RimWorld

RimWorld

[1.5-1.4] CAI 5000 - Advanced AI + Fog Of War
997 Comments
kingrevolucion12 1 hour ago 
Necesito este mod, no puedo pasarme a la 1.6 sin el
Errant_Gunner 17 hours ago 
Love this mod. It gave my playthroughs such a huge sense of tension. I combined it with some trading tweaks so I could buy cameras and generators early on. Would often have a tribal or medieval faction scrounging for components desperately trying to keep the early warning system working.

Thanks for an amazing mod, hope to see it again in the future.
Nic 20 Jul @ 2:17pm 
man, I was hoping I could ignore the fact that it was not updated for 1.6 so I spent an hour going through every mod I have trying to figure out which one wouldn't allow me to load the map and turns out it's this mod that did it, literally the second to last mod I was going to check besides Harmony, why must it always be one of the last mods, I hope this mod does update to 1.6 because it is such a good mod.
Enclave~ 19 Jul @ 8:46pm 
Peak mod for those who want a harder experience but its a shame it likely wont see a 1.6 release with the new performance upgrades
Firesgone 19 Jul @ 1:39am 
Rip Fog of war
But found Fog of Pawn.
I need more fog in my life D:
WhiskersAndCookie 17 Jul @ 4:21pm 
i don't want the fog of war, but i do want the advanced AI in 1.6
Ronin 17 Jul @ 1:03pm 
This mod was amazing
Exosais 17 Jul @ 12:36pm 
Yeah, we need a fog of war revival for 1.6 !!!
JunoCat運富 17 Jul @ 12:23pm 
Haven't used this mod (and found it right now...) but it looks cool for 1.5 playthrough
o7
DreadWizardArtemis 17 Jul @ 11:09am 
o7
ChoniclerVI 16 Jul @ 2:45pm 
o7
Everybody loves me 16 Jul @ 2:24pm 
о7
Robo 16 Jul @ 11:54am 
NOOOOOOOOOOO
mir_38 15 Jul @ 9:52pm 
o7 Sad to see it go but we had a good run. Hopefully a dedicated modder will pick this one up
Lunrun 15 Jul @ 7:56pm 
o7
CrazyIvan 15 Jul @ 12:47pm 
if @Shinoxxi is right so o7
Shinoxxi 15 Jul @ 10:43am 
o7 unfortunately the modder quit a long while ago, so we're most likely not seeing a return of this mod...everyone put in your salutes for this legendary mod
Subaru 13 Jul @ 10:57am 
Man can't wait for 1.6, I need my fog of warrr
kongkim 13 Jul @ 1:55am 
Will you be updating the mod to 1.6?
Giggles 11 Jul @ 8:34pm 
Is there plans for a 1.6 version?
@梔子 ユメ おそらくCAI6000になるんだろう
Alex_ 10 Jul @ 1:19pm 
they look silly when they just run in, see my pawns through walls and a door, and run out just to do the same dance all over again, otherwise a great mod that's performance friendly
Gender Bender 9 Jul @ 2:53pm 
this mod safe to remove mid game?
梔子 ユメ 8 Jul @ 9:29am 
👉👈1.6?
Dr.Acula 4 Jul @ 7:57am 
Wanted to give this mod a try to see the "improved" behavior. What I've seen though is a mess. On a new map with some random insect in a cavern I received a support group from a neutral AI faction and they basically went back and forth in the cave not really fighting the bugs properly. The pawn went in close combat even though they had guns.

Had a drop pod raid later where I tried to lure the enemy closer so I could fight them in close combat. They walked to the door and then just constantly walked back. As soon as I walked outside I got shredded by shotguns (CE). A direct confrontation bow vs. gun just isn't possible in that scenario and the AI literally not walking into any potential trap I put up makes it impossible to survive raids against higher tech opponents while I'm equipped with bows and clubs.

Just saying that an enemy shouldn't really be able to know or see what is behind a door but the AI knows (because it cheats in this case).
Azerbaijan_Technology 1 Jul @ 11:38am 
Can someone make a lite version of this mod for 1.6? It doesn't need to have full functionality, just needs to fix the broken things from the expansions.

