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Awesome work man thanks! No worries by the way! I will report any other bugs if I happen to run across them :)
Posted an update to fix this, thank you for the report
@DMZ
Go ahead
So in other words these are ONE TIME USE drones as trying to collect them results in the normal ISR AR-2 drone being bagged up instead of the AR-81, for example.
Not for any public use and with full credit to you?
The BLU-87 anti-runway bombs seem to have a never-ending smoke emitter after detonating, I'm not sure if that's firewill though
Cannot replicate this issue, please provide further details if error persists when isolated to this mod. Thanks!
The labels are wrong (my mistake), it is meant to be a 1500 round pylon and 2500 round pylon, not 2x 1500 round pylon variants. This will be fixed in the next update.
The model used for the GAU pylon is a proxy until I can get a new custom model and animations for it, which I have no timeframe for at the moment. The model currently in use is the Orca right pylon 6.5mm minigun, which is originally restricted to use on that particular helicopter and designed to work on the right side only.
I can't flip the orientation of the GAU pylon model depending on where it's located; I'd have to create a new model for left hand side positions, or one without the magazine belt feed altogether.
Thank you for the details! I'll get onto a fix ASAP, I may have to just create the magazines if they din't exist which is a simple job. Thanks again for the detailed report, it makes things much easier my end
Munitions Armoury (This)
Drone Upgrades
The WNZ_MQ15 variants reference Arma3 Bohemia magazine classes that do not exist. Within the Base Arma3 Game there is 240Rnd_40mm_GPR_Tracer_Red_shells that is referenced for the Bluefor Variant that works fine. However the other Variants do not seem to exist which is causing issues for those drone variants.
240Rnd_40mm_GPR_Tracer_Green_shells (CFG does not exist) (Throws errors and no ammo in drone)
240Rnd_40mm_GPR_Tracer_Yellow_shells (CFG does not exist) ( No error but still no ammo in drone)
The Green Shells did end up keeping the mission file when placed in the editor from loading however only throws a model error when dropping it in Zeus.
We did look for an alternative but was unable to find one that was close to the one referenced. Maybe just use the same one for all variants?
Is it just the AAF version that is unable to rearm, or both that and the NATO one? I'll have to test, as it should rearm the same way the base game MIM-145 Defender does.
Use the 'change fire mode' key, I have mine set as 'F', it's a default feature for all artillery but depends on the range and round used etc
You don't need to lock the laser manually, just fire the APFSGR round as close to the target as possible and it will automatically lock on to the laser as it falls onto the target
It's not a representation of any real-life munition, just something I came up with for Arma
The handheld laser designator does work, but the damage model is... Arma being Arma.
It can cook off a Merkava in one hit, but a HEMTT will survive multiple hits unless you find the sweet spot.
You may need a second person - one to laser the target, and one to fire the mortar. You want the target marked before you fire.
Can I ask what vehicles you're trying to target with the mortar?
I've been trying using the infantry target designator, do i need a second person for that to work?