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I am pretty sure there are mods that get you covered. However I have mainly focused here on fixing P220 so I don't really see a point in making a dual glock mod. You can also try to install the following mod alongside with a P220 replacement mod so you get fixed textures for your right sided glock too.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2595706340
Sure I'll consider that, thanks for the idea. I just finished spray dusting my PC equipment and I need to do some PC maintenance.
do you think you could do something similar to the SMG? i downloaded a clean skin for it earlier and noticed the fire rate is set to semi-auto rather than full-auto by default
What do you mean by saying campaign specific ? --You mean like the model is only used for specific campaign set? Well, I need to think about it, especially when it's about republishing. For a quicker response and to remain notified about the deal, feel free to add me. I think I need you to explain this to me in detail how it works.
Unfortunately, no. Left 4 Dead 2 shares the content across the whole game, lots of games are done this way to save time spent on creating animations, so in your case, I say that you can't have separate animations for each campaign. The magic would need to happen to make devs create viewmodel animations just for campaigns, like entirely new sets of animations. Well, newer games, with a higher budget, do that but this isn't the case for L4D2, sorry.
About the firing sound reversal - Sorry, this isn't the case here. Though I believe Valve should fix it since it is a client-side issue or at very least the community devs of TLS should report about this bug to Valve.
No, I am not even a "day two fix". I am a "day three fix"
No, I am not a "day one fix".
Nick's pale on the video because I used previously another fix for the "Day One" skin for Nick but switched to the one currently seen on the screenshots because it looks more canon and retains that "day one" feel. Check the comment section for the mod link if you're interested.
I've been asked about this before and I am aware that people need a quick comparison. I have a perfect day to do that so expect a redone screenshots with comparison working on fly as you look at them.
I am aware that VALVe loves to put most weapons into safety on the weapons yet you can still fire them in their games but just curious how it still looks up close.
As much as I can, I will try to look out for the improvements, be responsible for the responsibilties I took for my mods and continue the workshop growth as my capabilities go.
These are a “Day One” skins for all survivors with one exception being Nick, using the fixed version of hands for his Day One skin.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2560336509