Arma 3
Wrath of Gods (SP/COOP)
64 Comments
[1stDE(D)]Sgt. Carthage 30 Jun @ 12:59pm 
Something seems broken with the capping system for town capture. I manage to capture the first two towns, but after killing every enemy armor and unit, can't capture the third town.
Mauro 12 Apr @ 9:50pm 
Worked perfectly fine for me and i enjoyed every second of it, nice ending segment too!
simplified 7 Mar @ 11:56pm 
i think the mission is bugged at sofia
thorium 4 Oct, 2024 @ 4:56am 
i've killed every last living being in Sofia except civvies and its still telling me its not captured
BlackFox  [author] 29 Sep, 2024 @ 11:32am 
Aceed I did not add any specific mechanic for that. :/
All artillery related logic is handled by Arma's base systems.
Aceed 29 Sep, 2024 @ 10:29am 
hey man. great mod absolutely amazing. also i have a question , how did you add a radius to which the shells fell? i mean everything i do again all my shells will be wasted on one place but in your mod its different.
Petrijks 28 Aug, 2024 @ 10:43pm 
One of the best workshop scenarios in my opinion. Doing precision artillery strikes on things like tanks is the funnest thing for me.
WhiteCoffee 12 Aug, 2024 @ 9:25am 
Im not sure what i do wrong, but how can i control the drone? i cant find it anywhere
AraAra 28 Mar, 2024 @ 9:55am 
its definitely the best mission i have every played, playing as a commander is a totally fresh experience and it feels so damn good to control fights over the whole battlefield
Saddam Hussein 25 Mar, 2024 @ 3:24pm 
absolutely struggling to get the AI arty vehicles to rearm, anyone know of a way to make that happen automatically? or at least how to order them to do it? so far i've had to order the driver out of the vehicle, get in, then rearm it manually myself
BlackFox  [author] 9 Mar, 2024 @ 4:46am 
IQ Sniper Thank you kind sir. :>
IQ Sniper 9 Mar, 2024 @ 4:26am 
wonderful
BlackFox  [author] 12 Oct, 2023 @ 9:36am 
hEvt- in my case I have my own scripts that spawn AIs and waypoints for them.
The completion of the first one is spawned on their position and it's completion is conditioned on Boolean value set by the support option when it is activated.... or maybe some details are diffrent. It was long time ago that I made this mission. xD

But the fact that AI are attacking the sector is just my script spawning them waypoints. c:
hEvt- 12 Oct, 2023 @ 9:25am 
BlackFox, THANKS but also the part where in supports you have the option, start operation, I kinda know how to do that but did you use waypoints or moduels to make the ai attack the sector?:steamthumbsup:
BlackFox  [author] 12 Oct, 2023 @ 7:51am 
hEvt- , which part? If you are intrested in only those "sectors" that are being captured, those are made with Sector Modules. c:

You can see (very old but I think still correct) tutorial on YT. Link here
https://youtu.be/Yj2KaghcRlY?si=xgYchyQCeoTg-uvU

I believe it covers basics. :>
hEvt- 12 Oct, 2023 @ 7:43am 
can you make a tutorial on how you created the tasks to capture the city//or is there a guide somewhere?
Jeremy Charles Robert Clarkson 29 Aug, 2023 @ 12:08am 
Mb
BlackFox  [author] 26 Aug, 2023 @ 4:36am 
microwave . I hope that you realise that it is not something that I scripted/can fix as UAV behaviour and scripts are made by Bohemia Interactive.
Jeremy Charles Robert Clarkson 26 Aug, 2023 @ 4:26am 
controls dont work if your UAV gets destroyed
BlackFox  [author] 20 Jun, 2023 @ 9:10pm 
Murge , if all due respect but that "War Crimes" fail condition is the only thing that prevents you from just firing aimlessly at the cities. Removing that would allow players to fire without spotting targets by drone etc undermining mission quite a bit :/

Futhermore counter that keeps track of how many civilians were killed during attack on the sector is reset back to zero after sector is captured. So there is some wiggle room every time you approach new sector.
Murge 20 Jun, 2023 @ 2:20pm 
Our mission failed during the second city for "War crimes", I have to say that it ruined our experience. Could've been better if loss for "War crimes" would be a parameter so we could bomb the civilian targets in peace.
BlackFox  [author] 20 Jun, 2023 @ 11:43am 
husseingusslia , if the Sector is the element that failed then as I said I don't think I can do much about it since like I said those are Bohemia made scripts that operate them. :<

On a related note. I can't explain how much I appreciate people who are able to suspect that if something doesn't work it may be the game's fault or some other mod or something.
That's why I feel the need to be extra polite to people who in polite manner tell me something didn't work out as it should. :>

And that doesn't absolve me from seeing if there's anything I can do about it. :>
husseingusslia 20 Jun, 2023 @ 10:46am 
First and foremost: thank you for your quick response!

