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UI_Message1 - 'pop'
UI_Message2 - A - Blip 1 (low pitch) - 4
UI_Message3 - Eddy bad
UI_Alert - A - Swoosh (low pitch)
I tried to get the volumes about the same.
test2 alert sound is really holding up well under default policy setting. so far, i am 0% annoyed. :)
UI_Message1 - 'something happened'
UI_Message2 - I've only heard this from espionage-related notifications.
UI_Message3 - combat notification
UI_Alert - colony events
quick initial feedback: test 2 normal event sound, is perfect. don't look any farther, we have a winner. it could be softer by about 10%. to test, zoom in on a busy starport, ships coming and going, machinery humming. wait for sound to trigger. it should be a touch louder than that background noise.
i can't tell about the bad... sounds? they are all mixed too loud and they sound jarring at that volume. do the same above test for the bad sounds too. i honestly think i could be happy with some of that if it was mixed better. as it is it's just going 'dong' or whatever and bugging me because it's too loud. i'll do some better testing in a bit.
Thanks for the different versions! I downloaded them now and will try them in the evening!
A - Sub Bass Stab (low pitch) + A Blip
A - Bass Stab (low pitch)
E - Blip (low pitch)
A - Swoosh (low pitch) (I forgot the UI_Alert for the previous 2, which is used for colony events like a tsunami or sandstorm. I may need to go back and add a sound for those.)
Anyway, please tell me what you think.
Normal volume bubble
C# - Blip (low pitch) - 3
A - Blip 1 (low pitch) - 4
A blip 1 high pitch
C# blip low pitch
G# blip 1 high pitch
I'll put together a couple different ones to compare.
So what's better, just very short sounds?
and C# - Blip (low pitch) or A - Blip 1 (high pitch) for "Regular" notifications
short
not annoying :)
short we can quantify, but the not annoying part... :)
i vote
A blip 1 high pitch
C# blip low pitch
G# blip 1 high pitch
for the event sounds. for bad, i honestly have no idea, i didn't hear anything that grabbed me off the bat but then again i'd have to hear in context eh?
There is a lot I can do, so I don't know what people prefer, high pitch, low pitch, sharp, smooth sounds? I hope that a few of them will suffice!
I just came home, so I did't have time yet, I will compile a bunch of short notes and upload them as soon as I get around to it! Will let you know when I do (can I make sub folders in your google folder?)
first of all, thank you for continuing to work on this. If we can come up with something that works, i will paypal you for your time. it's worth it to me, it's making the whole game 10% better. i so appreciate what you're doing!
the new sounds are better, but still not 'it' in my opinion. i'm convinced we need actual musical notes. what if i get the synth out and upload a couple sounds to soundcloud? i guess NoDMoD could do the same? is that mono or stereo? is it hard to inject new sounds into what you've already done? if not hard, maybe get 2 or 3 versions we could playtest?
something happened louder by 25% (it's inaudible right now)
something bad louder 10%
thank you for anything you can do on this!
i bought DW when it first came out. after playing 20 minutes i stopped and looked for the .wav to change it. if i remember correctly it was some kind of klaxon? some ahoooga sound? OMG it was so bad. so i replaced the wav. now here we are, 2023, and they still don't have that whole soundscape thing down yet.