Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
1,097 Comments
cuomo860  [author] 13 hours ago 
The issue is that MB+ (or MPE) need a separate locators file as their maps are adjusted. There are locators files in my Super Compatch addons that can be used but only the MPE is fully updated as that is what I use.

Using the in game map editor , these can be fixed.
Ginger Minge 19 hours ago 
They're all "near" where they should be (i.e. Pharos is still in the county of Alexandria) but they're obviously not in their correct positions. I'm not running any mods that should interfere with the map other than the ones you compatch (I'm also not running UB+ or cow3 since they're integrated). They're also in the right order, MA > Rice > MB+ (with a few extra mods such as epe/cfp, that should have no bearing on the map).

Does this sound like something that the patch might be affecting? A few screenshots for reference are in this Imgur album: https://imgur.com/a/Hsx4WZJ . Thanks in advance for any help. :)
Ginger Minge 19 hours ago 
Hey Cuomo, sorry to report another problem I've been seeing lately, and I'm not sure which mod might be the culprit. Have you had any recent reports of misaligned objects on the map? Both monuments from MA and more recently the unique models for cities like Alexandria.

For example, visible unique buildings from MA seem to be in the wrong spot, such as the Pharos in Alexandria being on land, away from the sea, with the city itself not being nestled between the two lakes nearby, Mont St. Michel being on the peninsula and not in the sea, or the Cothon in Carthage chilling somewhere in the plains nearby. A few of them also seem to be oversized, like the Trajan Arch in Ancona, or the Palace of Arechis in Benevento. I also made sure to use the right map mode rule as in I enabled the MB+ compatch, but the MPE one is disabled since I don't use it rn (since the MB+ version is not updated yet).
Karl Franz 20 Jul @ 2:08pm 
So... Should this be at the bottom of my load order? I'm getting crashes when i travel to greece and Romania.
cuomo860  [author] 19 Jul @ 4:14pm 
Move forward one day. COW3 changed it so it happens after one day instead of game start.
Danny Raymundo 19 Jul @ 1:54pm 
HI Cuomo!
I'm struggling to get any burges to show up on any start date. I've selected the game rule to include historical ones but when i load up, Constantinople for example stays a level 2 castle. it has an extra building built like the great lighthouse but no burge, the graphic looks like it should be one. I've not played for a while so i might be missing something that's changed. (I've seen Athens inst one anymore) I've tried to follow your instructions about removing COW and UB+. Everything else seems to be in working order with the mod. cheers!
DaTruth8506 13 Jul @ 12:17pm 
Alright I will keep that in mind I appreciate the quick response and your effort
cuomo860  [author] 13 Jul @ 11:48am 
Yes, it's working this needs to be loaded after the MPE Rice Compatch if you're using that and you need to make sure your game rules are correct under compatibility. I'll be updating this for the MA updates shortly.
DaTruth8506 13 Jul @ 11:38am 
So it this mod currently working?
Path of Lunar Chaos 11 Jul @ 11:34am 
I just found out that it is specifically MPE's RICE Compatch that is crashing things. I had been using your derivative of MPE's Patch. I will be doing further testing to see if the normal one works.
Path of Lunar Chaos 11 Jul @ 11:18am 
RICE updated recently, but MPE hasn't yet. My own testing implies that RICE crashes MPE since the update when loading in the map.
cuomo860  [author] 6 Jul @ 3:10pm 
Not at this time. I added a couple but it would take a lot of work. I may add some more over time.
hamletsdead 6 Jul @ 1:38pm 
Are there still plans to integrate Province Portraits into this mod? I saw you had some back and forth with the mod author in his mod page about it back in April. Be great if you could. :-)
cuomo860  [author] 5 Jul @ 3:38pm 
The holdings file would need to reflect both.
HEX: Offender 5 Jul @ 12:17pm 
I think this mod removes the ability to use normal buildings from the More Buildings mod? Is there a way to stop this and use both?
cuomo860  [author] 27 Jun @ 11:06am 
Probably just some event graphics.
cbtendo 27 Jun @ 10:30am 
Hi @cuomo860 I found out that this compatch overwrites witch_ritual activity types. Making it incompatible with witchcraft mod. what does this mod change in that file?
cuomo860  [author] 27 Jun @ 6:29am 
No
HazDev56 27 Jun @ 5:48am 
is Unique Building Plus required or not?
thatguy 23 Jun @ 5:43pm 
Is there a way to remove the religious and innovation requirements for the special buildings? I don't see an option but I could be blind.
mairao 17 Jun @ 8:51am 
Cuomo, thank you for the reply. Indeed, IMHO is not updated, but removing this mod solves the problem. It could be the combo of this Compatch + IMHO + another mod. I'll have a look at the SuperCompatch. I don't use it because I don't use a few of the mods listed as required. Cheers and keep up the great work.
cuomo860  [author] 16 Jun @ 11:07am 
No, it's integrated so it's not needed. It hasn't been updated in ages so I just added the remaining files with updates/adjustments.
alexanderfalcor 16 Jun @ 10:23am 
@cuomo860 so um I need to ask since its not very clear but have you integrated Unique Buildings Plus into this compatch and thats why its not a required mod or do I still need to add it to my load order?
cuomo860  [author] 16 Jun @ 9:48am 
@mairo. I see nothing wrong with the menu. That's the additional map mode menu. The IMHO issue would be a compatibility issue that doesn't have to do with this mod as this does not touch those menus. You'd probably need to look for a mod that updates the interaction menu. I'm not even sure if IMHO is updated to the latest version of CK3. But, you can look for the file in my SuperCompatch "interactive_menu_window.gui"
mairao 16 Jun @ 8:52am 
Cuomo, first of all, thank you for the continued work on this mod. I'm having an issue for a few weeks now (probably since after the latest DLC release), with a UI "issue" that I identified as coming from this mod. You can see what it is here: https://ibb.co/KTxqRNC . The menu in the bottom right corner is odd (unless this is intentional, if so, my bad). In addition to that, there's a small conflict with "In My Humble Opinion". When this mod is active, I lose the ability to check third-party opinions. There is no button in the character interaction menu. I isolated the issue to this mod. Can you think of why this may be happening? I have unsubscribed and subscribed again but haven't recently validated the game files, so I can also try that to see if it solves the issue.
cuomo860  [author] 11 Jun @ 11:44am 
Yes...make sure it's loaded before this. The conflict with the royal courts is because of CFP, TCT and other mods all make subsuquent changes to the courts. You can grab the file "zgc_default_cultures" from my Super Compatch mod and create a personal mod for it's use.
Squidian The BoFish 11 Jun @ 11:40am 
dose anyone else here use the community flavor pack? Do you cuomo860?
cuomo860  [author] 11 Jun @ 11:21am 
Updated the On_action so it works based on rule settings not each individual mod.