The sector did not change hands, it stayed in OPFOR hands at all times according to the game. I had to reload the mission once because I stupidly got out of the bobcat and a rouge helo nailed me but I can not tell you wether it was between the last and second to last sector capture or one step before.

Nevertheless, I will probably just play the whole scenario again and see if it completes because it was definitly loads of fun. Thank you for making these amazing missions!

Also I dont think there is a reason to worry, because, as you know and as all people who have played this game for a bit more know: sometimes, thats just what Arma does.
BlackFox  [author] 20 Jun, 2023 @ 9:48am 
husseingusslia I'm sorry to hear that. :<
So to be clear the objective, the sector did change side from OPFOR to BLUFOR?
If so did it show progress like if it was capturing or progress bar did not show either?

In case no progress was shown did you perhaps reload the game between last sector and previous sectors capture?
Those sectors and their main logic were made by Bohemia Interactive and I don't think they intended them for SP so maybe it bugged on reloading or something. :<
Maybe realoading from that point could help in that case.

Unfortunately, I have no other ideas what can cause this and it's hard for me to help if the sector itself is broken because I'm not the author of its scripts. Anyway, my apologies for the inconvenience. :<
husseingusslia 20 Jun, 2023 @ 9:34am 
Heyho. So I've had quite a lot of fun with this mission, but sadly there was an issue.

In the end I had (what felt like) a couple hundred of infantry running around the last objective but it would not be captured. There was an enemy chopper still flying around close by but even after that was shot down I could not complete the mission.

Do you have any idea, what could have caused this? The other objectives and scripts worked very well, I am not running any Mods or DLC and frankly, I am out of productive ideas for someone who really does not know basically anything about modding.
Nacjo_Farmer 28 Apr, 2023 @ 8:34am 
:D
BlackFox  [author] 28 Apr, 2023 @ 8:15am 
Nacjo_Farmer you are not retarded and you are not even first person that asked me about that ammo thing.
So I guess it's a thing that many people not know about Bobcat and I'm in minority that knows and no one informed me about that. xD
Nacjo_Farmer 28 Apr, 2023 @ 8:10am 
Yes, I think this info in briefing will be useful for retarded players like me :D
BlackFox  [author] 28 Apr, 2023 @ 8:02am 
Nacjo_Farmer I really need to add that to the briefing, don't I? XD

I'm kinda surprised how many people don't know that about Bobcat but whatever.
Just gonna add that to the briefing because I see it's needed. :>
Nacjo_Farmer 28 Apr, 2023 @ 7:56am 
Omg, I didn't knew about this! Thanks much!
BlackFox  [author] 28 Apr, 2023 @ 7:55am 
Nacjo_Farmer CRV-6e Bobcat is ammo/fuel/repair truck all in one. :|
Nacjo_Farmer 28 Apr, 2023 @ 7:53am 
Very cool mission but there is not enough ammo to capture all targets. Could you add ammo truck in our start position?
BlackFox  [author] 22 Apr, 2023 @ 11:45am 
Bruh
Kirgiz 22 Apr, 2023 @ 9:43am 
And I realized it doesn't work. It's just clickable information.

The game remains the same. Troops go into battle without orders and die like chickens.
Kirgiz 22 Apr, 2023 @ 9:19am 
BlackFox
Why are you making a fool out of me? Are you the smartest? Of course I know what the hell it is. I don't need your education advice!

