Left 4 Dead 2

Left 4 Dead 2

Pistol Done Right
33 Comments
yamahadodger  [author] 8 Oct, 2023 @ 7:48am 
@Killa
I am pretty sure there are mods that get you covered. However I have mainly focused here on fixing P220 so I don't really see a point in making a dual glock mod. You can also try to install the following mod alongside with a P220 replacement mod so you get fixed textures for your right sided glock too.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2595706340
yuhthasluhdelu 7 Oct, 2023 @ 3:26pm 
Can you try to make a pistol mod where only the left pistol shows so it's still modernized compared to l4d1 but its just two glocks instead of whatever the hell the right pistol is
yamahadodger  [author] 19 Apr, 2023 @ 6:27pm 
@Media Buff
Sure I'll consider that, thanks for the idea. I just finished spray dusting my PC equipment and I need to do some PC maintenance.
Nephrite Harmony 18 Apr, 2023 @ 12:19am 
@burden of life
do you think you could do something similar to the SMG? i downloaded a clean skin for it earlier and noticed the fire rate is set to semi-auto rather than full-auto by default
yamahadodger  [author] 25 Apr, 2022 @ 9:07am 
@Sheridan
What do you mean by saying campaign specific ? --You mean like the model is only used for specific campaign set? Well, I need to think about it, especially when it's about republishing. For a quicker response and to remain notified about the deal, feel free to add me. I think I need you to explain this to me in detail how it works.
Wesker's Girlfriend 25 Apr, 2022 @ 8:00am 
I meant that I can do this only for Left 4 Dead 2 campaigns because there's mods out there that are campaign specific, but I was asking for your permission to republish it that way. I would credit you, I just wanna repack this with that sound fix mod that reverses the dual pistol audio and make it L4D2 campaign exclusive.
yamahadodger  [author] 25 Apr, 2022 @ 4:51am 
@Sheridan
Unfortunately, no. Left 4 Dead 2 shares the content across the whole game, lots of games are done this way to save time spent on creating animations, so in your case, I say that you can't have separate animations for each campaign. The magic would need to happen to make devs create viewmodel animations just for campaigns, like entirely new sets of animations. Well, newer games, with a higher budget, do that but this isn't the case for L4D2, sorry.
About the firing sound reversal - Sorry, this isn't the case here. Though I believe Valve should fix it since it is a client-side issue or at very least the community devs of TLS should report about this bug to Valve.
Wesker's Girlfriend 25 Apr, 2022 @ 3:43am 
Can I do this for L4D2 campaigns only? Does this also reverse the firing sounds for the dual pistols so the P220 and Glock have their respective correct sounds?
Oats 9 Mar, 2022 @ 6:39am 
can you do this for L4D1 animations?
rdgreen1022 4 Mar, 2022 @ 5:34pm 
that's pretty insane i will say
yamahadodger  [author] 4 Mar, 2022 @ 4:57pm 
@rdgreen1022
No, I am not even a "day two fix". I am a "day three fix" :ujel:
rdgreen1022 4 Mar, 2022 @ 4:56pm 
are you a day two fix?
yamahadodger  [author] 4 Mar, 2022 @ 4:47pm 
@rdgreen1022
No, I am not a "day one fix".
rdgreen1022 4 Mar, 2022 @ 2:04pm 
you are a day one fix
yamahadodger  [author] 4 Mar, 2022 @ 7:18am 
@rdgreen1022
Nick's pale on the video because I used previously another fix for the "Day One" skin for Nick but switched to the one currently seen on the screenshots because it looks more canon and retains that "day one" feel. Check the comment section for the mod link if you're interested.
rdgreen1022 3 Mar, 2022 @ 4:55am 
why is nick pale in the video and screenshots
yamahadodger  [author] 3 Mar, 2022 @ 4:14am 
@Razorkiller
I've been asked about this before and I am aware that people need a quick comparison. I have a perfect day to do that so expect a redone screenshots with comparison working on fly as you look at them.
Razorkiller 3 Mar, 2022 @ 3:56am 
I know this isn't too much to ask but can you do before and after images to see how they looked through in-game comparison?
I am aware that VALVe loves to put most weapons into safety on the weapons yet you can still fire them in their games but just curious how it still looks up close.
LegoRTS 2 Mar, 2022 @ 3:35pm 
Thanks for the mod!
yamahadodger  [author] 2 Mar, 2022 @ 1:18am 
As since this mod has a 100% positive feedback from all of you and I thank you so much for that because it really makes me happy for what I’ve done, I need to state a monologue at this point which will be prevalent for everyone who’s supporting and looking out for my future work:
As much as I can, I will try to look out for the improvements, be responsible for the responsibilties I took for my mods and continue the workshop growth as my capabilities go.
yamahadodger  [author] 2 Mar, 2022 @ 12:40am 
@sansroblox33
These are a “Day One” skins for all survivors with one exception being Nick, using the fixed version of hands for his Day One skin.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2560336509
LegoRTS 1 Mar, 2022 @ 4:06pm 
Survivor skins I mean
LegoRTS 1 Mar, 2022 @ 4:05pm 
What is the mod for the clean versions in this video?
yamahadodger  [author] 28 Feb, 2022 @ 3:08am 
Will do, just give me a bit of time. I planned to redo these screenshots anyway.
Cursed Hawkins 27 Feb, 2022 @ 5:09pm 
You probably should do before and after images, because I don't think many people are going to know where the safety is on these pistols.
yamahadodger  [author] 26 Feb, 2022 @ 10:52pm 
Thanks Querentin but this isn’t going to work well for this mod as decompiling the vanilla pistol model file caused deltas to be broken and I quite figured out myself how to deal with that problem myself. Also, TLS animations were meant to be used.
Querentin 26 Feb, 2022 @ 10:39pm 
You are welcome to use my source files if you find them useful; they are essentially the vanilla animations before the TLS update. mediafire(dot)com/file/jf7oxlkbyyoi9a4/glock_colt_pistols_src.rar/file
Querentin 26 Feb, 2022 @ 10:15pm 
Simply switch the left and right fire anims, and then modify the last fire anims appropriately. That's how I fixed it in my pistols mod https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1446870909
Edison Gar 26 Feb, 2022 @ 9:12pm 
Nevermind then, I'll think about it myself.
yamahadodger  [author] 26 Feb, 2022 @ 9:01pm 
Well, changing the sounds in the sequences was pain in the ass due to fact I did those changes on a compiled file. All the animations and sequences are derived from hexed vanilla pistol model.
Edison Gar 26 Feb, 2022 @ 8:58pm 
@daew0ox7 of course it's not possible, but I actually wanted to edit myself for glock pistol to fire first then p220 pistol to match the gun sound.
yamahadodger  [author] 26 Feb, 2022 @ 8:56pm 
I don’t think it’s possible to switch the firing sounds as since these are handled by the game client and not the sequences in .qc files. I left it as it is because of it. The rest however should be fixed.
Edison Gar 26 Feb, 2022 @ 8:41pm 
Looks decently edited :) I was wondering if I could edit for myself cause on dual pistols, the p220 pistol on the right it's still firing glock sound. So I was wondering I could reverse the sequence just like my addon. :)