Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for now workaround for orbital trips. (Minify everything mod) load your srts onto shuttle and fly down. As soon as you enter atmosphere srts will take over the caravan. Once you want to return to grav ship camp anywhere load your srts into shuttle and exit atmosphere.
1.Have the ship display how much chemfuel it expends when you place your cursor on a world tile
2.Select the Trade option directly from the drop down menu instead of having to visit the settlement and then trading
3.SRTS ships seem to be wasting way less chemfuel than vanilla shuttles do, efficiency is crazy compared to vanilla ones
Minor issues:
-Fixing the Immobile Caravan alert while the ship still has plenty space
-Maybe add the shuttle engine into the recipe of the ships?
Also launching to an orbiting base costs over a trillion chemfuel with the only space capable ship.
Which to that end with the shuttle added in odyssey the smaller ships are useless. They hold less cargo than the shuttle and aren't space capable per the description of the ships.
A balance pass along with space fairing capability is needed for all the ships now.
It's not letting me form the caravan with anything over the mass limit. Thinking something isn't working right.
It is jarring to see the completely vertical take off.
There's a popular mod for the colonists bar, that allows you to group your colonists. And that mod changes load dialag as well, so there will be shown your teams
This problem can be fixed on their side only.
Although disabling "Display All Items" in SRTS settings helped me (just a workaround, not a fix)
Here is the save also Its the Nutrient Paste Vats that make the problem
I think I can help you if you find the problematic item or if you send your save here.
Also you can try disabling "Display All items", but I'm not sure if that will help you
Try to remove PerformanceOptimizer and after try to open the dialog again.
If it doesn't help try to remove items and buildings from Nutrient Paste mod one by one (it seems like a some item has an incorrect props)
Without Nutrient Paste logs https://gist.github.com/HugsLibRecordKeeper/11add3b503095a0f4aa17ce2c45837f3
Also I made yt video for you to watch
https://youtu.be/vIkESqaaXJs
Any error in log? How can I reproduce it?
Everything works correct for me on 1.5
I would like to ask whether this version of the spaceship can modify the inventory while transferring items?
Nutrient paste vat
https://ibb.co/0pKZnsMK
Ship can work out of base.
Exception filling window for RimWorld.Dialog_LoadTransporters: System.NullReferenceException: Object reference not set to an instance of an object
[Ref FBFB2FA] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
HElp