Teardown

Teardown

River Village WW2
33 Comments
Sir Kleenex 2 Mar, 2024 @ 3:51pm 
Cheers for updates!
INK 3 Jan, 2024 @ 5:05pm 
crashed planes i would say:steamthumbsup:
Huey 15 Apr, 2023 @ 8:49pm 
put some mines on the front line
Shotokan1776 15 Apr, 2023 @ 5:29am 
this would actually work really nice as a ww1 map
zigx666 8 Apr, 2023 @ 11:03am 
south park lore
Brussell255 6 Apr, 2023 @ 10:10pm 
nice work'
Brussell255 6 Apr, 2023 @ 10:06pm 
Sir kleenex epic work man
PeaDot.  [author] 6 Apr, 2023 @ 5:36am 
I respect the effort of typing all this and im considering all the changes and will see if i can implement some. :steamthumbsup:
Sir Kleenex 5 Apr, 2023 @ 8:23pm 
- Main bridge could be slimmed down, so it matches the road into town. The tent and equipment could be moved to the rear trench area.

- Small dock somewhere, not a big one.

- There is a guard tower, the one nearest to the shoreline V2 launcher, it has a tree directly behind it. I would consider removing the tree, and putting in some kind of bunker and trench (the trench could be a smaller one, with no piled dirt on the rear wall since it's on a hill).

- Concrete walls were a great addition, maybe included them along the bridge if changes are made to the bridge at some point.

Use any of these, or don't - no offence taken as it's your map and I've no idea the effort any of it would take. Keep up the good work, it's been nice to log on the last few days and see the changes. Sorry for spam, word limits with steam.
Sir Kleenex 5 Apr, 2023 @ 8:23pm 
- Maybe a small house and shed out beyond the trenches, to where the enemy would theoretically approach from. Gives them some sort of cover to attack the trench which would be nice. Currently all tanks are exposed upon attack.

- Yellow house to remove for road (described in point one) could be saved, and moved beyond the stone tunnel thing, and if a second bridge is added, could then be facing down the bridge.

- Tank repair platform could use some discreet fuel tanks for immersion. Would kinda of make sense there, and an army under siege needs a fuel source.
Sir Kleenex 5 Apr, 2023 @ 8:23pm 
- The trench line itself almost needs a through road. Towards the back, where it meets the maps exterior edge, a small dirt road could be added with a checkpoint box, gate, and concrete barricades. This gives the 'attacking force' a point to aim for, and allows for vehicles to move through.

- A second bridge would be nice, I think in front of the church (but behind the gate structure, big brick tunnel for lack of the proper word). This could run up to the buildings I described that will be across the river, behind the trench. It can be a simpler bridge, with smaller supports and coverings but large enough to match the roads in the map.

- More trees along the bank, don't go crazy but enough foliage for the tanks to move in under cover before firing upon the town.
Sir Kleenex 5 Apr, 2023 @ 8:23pm 
If it's more suggestions you're after...let me fill in your schedule for the next fortnight.

- The road that runs through the village, I would suggest creating a T-intersections that connects the main road to the church (I would suggest remove the yellow building in front of the Church, and running a road the goes along the inner edge of the church (making the rear yard with the tank station and V-2 Rocket Launch more accessible for vehicles).

- Behind the trench line, where the hill peaks and becomes somewhat flat, a few small buildings should be added. Nothing major, but 2-3 small buildings with a v2 bunker (large octagon one that is black). If another road can be added to come up the hill from the bridge to connect it all...fantastic.
word length.
Brussell255 5 Apr, 2023 @ 2:10pm 
adding a basic command post behind the bunkers would be cool

maybe add somthing to fill out the empty space behind the bunkers

you could also put cannons in the bunkers aswell
PeaDot.  [author] 5 Apr, 2023 @ 8:55am 
Im open to any suggestions im loving all yalls feedback.
Brussell255 4 Apr, 2023 @ 10:14pm 
epic work man with the wall, trenchs and watch towers

This map is only getting better
PeaDot.  [author] 3 Apr, 2023 @ 7:27am 
Some of the barricade props are broken when i spawn them otherwise i would've used them.

Thank you for you support i really appreciate it.
Sir Kleenex 2 Apr, 2023 @ 9:59pm 
Updated to feature a trench line, a more detailed/destroy-able bridge, wind (this is nice, as smoke now blows across the map), and the shore hut has some new textures. Great to see SneakySloth updating this, it's also appreciated when creators continue to develop mods.

Given you've used the barricade pack for props, perhaps we could see some of the sandbag bunkers on top of the concrete bunkers, or barbed wire in front of the trench. Buildings along shore could feature fortifications such as boarded windows, concrete barriers, etc.

Good work!
Depio 31 Mar, 2023 @ 11:34am 
nice
PeaDot.  [author] 31 Mar, 2023 @ 8:41am 
Thank you Brussell
PeaDot.  [author] 31 Mar, 2023 @ 8:41am 
Yes OzJackaroo it looked funny and you never used it so why not lol great buildings to suit the time btw
Brussell255 30 Mar, 2023 @ 10:38pm 
Your have made a great map the church and bunkers are great some trenchs and the opening doors would be awesome to.

I cant say enough how great this map is
OzJackaroo 30 Mar, 2023 @ 10:27pm 
hold on did you comb through my assets to find the weird bridge house i never implement? LMAO
Sir Kleenex 26 Mar, 2023 @ 1:15am 
I think this is a solid attempt at modification of pre-exisiting assets - it's fun to play and we have too few battle-themed maps as it is.

A series of short trenches could be a nice addition, but I understand if this project is completed - good work.
PeaDot.  [author] 25 Mar, 2023 @ 3:51pm 
Have no footpaths and im aware of the bridge im trying to get a substitute for the indestructible beams
пачка сигарет 25 Mar, 2023 @ 2:49pm 
The bridge shouldnt be indestructuble, the houses are a little too close to the road, good otherwise
Mr1osia 23 Mar, 2023 @ 1:02pm 
Alright no problem
PeaDot.  [author] 23 Mar, 2023 @ 12:06pm 
Nah I'm mostly still figuring out how to do this stuff lol. But thank you.
Mr1osia 22 Mar, 2023 @ 9:04pm 
If you're interested I would be down to make a map together or use the map ive made already. If you know how to make cool buildings i could do the "techy" stuff. Just an idea.
Mr1osia 22 Mar, 2023 @ 8:59pm 
Hey thanks for crediting me. Cool map btw
PeaDot.  [author] 17 Mar, 2023 @ 3:48pm 
Good idea
RussianMain 17 Mar, 2023 @ 12:27pm 
You could add some more foliage
kisvincze 17 Mar, 2023 @ 10:35am 
what we all just needed!
Hi 16 Mar, 2023 @ 6:43pm 
first comment.