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@Kjell - sorry, I don't know how to make it work with Zombie. I may take a look if I have some time but I am a very manual modder so am not great at some things.
@NeinDao and others - this game only allows one mod unfortunately. I just tested it myself with a fresh install as I got a new computer and it worked fine. The skillbook will be in your 2 main characters' inventory already. It can also be bought from the Mayor of Cyseal.
Updated notes in mod description above for existing game files.
サイジールの市長が販売するが適用させてすぐは販売されません。
商品の再入荷を待ちましょう。
他にもその辺の樽や箱にルートしますので、待てないならそのへんの樽を調べれば手に入ります。
問題は、入手後もほとんどの樽でルートします。
これの解決方法はスキルブック入手後に導入したEXISTING SAVESのData\Public\Shared\Localizationを削除すればルートされなくなります。
こちらを削除しても問題なくセーブデータは起動できますし、スキルブックの必要以上のルートもなくなります。
You can only use ONE single mod in DOS1. It´s not like in DOS2 where you can use, technically, as many mods as you want.
tried both way, but skillbook absent to purchase
Googled, indeed, a field bed from mod XC_bags.
My fault.
For example, when I summon it, this mattress speaks "Where'd you learn than little trick, Source Hunter? The red lamp district?"
It also comments on someone else's treatment, its own disappearance, and so on. Annoying.
@gm_gigolo - not sure what is causing that. I just re-installed the game and tried the mod and it is fine. Are you using other mods?
@Comrade who am I - sorry, that is above my very modest modding ability.
@lolic_lol - the healing sound when using the skill, you mean? I don't really know how to change sounds. I just copied an existing skill and that is the sound it uses.
@TheVioTrio - I missed when you said you installed it yourself. If you find this in the treasuretable file:
new subtable "-1"
object category "I_SKILLBOOK_Shout_EndlessDraught"
Change the -1 to 0,9;1,1 and you would reduce it to 1 in 10 containers. The higher the number after "0,", the more rare it will be.
could you make the spells look like the spell from divinity original sin 2 just the icon
thanks
@rdvid - I can't say for sure but it should. I have tested it with other mods.
@TheViotrio - that is because I wanted it to be found no matter what (mainly for existing saves but also in case a player drops theirs by accident and can't find it). I can maybe lower the chance a bit so it pops up regularly but not every time.
I've installed this manually and it seems like almost every crate I search has a tome in it. Is that by design?