Space Engineers

Space Engineers

Projector Cross Section
20 Comments
Deadeye5586 21 Jun @ 9:02am 
Could a filter feature be added to show only specific blocks like conveyors, production blocks, cargo, heavy/ light armor only, etc. This would help immensely with troubleshooting internals and building ships in stages.
Zerattel 1 Jun @ 12:28pm 
Rextron, i have a same problem.
Rextron 15 Nov, 2024 @ 8:23pm 
I have been having an issue of blocks that are connected to the ones I'm welding getting projected when they aren't on the same layer as the those blocks. It's really annoying when I'm welding 1 layer but have to stop and grind the blocks of the next layer. I don't recall this happening the last time I used the mod. Is this a bug with the mod? And/or is there something I can do to fix it? Cause this mod is amazing and it makes welding SO much simpler if you aren't welding with a welder wall.
K.Hunter 6 Oct, 2024 @ 6:48am 
Does it also work with console blocks?
Alexis(Mssun21) 2 Jul, 2024 @ 12:30pm 
Love the mod still wish it would not weld up Layer 2 unless i show it
WildLynx 28 Oct, 2023 @ 11:37am 
Seriously useful mod. KEEN! Add this into vanilla game!
Fluffy The Destroyer 27 Oct, 2023 @ 6:17pm 
a solution to my problem (if possible of course) is if the first block at level 1 for example is not complete at 100%, you can't start level 2. this could prevent the welding of the level 2 and so on. this would fix it. But I just wonder if its even possible to do though
Tony 24 Sep, 2023 @ 9:34am 
Hey StarCpt!

Quick question/suggestion for you...

In this mod, could you add an option to "Show Functional Blocks Only"?

It is fairly easy to identify a functional block, since all non-functional blocks identify themselves as "MyObjectBuilder_CubeBlock". I just don't know if you have access to that particular property at the point in your code where you would have to make that determination.

I'd try to modify the code myself and send it to you, but I don't have a VS environment set up to do SE development. Know of any good guides to set that up? Maybe we could get some collab going :)
Fluffy The Destroyer 15 Sep, 2023 @ 8:44pm 
ok I'm currently using this right now. its good but ...it has a major flaw. I use 1 layer stating at 0 and when I'm welding, the blocks on layer 2 will pop for a fraction of a second. this is enough to start the structure or block.

if that issue would be fixed, I would give it a 5 star.
Gate 13 Sep, 2023 @ 1:18pm 
Is this a view-only mod, or does it actually limit what will be built to what is visible too?
Deranged Quark 12 Sep, 2023 @ 6:18pm 
he is a psychic, i was planning to that. . not making mod. but cutting my ship in half lol
Zellnagi 11 Sep, 2023 @ 7:00am 
This is great, been having a hard time with revising old builds, even the ones before the texture/model changes and DLC.
Potato 11 Sep, 2023 @ 5:12am 
Great mod man! Is there any way you can add an option to NOT build the invisible parts? So build the projection as it is visible?
daveed1 10 Sep, 2023 @ 3:04pm 
I just found this through the Keen community spotlight. It looks promising.
Scientwist 10 Sep, 2023 @ 1:13pm 
This will be great for huge builds where a block might have been missed, but now that block is buried under X amount of others that, reasonably, would be a huge mess to hunt down to replace or add (if missed). Such as giant ships with hella thick hulls and builders are unable to reach.
FResetFrisk 10 Sep, 2023 @ 1:09pm 
MOTHERFUCKING GENIUS. PRAISE THE LORD AND THIS GUY FOR MAKING THIS MOD
Fuchs Tairn 10 Sep, 2023 @ 12:36pm 
You goddamn genius ive waited so long for this mod, thank you very much. But if i might ask would it be possible to make it into a plugin for client side use
Zuribachi 24 Aug, 2023 @ 4:42am 
I've been waiting for so long for Keen to come up with this, thank you!
Lunatricky 23 Aug, 2023 @ 5:40am 
This so cool! Great job!
Cobra Commander 21 Aug, 2023 @ 1:20pm 
It would be cool to be able to select by layer, what you wanna print, in case you wanna modify a ship without having to go back out and edit it.