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Not sure about the ally blips, I would've run it again but 1.1.5 was already pushed haha
I'll check it out to see if it was fixed, thank you very much forgetting back to us :)
Bug: Enemy Blips not appearing on Minimap.
Expected Behaviour: Enemy blip would appear when close/firing their weapon.
Actual Result: Enemy blip does not appear at all even when changing settings.
Replication: Enable enemy blips, walk near an enemy. Enemy does not appear.
Footage/Evidence: https://medal.tv/games/ravenfield/clips/m1TrN_LadzmTA/d1337penUDQx?invite=cr-MSxkSlEsNDYxMDQzMjMs
Footage Notes: Console is shown, though I'm not too sure that helps in this case. No other mods were active at the time. All weapon mods were disabled, and no other mutators were active. Enemy detection was set to value of 50. Enemy was clearly close enough to kick, still did not appear.
Game Version: EA26 (BETA BRANCH)
OS Version: Windows 11 Pro (x64) Version 21H2 / OS Build 22000.675
Mod Version: Latest, 1.1.4
Tried with and without other mods and mutators, same result.
"ERROR LOADING CONTENT
(in bold:) Some content could not be loaded:
- Workshop mod #2706007411: Could not load content mod at C:\Program Files (x86)\Steam\steamapps\workshop\content\636480\2706007411\minimaps.rfc because another .rfc file of the same name was already loaded."
I don't understand what's going on. Is this something I need to go into my files and pull out the problem pieces to make it work?