new plants entirely from sprouting? I'm currently grinding some of the last seeds I don't have and I haven't had any luck so this would be helpful to know
Ebonsprocket 16 Jun, 2024 @ 6:01am 
Trying to get plant upgrades. I've been doing a combo of Ichorpuff and Keenmoss to help improve my odds (using "Mind over Matter" and all upgrades just missing some plant upgrades). I've disabled every mod but this one. I also check in on it once or twice a day and turn off the mod, reboot the game, manually harvest mature plants, replant them, then turn the mod on and reboot (so if this mod is the problem I'll eventually just get lucky on that particular harvest). I tried "Duketater cookies" too while also just going for the profit. I never got the upgrade and just assumed that it was bad luck but now I'm wondering if there is a problem with the mod.
Uncle Dad 7 Jun, 2024 @ 8:28am 
My I suggest a feature that would be super easy to add?
Just the drop rate next to each seed in the seed list. Might be helpful. :sothappy:
Twiddydinks 3 Jun, 2024 @ 12:34pm 
why did you make the level 5 shriekbulb setup a swastika
Vibe Check 19 Feb, 2024 @ 9:17pm 
If you still update this and have time, would you please add a modifier to auto-plant only when the garden is fully empty? Current settings when farming for JQB means the 8 surrounding crops are never mature on the same cycle.
preggers yiff yummers x3 rawr 4 Feb, 2024 @ 1:34pm 
found a bug, i think: with a garden full of elderwort buds, the rotate soil option changes the soil to clay despite them not being mature. could be something to do with them being immortal?
/slap/ 30 Dec, 2023 @ 4:02am 
Will you ever add a feature that makes it so the seeds DONT get planted until the garden is cleared otherwise the mod feels pretty useless.

For instance: 8 Queenbeets are growing, 5 Fast Grow, 3 Slow Grow

The 5 are harvest way before the others and are then replanted which makes it so you get even less ticks for mutation since the Queenbeets are now getting like 3 ticks to grow while the other ones are still fully mature and not even harvested yet.
zero sugar dr pepper 15 Dec, 2023 @ 2:17am 
so freaking useful, thank you!
ReVeS 15 Nov, 2023 @ 1:17pm 
düster im like 2-3 month grinding juicy QB and still i don't have it...
düster 13 Nov, 2023 @ 1:48pm 
grinding for juicy queenbeet rn, this mod is gonna save my life
LeoDudeEX 12 Nov, 2023 @ 10:16pm 
Awesome tool! Good info, but not broken.
un8co4n 31 Oct, 2023 @ 7:25am 
It´s nice.
Адептус Підарікуc 25 Oct, 2023 @ 3:32pm 
One of the best CC mods, I like how easy it is to use, thanks :steamthumbsup:
Glacier 15 Oct, 2023 @ 9:34am 
i figured out the problem, green rot sometimes sometimes becomes a "dying plant" when it becomes mature, so the mod ignores it and doesnt harvest it
Glacier 15 Oct, 2023 @ 9:20am 
auto harvest seems to be glitchy with Green Rot, it's inconsistent and sometimes doesn't harvest it when new seed or matured seed is turned on
Chakaa  [author] 27 Sep, 2023 @ 1:11pm 
Hi, it does not disable achievements, so it allows them.
BlazingImp77151 26 Sep, 2023 @ 10:02am 
@kaikemanzanares in the mod's FAQ (bottom of the description) it says that it does not.
kaikemanzanares 14 Sep, 2023 @ 8:17am 
does it allows achievements?
Mayomoonface 4 Sep, 2023 @ 3:59am 
Having the seed list and the ''recipes'' in game is SO handy. Thankyou. :happymeat:
ReVeS 3 Sep, 2023 @ 12:24am 
Its even possible to get Juicy Queenbeet ? I farm month with this mod last plant and cant get it...
esheyw (Thallius) 27 Jul, 2023 @ 12:00am 
So, my autopicker is seemingly incapable of harvesting Glovemorel. Glovemorel every time, Wrinklegill some of the time. Harvesting is on, the plant in question is not protected, new seeds are to be harvested immediately, etc. this has persisted through a dozen garden sacrifices and countless reloads of CC. Steam version, obviously. Is this a known issue? Any ideas for what's causing it? I'm pretty sure I remember it working at one point.
Enginerd 24 Jul, 2023 @ 4:56pm 
Also - got a new weird issue today (might just need a better description) - when i DONT have a buff going (ie frenzy) it is constantly "clicking/planting" the seed/plot. it makes the noise, the sparkle animation, and makes the soils flash on/off.

