Garry's Mod

Garry's Mod

[ARC9] Gunsmith Reloaded: Appearance Expansion - Part 1
28 Comments
WesleyPlaysGames 21 Nov, 2024 @ 7:54am 
No skins for SCAR-17?
bauble balls ☃️⭐ 24 Aug, 2024 @ 10:27am 
stock scopes dont work
matymach21 10 Jul, 2024 @ 8:49am 
OFC OFC ITS A GIG LIKE THE OG LMFAO
OWL 20 Feb, 2024 @ 6:00am 
Thank you.
Moka  [author] 20 Feb, 2024 @ 5:52am 
@OWL
The first problem should now be fixed. An update was pushed right this second to fix it.
The second comment is hidden but I have a hunch what it says. The actual weapon behaviour is handled by Gunsmith Reloaded, not this appearance pack. This pack only adds skins to the weapons from that pack and nothing else.
OWL 20 Feb, 2024 @ 4:15am 
And most of the time, the model has a slightly unstable shooting stance.
There are instances where a firearm may be slightly larger in proportion to its real-world size, or the stock may be too close to the shoulder, for example, to be visually realistic.

However, this is considered acceptable within the context of the game.
I hope you can resolve this.
OWL 20 Feb, 2024 @ 4:12am 
[[ARC9] Gunsmith Reloaded Appearance Expansion - Part 1] lua/arc9/common/attachments_bulk/csgo_arc9_skins_template.lua:21: attempt to concatenate global 'name' (a nil value)
1. unknown - lua/arc9/common/attachments_bulk/csgo_arc9_skins_template.lua:21
2. include - [C]:-1
3. loadAtts - lua/arc9/shared/sh_atts.lua:123
4. unknown - lua/arc9/shared/sh_atts.lua:265
5. include - [C]:-1
6. unknown - lua/autorun/sh_arc9_autorun.lua:15
OWL 20 Feb, 2024 @ 4:12am 
Gameplay is completely unaffected, but the system is reporting the following error code.


[[ARC9] Gunsmith Reloaded Appearance Expansion - Part 1] lua/arc9/common/attachments_bulk/csgo_arc9_skins_template.lua:21: attempt to concatenate global 'name' (a nil value)
1. unknown - lua/arc9/common/attachments_bulk/csgo_arc9_skins_template.lua:21
2. include - [C]:-1
3. loadAtts - lua/arc9/shared/sh_atts.lua:123
4. unknown - lua/arc9/shared/sh_atts.lua:265
5. include - [C]:-1
6. unknown - lua/autorun/sh_arc9_autorun.lua:15
German Tax Evader 31 Jan, 2024 @ 12:16am 
metal pipe.mp3
DoomQuake95 6 Jan, 2024 @ 5:37am 
nice! I got so tired of skins messing up my other non-ARC9 guns (so it was tricky to remedy that manually), and now that they are submaterials this shouldn't be a problem anymore! :D
r00t b33r 20 Dec, 2023 @ 1:57pm 
Thank you soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much for these they're amazing!! put a skin on every one i could!!!!!
Your average Enclave soldier 13 Dec, 2023 @ 4:19pm 
Hey, will this addon series be continued? There's plenty of skins left to add.
Also, some of the skins have weird "clipping" with the own gun, by black glitches showing over the paint at high rare moments.
Apart from that, cool mod though, love it
Moka  [author] 17 Sep, 2023 @ 11:08am 
@COSTENU
As already explained on August 5th - changing the material of the weapon handles only the weapon and nothing else. As the scopes are attachments, they do not get altered alongside as they are separate models.

As this is an ARC9 base issue, I cannot do any more than what this addon already does.
COSTENU 17 Sep, 2023 @ 10:25am 
We want the scope to have skins as well.
Mo Gigmal 15 Aug, 2023 @ 4:13pm 
my bones went squishy because of this addon
bgalvey 14 Aug, 2023 @ 8:58pm 
my liver didnt work
Moka  [author] 11 Aug, 2023 @ 10:38am 
@ABOBUS™
Exactly WHAT didn't work?
ABOBUS™ 11 Aug, 2023 @ 9:07am 
didnt work :(
DoomQuake95 6 Aug, 2023 @ 4:27am 
Good to know! That was exactly my issue.
Moka  [author] 5 Aug, 2023 @ 4:55am 
@Wide Claude
Simple. ARC9 changes the material of the view and world model and nothing else. It does not change the appearance of actual attachments. This is a restriction of the base that I would like addressed, but it has not been a priority.

TL;DR: ARC9 base issue.
Tury 20 May, 2023 @ 8:40pm 
Part 3 i beg you
Kuba 13 May, 2023 @ 4:40am 
@Moka alright thank you
Largest Man on Campus 12 May, 2023 @ 12:28pm 
arc9 is my favorite weapon base
Moka  [author] 12 May, 2023 @ 11:08am 
@Retro
Part 2 is required for the skins to work at all. It also contains a bunch of the skins as I had to split them up in order to work as Workshop addons.
Kuba 12 May, 2023 @ 9:56am 
quick question is part 2 optional or will i have errors if i dont download it too
Lexeychik 10 May, 2023 @ 4:40am 
thanks
Moka  [author] 10 May, 2023 @ 4:20am 
@Lexeychik
1) You use GMod's built-in language select. On the pause menu, on the bottom right there is a flag to indicate what language you're currently on. Click it and click on a flag to change the language.
2) On ARC9, in the customization menu, click on the gear icon (settings), then scroll down to "Developer" and click "Reload Language".
Lexeychik 10 May, 2023 @ 3:59am 
how do I change the language:missing: