Arma 3
The Kuiper Engagements
193 Comments
FilArDan 8 Jul @ 3:09pm 
Thank you for your reply, found the templates already, will try to make sth with those!
Rogue771  [author] 8 Jul @ 11:21am 
There are not no, I do not give out the models or substance files and its not allowed to rip the models from the mod either. I do however make 2D templates available to make retextures easier.
FilArDan 7 Jul @ 3:23pm 
Hi! Are there any unbinarized .p3d files or paintkits available? I really want to make a small retexture for my tiny unit but I couldn't find any info about this. Could you maybe give some suggestions, aaand is it allowed to make retextures afterall?
Meballzitch 6 Jul @ 4:16am 
Many objects I'm placing in EDEN show the object box, but no actual object, halp ;_;
Rogue771  [author] 5 Jul @ 2:47am 
Robots consist of a uniform, vest and helmet
Cyberwolf 4 Jul @ 6:26pm 
Where are the robots ?
Codius  [author] 27 Jun @ 12:56pm 
The mod doesn't add a campaign or a scenario, no. It adds weapons, uniforms, vests, backpacks, helmets, props, etc. There is a submod called Kuiper Engagements Factions that makes usable factions and units in Zeus/Eden Editor (at least until the next update which will add factions to the main mod). There is also a submod for Antistasi Ultimate that adds factions from this mod.
Tiwaz 22 Jun @ 6:36pm 
Hey I'm a bit confused. Is this supposed to add a campaign or a scenario? I can't find anything. Also is the stuff compatible with Antistasi? It looks awesome man but so far I haven't been able to use any of it.
MacKinnon 13 Jun @ 9:16am 
is there a seprate mod for the robots? id like to use them for a liberation gamemode and i need terminators
Rogue771  [author] 7 Jun @ 12:19am 
There arent factions in the main mod yet, requires a submod but next update will have factions, more or less 95% finished on the config side for the main mod factions
Average_guy 6 Jun @ 4:36pm 
Or both of the factions just straight up don't appear in Zeus?
Average_guy 6 Jun @ 4:20pm 
Hey, I'm not sure if its just me but the only AI that appear in Zeus is the Navy troopers: Crewmen and Pilot and that's it. Any way to fix it?
Rogue771  [author] 9 May @ 5:41am 
Yeah sure
[CMG] Raptor-Man 9 May @ 4:45am 
Gotcha, do we still have permission to use this mod as a dependency instead then?
Rogue771  [author] 9 May @ 12:16am 
Going to have to hit you with a no
[CMG] Raptor-Man 8 May @ 11:41am 
Could I ask for permission to port over the Warbots assets for my mod? We need a good genre-neutral robot model and this one is perfect for it.
12sDaFailure 6 May @ 9:17am 
Now you too can be a Mercantile Bastion Choom getting shot by ION and making ludicrous Creds on the side
12sDaFailure 6 May @ 9:13am 
I believe someone made a TKE Antistasi
OutroHomemDiário 2 May @ 10:32am 
Is it antistasi compatible my good gents?
Rogue771  [author] 24 Apr @ 12:18am 
Its just a bug on some props, it doesnt actually break anything
Crow 23 Apr @ 12:39pm 
Getting errors just running this with uuhh CBA and ACE on, mostly eventhandler stuff
Codius  [author] 11 Apr @ 1:40pm 
It's real
12sDaFailure 10 Apr @ 11:56am 
I Fought in an Underterraformed Area of Venus...Swept through Trench after Trench, in Some cases bashing a mans head in with the stock of my rifle...all because of Smelvin....Are you meaning to tell me that all of those Cultists and Army servicemen...Died for Smelvin with a dumpy?
12sDaFailure 10 Apr @ 11:52am 
<.< Now I'm worried man
Rogue771  [author] 10 Apr @ 10:44am 
Dont worry about it
12sDaFailure 10 Apr @ 8:56am 
Hey Codius? why is there a Smelvin with a Dumpy??
