RimWorld

RimWorld

Vanilla Factions Expanded - Empire
2,146 Comments
Hadley 6 hours ago 
My Terrorists turn Aggressive when their Caravan leaves, so its really easy to spot Bombs/Assassination attempts. Is that a bug? It wasn't like that in earlier versions.
redwolf5502 15 hours ago 
Would it be possible for items like the absolver/deserter helmets into apparel/Armour/headgear instead of apparel/headgear? I always have to manually pick them out when remove Armour from an outfit/storage selection
诺多游侠 Noldor Ranger 21 Jul @ 7:22pm 
This mod will insert assassins into the caravan. When the caravan is present, they are no different from ordinary people. As soon as the caravan leaves, they suddenly become hostile, launching surprise attacks on people with noble titles without any alarm. That's okay, but if the caravan is in your automatic artillery position and the assassin suddenly becomes hostile, the turret's bullets will hit other people, and the allied factions will become hostile directly,This aspect is not good
Theuberwar 20 Jul @ 7:04pm 
Ok the remove all honors button in the empire tab did what i wanted, i just had to have the honor on the active tab in order to remove it.
KittenBear 20 Jul @ 9:46am 
Deserter helmet in description has its faceplate removed and it has 67% vacuum resistance. Only 1% less than cataphract helmet.
For a helmet with a face fully exposed, it should have way less vacuum resistance.
Fhyume 19 Jul @ 8:12pm 
An option on the XML menu to remove the honors from the pawn name please! D:
Love the mod♥
Hexacon 18 Jul @ 3:54pm 
Hey, did anyone test to see how this mod interacts with Gravships ? Like can I have a flying castle ? Or does it just not work ?
Theuberwar 17 Jul @ 8:16am 
Is there a way to remove an earned honor? I got "wielder of weapon" but I'd like to swap to a different weapon and still be able to get that title again with the new weapon
Avakim 17 Jul @ 7:18am 
make an imperial shuttle and a deserter shuttle for 1.6 pls!
Oskar Potocki  [author] 17 Jul @ 3:16am 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Clockwokis 16 Jul @ 6:02pm 
Does the starting imperial family origin give you a highmate after a while or does that only hapen on promotion to Baron?
Alerios 13 Jul @ 3:04pm 
Now that we have orbital platforms and asteroids, are there any plan to do Empire space stations or ships? Something like a space assassination can be done with the Deserters faction hahaha.
Rhythe_Solin 13 Jul @ 2:31pm 
the armored shuttle isnt shooting for me, is there a fix for this? I called it down just to test it out and some shamblers attacked and it never fired
KurtHussein 13 Jul @ 5:41am 
@Dracula
Most likely you are playing with a different faction which adds ranks and new family start doesn't specify which faction rank you will have, you have to double check that when choosing pawn on new game
MrFlux 12 Jul @ 4:06am 
Was it pawn editor that was messed up the start or character editor
Oskar Potocki  [author] 11 Jul @ 2:56pm 
Please report bugs using our google forms. The link is in the mod description. It will take you through all the bug reporting steps.
Dracula 11 Jul @ 12:14pm 
Just wanted to clarify with the New Family Start. There's definitely deserters that spawn on the map, but none of them seem hostile and they just grab what they can and leave the map.

