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Probably something in Patch 6.2? I haven't gotten around to updating all of my mods for the newest patch, but when I get a spare moment I'll check to see if there are any major issues (and update them for it)
@itachiaurion
Ahh that's a tricky one; when I get a second to update this for 6.2 I'll check that out as well, thanks for the error message! (those do actually help for debugging)
The callstack of the script which established the failed listener is:
stack traceback:
[string "script\_lib\lib_core.lua"]:1908: in function 'add_listener'
[string "script\campaign\mod\!vampire_coast_enhanced_rites.lua"]:121: in function 'vampire_coast_expanded_rites_init'
[string "script\campaign\mod\!vampire_coast_enhanced_rites.lua"]:199: in main chunk
[C]: in function 'pcall'
[string "script\_lib\lib_core.lua"]:714: in function 'load_mod_script'
[string "script\_lib\lib_core.lua"]:647: in function 'load_mods'
[string "script\_lib\lib_mod_loader.lua"]:85: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
stack traceback:
[string "script\campaign\mod\!vampire_coast_enhanced_rites.lua"]:190: in function 'vampire_coast_expanded_rites__trigger_bountiful_treasure_treasury'
[string "script\campaign\mod\!vampire_coast_enhanced_rites.lua"]:134: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [RitualCompletedEvent] but the script failed with this error message:
[string "script\campaign\mod\!vampire_coast_enhanced_rites.lua"]:190: attempt to index local 'item_list_category' (a nil value)
The callstack of the failed script is:
@Warhound
Maybe! I'm rather busy as of late, but if there's enough clamoring for it I could whip it up one day when I get a second to spare
Also it should indeed be possible to remove the requirement; but I'm preoccupied with some other work at the moment!
For the 1 Treasure Map mission for the "Curse of the Sea Mist" rite unlock; I just tested it with Aranessa/Sartosa and it should be possible to just fulfill the requirements on turn 1 (you start with a quest to dig at Luccini right off the bat, which meets the requirements)
I haven't checked the other Legendary Lords, but I think they also should have a similarly easy to access 1st treasure map nearby
In practice though, they're still about the same /w regard to accuracy, albeit one with more damage from the unit rank bonuses
Check out this mod https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2790585668 and try some battle/skirmish tests vs. A.I. if you're super curious
@Skibidirizzler It should also work for the AI, and they also have unlimited access (although in practice, they never last that long since they frequently get wiped out)
Looks like no changes were needed, just making the warning icon go away
Just re-uploaded, try again now
I'm able to boot up campaigns for Elspeth von Draken without any problems right now
Had to update DB tables and address an issue with Queen Bess, but otherwise good to go
Playing a bit after CA's (much needed) course correction post "Shadows of Change" kerfluffle; here's hoping they stay on the right track
Same here
ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [RitualCompletedEvent] but the script failed with this error message:
[string "script\campaign\mod\!vampire_coast_enhanced_rites.lua"]:192: attempt to index local 'item_list_category' (a nil value)
It happened for AI faction.
Did a preliminary check, and no major issues were detected, although I did not pick up the Shadows of Change DLC so I can't really confirm if things are working as intended there