Even if this only includes the faster AI reaction time, fog of war and doesn't break anything it's already good enough.
Nitsah 24 Jun @ 4:26pm 
Mod just doesn't work more than half the time on world map site attacks while a good chunk of the time from biotech raids the enemy jut doesn't do anything and lets you kill them in both situations. Mod is most likely dead unless someone rebuilds it from scratch or dev decides to come back and spends all their time fixing it for two expansions.
Exosais 22 Jun @ 5:50am 
@Evan 🤓🤓🤓
Bunuffin 21 Jun @ 6:45pm 
You haven't spent time on their discord haven't you?
Karim is on a hiatus, so if the main dev is gone what makes you think we are lying?

The mod is dead, it's been barely working for long time and anomaly creatures have broken behaviors, if by any miracle the devs come back I will be waiting with excitement on what stuff they cook, but as things are now holding your breath would be foolish at best
Evan 21 Jun @ 3:24pm 
There has been no official confirmation regarding the mod being discontinued or a planned update yet. Please, do not lie in the comments, thank you.
Bunuffin 21 Jun @ 5:20am 
It will be no longer updated, just like rocketman... Let's all pray for another AI mod
Exosais 20 Jun @ 6:06pm 
CAI's dead boys... Pack it up and go home :steamsad::steamsad::steamsad:
SmellyFishNuggets 20 Jun @ 11:31am 
idk if its ur mod but anytime a different factions people come to my location my game is forever laggy
haunzter1 19 Jun @ 7:02pm 
updoot when :(
AzoorFox 15 Jun @ 1:19pm 
UPDATE WHEN???????????????
Evan 14 Jun @ 7:20pm 
The disruptor flare weapon from VQE when equipped with CAI-5000 causes an unending tide of red errors. This may be something worth looking into if this mod is getting a 1.6 variant.
DuckGoosebear PrairieDogLover 12 Jun @ 10:40pm 
last update april 2024, but I hope we still get a 1.6 ver of this mod
Your Hero 10 Jun @ 9:11pm 
For those getting an assetbundle related error.

Unsubscribing/deleting and resubscribing to the mod fixed this error for me for some reason this mod in particular has issues with steam getting the assets to download correctly or something else beyond my knowledge, it's been an issue since 2023.
TheXenoSenpai 7 Jun @ 1:47pm 
Just a question, why is the pawn target fix not compatible. Did you fix it in your mod?
Apocrypha 5 Jun @ 11:38am 
Anyone have a fix for the weapon always showing bug? I've got the issue on one particular pawn and its rather annoying.
(S.E.A.F) Blue Bravo 2 Jun @ 12:38am 
I can't find the cameras and parrot alarm in the building sections any where?
Hattsworth 28 May @ 4:39pm 
The AI was honestly stupider than normal until I disabled "Aggressive Flanking". They would just continuously approach and retreat. Now they actually try to shoot me.
highdollarwood 27 May @ 2:42am 
If I use this with Search and Destroy will my colony’s pawns use CAI or will they use the default AI?
BlueLance 27 May @ 2:21am 
This mod is great, loving not knowing where enemies are in my base, but when they reveal their location when healing it does kind of yank me out of the suspense seeing the text pop up with their tending etc. Also not sure if its possible but my map is -50 and I can always see their breath and footprints (In the snow) would be awesome to get those hidden too. Also thank you!
Lucerne 15 May @ 8:40am 
This mod makes raiders idle infront of my base in the 'Retreating' state until they starve and never actually make any attempts at getting in.
benjamin 9 May @ 1:43pm 
how to get it to where the there are no outlines around pawns with fog of war on?
Head 6 May @ 9:59am 
This is the best mod for combat!
DVSwhitescar 5 May @ 10:29pm 
how do i build the cctv items?
slesovoy 5 May @ 2:18am 
In theory, this mod should make fighting more difficult, as opponents are less open to attacks and choose firing positions better. I use this mod together with CE and it turns out that the raiders are always at the maximum shooting distance. While they're shooting at my turrets, they're running out of ammo, and then they go hand-to-hand, after which they're very easy to kill. It seems that this is not what is called good AI.