Here are the dates and settings.

https://steamproxy-script.pipiskins.com/workshop/filedetails/discussion/2875587269/603032812101091367/
cuomo860  [author] 11 Jun @ 11:03am 
Play one day and they'll populate. It's the way it's set up now.
HazDev56 11 Jun @ 10:01am 
why the holdings not as big as before? (:
Squidian The BoFish 9 Jun @ 4:41pm 
yeah the pyramid issue is caused by old gods expanded clashing with cow3 and the royal court culture bug is caused by community flavor pack clashing with this mod specifically for some reason
cuomo860  [author] 9 Jun @ 6:34am 
Sounds like bad downloads or mod conflicts in either of these cases.
nakahashi 8 Jun @ 10:08pm 
for some reason all of the buildings show up as like triangle pyramids :(
cuomo860  [author] 7 Jun @ 9:06am 
Yes, I decreased the amount of buildings that are POI. This was mainly from the MA-MSB buildings. Multiple people addressed the concern that it allowed people to grind XP and boost stats by traveling.
Matthew 10:34 7 Jun @ 8:28am 
When using this mod many of the special buildings added don't have points of interest that give XP when visiting. Is this an intentional change, a bug, or a problem with UBP not being updated? I am suing MPE and have separated/renamed the files as it says to in the description
cuomo860  [author] 7 Jun @ 12:46am 
Verify the integrity of your game files.
cuomo860  [author] 7 Jun @ 12:45am 
FYI, I'm going to add a game rule if you are not using MB+ as to whether you want the expanded COW locations or not. I'll need to test it and do some research to see which places should qualify as extra or not.

MB+ has not officially updated to the most recent COW3 changes and wheras there were multiple levels a COW could start as, that was removed so it's either all or none now. Many of the cities listed probably wouldn't qualify under that criteria so that's why they were left off.
cuomo860  [author] 7 Jun @ 12:33am 
It will be fixed in a few minutes.
Wilhelm Müller 7 Jun @ 12:20am 
no i am using MB+ thats why im so confused. do u have a discord?
cuomo860  [author] 7 Jun @ 12:17am 
@Wilhelm Müller I see the error if you're not using MB+. I can fix that. And no your load order doesn't change.
Wilhelm Müller 7 Jun @ 12:09am 
Also does the load order stay the same for this mod and MA or do I need to move them since UB is no longer needed
Wilhelm Müller 7 Jun @ 12:09am 
Okay I was asking about it in the mb discord and lex never said anything but some other people said maybe it was a conflict idk much about modding but if it was a conflict wouldn’t it occur with everything enabled instead of when I have only mb enabled?
cuomo860  [author] 7 Jun @ 12:05am 
I went ahead and integrated UB+ into this mod so you can remove it from your playsets. It had not been updated in ages and most of the files were already edited by me or were no longer part of the original mod. I will track it in case that mod is updated.
cuomo860  [author] 6 Jun @ 5:24pm 
The base COW is only set for 857 or 1066 start dates. Mine and MB+ use the expanded dates from the original COW compatibility patches and some others with dates from 500 to 1300. Prague is 1100.
Wilhelm Müller 6 Jun @ 4:12pm 
Well when I load the game without this mod,UB and MA in 1194 it’s a burge so I figured it would be with these mods unless they change it
cuomo860  [author] 6 Jun @ 3:57pm 
I don’t think Prague is a burge until a later date. Not all places start off as burges depending on start date.
Wilhelm Müller 6 Jun @ 2:32pm 
i think i also have a problem on my end then cause Paris and London are both burges again but Prague is not. i have UB above rice and this mod is at the very bottom of my list
cuomo860  [author] 6 Jun @ 2:15pm 
No problem. Either way I just fixed up that action so it should be fine now.
Wilhelm Müller 6 Jun @ 1:59pm 
okay i wasn't sure ik with Ma and this mod turned off Prague starts as a burge in 1194 but with them enabled its no longer a burge and the MB+ starting message doesn't pop up anymore so i was pretty confused if maybe i had just messed up the settings u talked about in the description or maybe the load order. I just got back into gaming and am still newish to ck3 and modding it an its very confusing a lot of the most popular mods stated load orders contradict each other so ii just end up crashing most of the time
cuomo860  [author] 6 Jun @ 11:07am 
@Wilhelm I don't think it's on your end. COW3 updated yesterday and changed the effect for doing the burges. For the MB+ version for now I retained new COW version until MB+ updated theirs. There's enough differences where trying to manually update the MB+ version would cause issues. I'd rather see what Lev decides to do with it.

I plan on releasing a "Friday Update" later today as there were a bunch of mods that updated. I'll see if I can get an MB+ update by then or if I have time, do a manual update as a place holder.