Codius  [author] 10 Apr @ 7:08am 
Wdym by activate the props? There are interactable props in the mod such as bunkers and cover.
Leonard L. Church 9 Apr @ 11:07pm 
Are You guys gonna make the ability to activate the Props or no?
12sDaFailure 9 Apr @ 12:01pm 
*Starts hyperventilating and flashes back to B1s from Republic Commando*
Rogue771  [author] 9 Apr @ 11:59am 
custom AI for them made by Web coming soonish
Rogue771  [author] 9 Apr @ 11:59am 
yessir
12sDaFailure 9 Apr @ 11:21am 
A-are those Robots?
Nomad 8 Apr @ 1:37pm 
Sexy Update!
Rogue771  [author] 8 Apr @ 10:32am 
So the factions needed some more time as there was some bugs with them, they will come in another update in the next week or so when the custom bot ai is done as well. And atm the factions mod is breaking the new weapon sounds and animations for some of the guns. The creator of the factions mod is aware and i believe he is going to fix that
XaReM 8 Apr @ 10:27am 
factions where
Rogue771  [author] 8 Apr @ 10:10am 
Its a mod conflict with something
ALL
PDW H-6 models have no ammo.
Frenchie52  [author] 4 Apr @ 7:56pm 
Factions coming soon!
Berlin 25 Mar @ 10:34am 
Good mod. I'll wait for the map submod/themed maps
Rogue771  [author] 21 Mar @ 11:29pm 
Glad you hear it, but will be adding most of the same factions to the main mod in this next update which should be coming out somewhat soon
LeanOn 21 Mar @ 3:41pm 
Thanks i see the submod you mentioned, the different factions look too good not to try
Rogue771  [author] 21 Mar @ 7:12am 
Main mod doesnt have factions yet, there is a submod that adds factions. For the current update for the mod that is being worked towards, there will be factions added
LeanOn 21 Mar @ 7:08am 
Hey curious to check out this mod! However, whenever I load it by itself I cannot see the factions in zeus editor? I've reset steam and made sure everything was validated, am i doing something wrong?
Rogue771  [author] 13 Mar @ 6:44am 
Funny enough say issue happened to me when i had a bunch of other mods loaded and i checked the config and i couldnt figure it out and after i removed the mods it was fine. Guess it was aegis as i definitely had that loaded when i had the issue
DocHolliday 13 Mar @ 2:45am 
I found the confliction, somehow, someway, the popular mod "Aegis" causes the H-5 PDW mag specifically to not appear in the arsenal. I added Aegis after remembering it had a pair of ballistic glasses that would go well with the KMC security loadouts i was making. Not really sure how that could cause it but oh well, I guess my security guards will have to risk eye injury on the job.
DocHolliday 13 Mar @ 2:23am 
I am not sure if anyone knows why, this mod was working perfectly fine, but now the PDW H-5 mags don't show up in the arsenal. I downloaded a few mods related to this one but the problem seems to persist even after removing those. If someone has experienced this before it would be sweet if you could tell me what caused it as its entirely possible I missed one.
DocHolliday 13 Mar @ 12:50am 
Awesome, that's cool, nice work and thanks for the hard work!
Rogue771  [author] 12 Mar @ 11:53pm 
Yeah basically, for the UCN armour its all the same armour on the chest area so the armour value there is the same but the heavy version has more armour assigned to the legs and arms for example in the config whereas the light armour doesnt have much armour on those areas.
DocHolliday 12 Mar @ 6:36pm 
Ah ok my bad, so the armor quality for different variants of the same armor remains the same but it covers more of the body you mean? That would be even more immersive honestly.
Rogue771  [author] 12 Mar @ 10:33am 
Glad you like the mod! Currently working on quite a large update which hopefully will release soonish. As for the armour values, there are actually differences but i guess it doesnt show on the bar in the arsenal. But for example the light armour variant has left armour on the arms/shoulder area in the config