I believe what was happening is the conflict of:
Auto harvest:
young >> remove weeds ON
&
Auto plant:
with plot saved of all meddleweed to try and get brown mold.

it looked like autoharvest was constantly removing the whole plot at the same time auto plant was constantly replacing it lol.. so perhaps just an extra note or reminder that shows at the seed list that when a mutation combo requires a weed that the REMOVE WEEDS button needs to be set to OFF as the SAVED PLOT will not override the setting.

simple option may be to put an Asterisk at the end of each plant on the list and a matching asterisk for the note on REMOVE WEEDS button* (turn this off when attempting to grow any plots with the weeds*)
Enginerd 21 Jul, 2023 @ 7:41pm 
@Chakaa - just fyi, this may or may not be intentional but it seems that rotate soil still triggers even with auto-plant turned off. Seeing as it's colored green i assumed itd only go when auto-plant (green) was on.
i finally got a new seed to pop so i swapped to fertilizer manually and turned off auto-plant so everything else would just die off and let the new thing grow faster but then realized it keeps swapping back and then i have another 10min timer for changing back.

The only other thing id suggest is maybe showing some of the alternative mutation options; ie i got golden clover seed way faster by using the wiki combo of wheat + gildmillet and since people usually avoid that combo because it requires maintenance.. seemed perfect for this mod because i could stop baby sitting it.
shalasere 11 Jun, 2023 @ 11:52am 
Hey there folks! I've absolutely fallen in love with both this mod and it's creator. I really enjoy the approach they took simply automating and maximizing efficiency over simply breaking the game. So far I've been able to unlock all but a single seed semi-actively!

I'm finally working on the (dreaded) "Juicy Queen Beet" and while I've set it to use the optimal garden layout, I'm wondering what the optimal mod settings would be to finally get it to mutate.
Bonesi 27 May, 2023 @ 1:11pm 
Its the same mod just on steam
AMPEDupgamer 16 May, 2023 @ 9:09pm 
This mod looks like an exact copy of the Cookie Garden Helper mod for browsers by yannprada on Github, even down to the explanations of all the mechanics and the screenshots.

https://github.com/yannprada/cookie-garden-helper
its just moss 15 May, 2023 @ 8:01pm 
@jbwhite02
Here's how you turn a steam mod into a tampermonkey userscript.
Mods can be found in \Steam\steamapps\common\Cookie Clicker\resources\app\mods\workshop.
Note you will have to manually update the user script when a new mod version is published.

Step 0: On the Cookie Clicker addon page under Tapermonkey there is a header. Start the userscript with that. All the appropriate values can be found in info.txt.
Step 1: Copy-paste the entirety of main.js into the userscrpit.
Step 2: Find Game.registerMod and copy the first argument which will basically be the name of the mod in quotes.
Step 3: Add the following code to the bottom of the user script with the string copied in step 2 pasted into the indicated bracket. The setTimeout pit makes sure it doesn't run too early you might have to make the number at the end larger if your computer is slow.

function mod() {
Game.LoadMod(Game.mods[ ***PASTE HERE*** ])
}
setTimeout(function(){mod();}, 600);
z 5 Apr, 2023 @ 7:40pm 
Definitely one of the best mods ever made for the game! :steamthumbsup:
jbwhite02 25 Mar, 2023 @ 6:52pm 
I tried using tampermonkey in the past with other mods but I'm too dumb to get it to work
Troianno 22 Mar, 2023 @ 3:56am 
yeah... u might need tampermonkey @jbwhite02
jbwhite02 14 Mar, 2023 @ 7:34pm 
is there a way to use your version of the mod on the web version of Cookie Clicker?
esheyw (Thallius) 11 Mar, 2023 @ 12:43pm 
Request: Can we get shift/alt-click actions on the seedlist for 'flip horizontally' and 'flip vertically'? I find I'm often manually flipping the everdaisy setup to work around where a JQB is growing.
Chakaa  [author] 7 Sep, 2022 @ 1:23pm 
"Avoid buff" just looks at any cps multiplicative buff, and makes sure you will not overpay your seed because of a temporary buff.
Jacob101O 7 Sep, 2022 @ 7:04am 
Very nice and useful mod, thanks!
One question: how the "Avoid buff" option is supposed to work? I put it on but the auto-plant works during the golden cookie buff, is that normal?
jbwhite02 2 Sep, 2022 @ 10:01am 
Do you have any plans to automate Sugar Hornet speedrunning/unlocking all plant types?
Chakaa  [author] 27 Aug, 2022 @ 10:34pm 
You can do your own setup, and have the same seed everywhere, and have everything autoharvested, that is why there is a reminder of the possible upgrades on the right
SpiritusVulpis 26 Aug, 2022 @ 12:00pm 
Just curious, does anyone (or the author) know if the Mod's auto-harvest makes it to where it'll make it possible to unlock the plant-based cookie upgrades?