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My fault. Didnt realize Z was a hotkey for it and must have bumped it while dodging zeds. But REALLY should have it do a check for nearby zed count and not open the window if any is nearby
Skill issue
Would be nice to have a hotkey or button to access the journal
Sure, in the meantime you can just collapse the window and leave it on screen. Or uncomment "toggleReportWindow()" in the "function onCustomUIKeyPressed(key)" in dailyStatisticsAndGains.lua line 1159ish. Also change the key there, key 21 is the Z key btw
I have also had issue with 7am start/days not counting because I didn't sleep
looks like I have to doublecheck this
1. Make a backup of the players.db file (c:\Users\User_Name\Zomboid\Saves\Your_save...
2. Launch the game in debug mode. Enter the command in the LUA console:
getPlayer():getModData().dSAG_dayStats = {}
3. In the browser "DB Browser for SQLite" (https://sqlitebrowser.org/) open the file players.db and execute the menu command:
Tools -> Compact Database... -> main
anyone else unable to find the option to set keybind to the journal? doesnt show up under key bindings tab and mods tab (in game option)
if it isnt already a feature, could you make it so we can see our daily report not just when a new day starts?
That isn't a feature yet, but you can go into the code and comment out a line (at the end where the keypress function is) and the Z key will toggle the window. You can also change the key there if you want.
After 3 years, and lost of Megabyte(3-4MB) stored on BLOB entrie on data column of player db.
When the information reach that much data, the game isnt able to save the player, which occurs the error Buffer Overflow on player.db.
Keep with you great work, we're very greatful!
I can't reproduce it and it never happened in many testing and normal play-throughs. Check the logs if there has been any errors.
If thats the case then the method of tracking should / could be changed to just have a counter for the 1 ingame hour method and count to 24 with it. Then the start time is irrelevant
You started the savegame with the mod enabled right? I gotta check and test custom starting dates then.
https://imgur.com/a/j49Baw3
i spawned at 7:00 so that might be what triggers the wrong average here but as you can see, 2 daily entries, a little over 100 killed zombies but average is 35ish when it should be 50ish.
It does proc the first time on day 2, but shows the report for day 1 since the initial values (day 0) are set when spawning in the world first time.
If you have added new skills with mods mid-save, the reports will only continue working if you disable these skill mods again for that save. Basically returning to the set of skills the character started with when the save was created.
If the 42.5 update (I haven't checked yet) added new skills or changed internal skill names, and you continue an older save, this might also happen.
I'll look into how this can be future proofed for long saves that are played for months, where new skills might be added by the devs. This will also fix reports if new modded skills are added mid-save.
Good point, I'll look into making it responsive plus saving the position and size of the window.
Does this mod allow that? I would love to be able to see that on xx run I lasted for yy days etc.