is that intentional?
Skullywag 11 Jul @ 6:54am 
Got some tribals, made a few of them freeholders by doing some quests, put off doing their ceremonies, a few ingame weeks later they are knights and acolytes due to the royal gossip system (took me a while to figure out how i was gaining honour), I cant build thrones so cant get them psycasts anymore, anything I can do bar manually remove the honour myself? Seems like a known...issue??
HunterAlpha1 10 Jul @ 12:13pm 
Ah okay got it, but the first and only one close enough produces slaves which I don't use, so can I unvassalize it once I increase the area and free up that first vassalage point?
Oskar Potocki  [author] 9 Jul @ 12:14am 
Get the vassals closer and it will expand the zone.
HunterAlpha1 8 Jul @ 2:33pm 
How do I get vassals that are further away? do I have to create another colony near the one I want?
Green Party Dew 4 Jul @ 10:58pm 
Love the mod thank you.
Hiếu sex 3 Jul @ 7:43pm 
Buggy mod, poisoning terrorism suck monkey nuts tbh
Frix Stark 24 Jun @ 4:36am 
Best mod ever. I love it. ^w^
JazzimoX 20 Jun @ 4:23pm 
It seems sanguophage royalty pawns are not immune to Deserter poisoning. Perfect immunity can't stop the perfect poison!
17 20 Jun @ 12:38am 
bugs bugs and more bugs. comments all about bugs, what a mess.
佩姆达 19 Jun @ 10:52pm 
装了这个mod似乎完成“荣誉晋升”任务后没办法通关,星系主宰在接受完我12天的招待之后只是坐飞船离开了,然后显示任务完成,但是我的殖民者依然在正常工作生活,并没有任何任务奖励和通关选项?
Gunseng 18 Jun @ 6:33pm 
@HalfMoon95 I've got a High Stellarch but the quest didnt trigger :(
HalfMoon95 18 Jun @ 6:13pm 
What's the highest rank a pawn can receive?
Restricted_Files 18 Jun @ 1:12pm 
The title that has a 50% chance to give honor when you kill someone does not work
Muad'dib 12 Jun @ 9:54am 
Is there any setting I'm failing to find to disable/adjust the royal gossip system? I've got 2 pawns that love each other and both nobles and are causing their status to skyrocket. Gossiping with each other shouldn't be giving rank I would think.
lego116 11 Jun @ 7:46pm 
my praetor has his room requirments meet for the bed room. But it still says its not???
Bum Beat 10 Jun @ 1:52pm 
хрюша есть перевод?
Johnald P. Redham 9 Jun @ 7:53am 
Will the deserter's sneak in with a group of charity seekers, or refugees, and steal all your food an wine? lol, or am I going crazy. I sure hope so!
nonethewiser 8 Jun @ 6:18pm 
I believe I have found a bug with the Ascension quest. I accepted the quest when I had a Hosting Nobles quest active. When the shuttle arrived for the Hosting Nobles quest to end, it also triggered success on the Ascension quest, ending my run, but leaving all of my colonists behind.
Wish Granter 6 Jun @ 1:57am 
Can deserters also launch a default attack?
Im used to them always landing on top of me.
Gunseng 5 Jun @ 9:23am 
By any chance is the "archduchess" storyteller a requirement to do the endgame royal parade? I have both a stellarch and a high stellarch but the quest is not triggering, and when I try to make it happen via devmode [Generate quest -> VFEE_Parade] the various "X point" options for the parade all end with [Not Now] and upon selection, don't actually do anything.
Kirboh 5 Jun @ 1:32am 
Is there any way to remove the Honors from a person's name, without removing the Honor itself?
УВЫДГЕ GAMING 4 Jun @ 3:55am 
I have a bug that when pawns get food poisoning and drink an aperitif, they heal from poisoning, but it does not prevent repeated poisoning and as a result they are under the effect of the aperitif and poisoning at the same time.
Airinnann 4 Jun @ 12:18am 
Word of caution, with this being the only mod installed that updated in the past few days: your games might be plagued with pawns that simply refuse to die no matter what. Having diagnosed and scoured the web, this has been a recurring problem with this mod in particular being disabled/removed and the problem no longer occurring.

I do not know why this is the case, but if you're experiencing a bug where foes are able to stay alive at 0 second bleedouts and limbs missing, this mod appears to be the root cause of incompatibility with one or more other mods/changes mid save due to updates.
VoiD 3 Jun @ 3:16am 
I'm having this weird issue, is this normal?
When I try the new family with the entire VE expanded collection and a few race mods, the pawns must come with a Baron title.

The issue is that the "bestower" of this title isn't always the empire, sometimes it's dragonians or a deadman switch faction.

Am I missing some fix or modfix that prevent such issues from happening?
Ravik 2 Jun @ 7:32am 
Checked my logs before posting, doesn't seem to be any errors. The Evac shuttle appears to not work? It says it can move only 40 tiles instead of 70, but has the range of 70. It also doesn't shoot at enemies. Tested it a few times. Also when it lands after taking off to transport it lands in the new zone as a normal shuttle. Didn't know if there's a prerequisites for it to fire. I decided to use it defensively for a raid for another turret but it didn't do anything. Maybe another can confirm
Moonshrooms 31 May @ 10:06pm 
Hi there, I was wondering if there's a way I can stop honors from force-changing a pawn's name? I wouldn't mind editing the defs if that's what it takes. Thank you for the work you all do!
Ryanisunique107 11 May @ 3:51pm 
my pawn became a baron and my game crashed when i loaded it back up he never got this highmate even tho he got the message abt getting one and they keep sending us free person weapons
knots6 9 May @ 3:45pm 
How does the Vassalage mechanic work if i move or do the archonexus?
knots6 8 May @ 10:04pm 
im having some issue with the evac shuttle. it does not seem to fire at any enemies and if i select a location other than an empty tile or my base or loaded tile , I lose the all contents of the shuttle including colonists as the game won't load the map and its as if they all just disappear.https://gist.github.com/HugsLibRecordKeeper/7b67d0d64865e60dfd81281f36f8b994
John Dota 8 May @ 3:45pm 
Can we get a fix for royals in relationships requiring solo bedrooms ?
Kaotai Asakura 3 May @ 1:09am 
is there a way to set the requested pawn amount for certain quests lower? they want half my colony for somehting my cybernetic freakzoid can handle solo
monkmith 1 May @ 8:55am 
great mod, vassalage system is pretty pointless on large world maps though. if a colony isn't within 100 tiles of your own you either have to build a second colony or you're not going to make use of the feature i guess.
Koda Chan 30 Apr @ 10:38pm 
would be cool if we had a medieval version of this