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- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Pardon my language, but we can do fuck all with 'I have this error' comments. The mods aren't just 5 lines of code, they're gargantuan and any information that helps us narrow down the issue is worth more than a million steam comments.
Sad cause the mod is really fun :(
I find this pretty odd considering the Empire designates my colony as a terrorist organization.
Guess she needed someone to do her dirty work.
Is a fantastic bug
Probably divine storm should not happen if the empire has been defeated :(
That is not good, hopefully the non existant empire doesn't glass my base.
You aren't permanently locked out of making peace with the Empire. Progressing the deserter questline will result in (2, from memory) offers from the Empire to make peace so you'll stop killing nobles.
However even if you couldn't...what did you expect? Why should the Empire care about making peace with what is generally some backwater mudhole that has maybe 15 people living there?
So I placed down an autocannon ammo box next to my Palintone (as it needs 20x102mm NATO), but then realized that with ammo-requirement off in Combat Extended, this wasn't necessary.
I then tried to remove the box, but then it throws a System.NullReferenceException...
So I turned on ammo for Combat Extended, and the same issue persisted.