You are asked about how you implemented this in the mission and how this mechanic works in the game.:steambored:
Kirgiz 22 Apr, 2023 @ 2:06am 
-Added Order of Battle (ORBAT) to the mission for more immersion.
Please describe what this means. How it works?
fanin 10 Apr, 2023 @ 4:18am 
Def requires a lot of patience and exercise until you manage to do it properly, even then, when I got to Charkia I got one civ, one mf civ, the only civ that I clapped accidentally, and he was on a rooftop while I sent a MLRS on the CSAT-infested forest

I didn't see the point of using mines as those are quite useless, a better way for one would've been to change those for (laser)guided shells instead

A cool mission similar to this one would be going in a 3 vehicle Zamak MRL (you being part of the lead Zamak MRL and have to assist your troops in battle by sending the rockets to the requested positions with the ammount requested (show on map for simpler scripting or smth, idk)
SeelieKnight 8 Apr, 2023 @ 7:31am 
Yup, agreed. Definitely an ARMA issue. For me, ranging each target with the drone rangefinder also works.
BlackFox  [author] 7 Apr, 2023 @ 9:31pm 
SeelieKnight , I also experienced it myself and I would like to point out right away that this is a problem with Arma, not a mission, so that there are no misunderstandings.

For me, I have the impression that it was primarily locking a target by the drone that caused this. Pressing T on an empty field fixed it as far as I remember. :>
SeelieKnight 7 Apr, 2023 @ 5:13pm 
Having a weird problem where if I request fires through the drone, it usually (but not always) gets called on grid 000000, thus missing completely. Any idea what might be going on for me?
BlackFox  [author] 3 Apr, 2023 @ 10:32pm 
Loophole Sorry, I forgot real men don't do that. My bad. XD
Loophole 3 Apr, 2023 @ 10:05pm 
BlackFox " ... as for Bobcat being support vehicle ... it's in the description here on steam. "

What? Read the instructions? What sort of madness is this?? :-)
the_prophet1987 2 Apr, 2023 @ 3:19am 
I didn't knew the darter problem was BI problem.First time it happened to me.Different players have different issues.ArmA 3 has a hugh variety of mechanics but also hugh variety of bugs.That's it's curse!
BlackFox  [author] 2 Apr, 2023 @ 2:39am 
the_prophet1987 You do realise that I'm not a Bohemia Intearactive developer?
Because that's not a problem with mission but with the game. I can't fixed that.

And don't say "No mods loaded" and then immediately "just CBA".
That's also a mod and one with many functions affecting stuff such as event handlers for example.
the_prophet1987 2 Apr, 2023 @ 2:21am 
Finally finished it and i found another issue that you can fix.When i release control of the darter and go back to player no problems.But when they shoot down my darter it stuck in the darter destroyed camera.It doesn't go back to the player.The game is progressing but i can't interact with anything.No mods loaded just CBA.See what you can do when you have the time.
BlackFox  [author] 1 Apr, 2023 @ 6:10am 
Kirgiz . the fact that player has no control over overall battle plan is 100% as intended.
In this mission You are commander of one battery not mechanized division.

I would like to remind you that I did make such type of command in Artemis' Hunters so it's not like I can't do if I choose to or just use build in BI system of high command.
Kirgiz 1 Apr, 2023 @ 5:55am 
An interesting experiment to expand the scope of your branded missions! Thank you go ahead!

However, I think there are some remarks... The player cannot control the plans and actions of his side at all, which leads to inconvenience, sometimes while I reload the allied troops they do some kind of game. Ultimately the gameplay is very much the same - drone - map click - reload - change position...

I think you will find your corporate identity in big missions, but so far it is very doubtful...
Good luck, thanks for your hard work!!!:steamhappy:
BlackFox  [author] 1 Apr, 2023 @ 3:26am 
the_prophet1987 those Infantry in Hurons can be called more than once. It just takes them something like 7 minutes to be available on call again. So their are not one time use item but You can't spam them. :>

Although in my experience that first town you can do nothing at all and friendly AI will overwhelm enemy on their own.

If there are just frendlies in that sector (but they have to be in it) and it's not changing maybe some mods do interact with something they shouldn't?
Those sectors are basic Arma 3 module that I just used. Maybe some mods change in them something for their purposes and that has an effect. :|

Also CSAT will leave only after sector is declared captured.
the_prophet1987 1 Apr, 2023 @ 3:06am 
Yeah there are alot of blues in town infantry and vehicles andf not a single enemy in sight but still we can;t take the town for some reason..and i thought that was the reason beace it happened to me countless times before.But since you say that you scripted the CSAT soldiers to leave the area if the're outnubered maybe there's something else going on.I will try and call a Huron from the Liberty.I was saving it for the other towns but...