Caves of Qud

Caves of Qud

Choose Your Fighter
141 Comments
Sokkxx 19 Jul @ 5:20pm 
How do we upload our own tile/sprite to this to use? I have been trying to upload a custom one but have no idea how lol.
Rui4 11 Jul @ 6:12am 
I enabled the mod in the mod section menu but the tile selection menu doesnt appear still. Any guesses?
Mc_Dyno 9 Jun @ 9:56am 
Whenever I use the command it activates some random mopango questline and the character tile option does not appear in the character creation screen. What do?
DREAD EVA 4 Jun @ 6:33pm 
getting an issue when i boot qud where CYF fails to initialize. retrying it says it's successful, but then the game prompts a restart since my mod configuration changed, and once it restarts, it fails again. if i refuse the restart, then the mod just doesn't work.
=== Choose Your Fighter 1.1.1 Errors ===
<...>/steamapps/workshop/content/333640/3032410975/Scripts/PlayerModel.cs(87,28): error CS0246: The type or namespace name 'TileMenuIcon' could not be found (are you missing a using directive or an assembly reference?)
== Warnings ==
None
== Qud Version ==
Marketing Version: 1.0.4
Marketing Postfix:
Core Version: 2.0.210.20

i pruned my list of active mods but i can include it if you need. love the mod tremendously btw!
Indigo Cactus 26 May @ 10:46am 
Nevermind, my bad. I believe it's an issue with Rogue Robots of Qud - Genotype Patches. I'm unsure of how I tested it such that it seemed to be CYF's fault.
kernelmethod  [author] 24 May @ 11:10am 
Can you share your Player.log with me? You can either send it to me on Discord or post the snippet with the error here. Haven’t heard of this issue before unfortunately

https://wiki.cavesofqud.com/wiki/File_locations
Indigo Cactus 24 May @ 7:18am 
So, very weird issue. This mod makes me unable to make new characters. I don't get an error log, or I'd post it. I just can't get past the initial screen where you can choose either a preset or a custom character unless I choose preset.
crowcore 20 May @ 12:22pm 
tysm!!!! my friend is very happy, currently its trying on all the different bird tiles 😁
kernelmethod  [author] 19 May @ 12:45pm 
Glad you like it! I’m a bit hesitant to put it on NexusMods because it isn’t that heavily used in the community currently and I can’t commit to updating it regularly. But it is possible to install the mod locally by downloading the code from here: https://gitlab.com/kernelmethod/qudmods/-/tree/main/ChooseYourFighter

With the code downloaded you can install it without Steam by following the instructions here: https://wiki.cavesofqud.com/wiki/Modding:Installing_a_mod

I’ll add some updated instructions on how to install the mod to my repository in the next few days, I need to make some documentation changes anyways.
crowcore 18 May @ 11:14am 
Awesome mod, tysm for making this! i have a question. my friend would like to use your mod too, but bought the game on gog and so can't access steam mods. Would you be willing to upload your mod to nexusmods or some other website?
Quickpawmaud 24 Apr @ 1:58pm 
I discovered the issue. The game doesn't enable it by default like other mods you have to authorize it or something.
kernelmethod  [author] 24 Apr @ 11:59am 
do you have mods enabled in your options menu?
Quickpawmaud 21 Apr @ 9:24am 
It did not show up in character creation and when using the wish it just gave me a quest.
Kawan 29 Mar @ 7:11pm 
Should add Color choices!! Also good you made it expandable friendly. good works.
kernelmethod  [author] 7 Jan @ 2:18pm 
You can use it in character creation in the “customize character” window. Select the “tile” option.

If you want to use it in a game that’s already started, you either need to talk to a gutsmonger or use a wish.
Veronica 7 Jan @ 10:19am 
I dont understand how to use it after a game started at all.What do I need to click,go etc ?
Kaelib 7 Jan @ 8:14am 
Yah, I have got it with other mods as well, only on game exit, so prob not a big deal
kernelmethod  [author] 5 Jan @ 10:22pm 
The crash itself is more or less benign as far as I can tell, although the previous report about the game crashing during world generation is cause for concern. If anybody else encounters a crash at any point other than exiting the game please let me know.
kernelmethod  [author] 5 Jan @ 10:18pm 
I've traced this down to an issue in the base game (I suspect in Unity itself although I'm not really in a position to make that determination). I've sent a bug report to the devs about it:

https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/13473/game-consistently-crashes-with-minimal

From my investigations and discussions with other mod devs I suspect that most Harmony mods (i.e. mods that have a "HARMONY PATCHES" tag in the mod management window) will cause these kinds of crashes on Windows.
Kaelib 4 Jan @ 10:29pm 
Also getting a crash to desktop on game exit, tried to fix it with verifying etc, same steps as others in the comments, nothing works. Disabling for now.
kernelmethod  [author] 26 Dec, 2024 @ 9:16pm 
@Cromagus Glad you like it! I’m not sure why it would disable other expansions though. Maybe ping me with the code from your mod in the Caves of Qud discord and I can take a look!
Peyote 23 Dec, 2024 @ 10:36pm 
Thanks for making this, I love looking the part in games and this has been instrumental in achieving such.

I also made a small expansion of my own but I noticed it disables all the other expansions from the workshop (save Genecrossed for some reason). Any advice?
kernelmethod  [author] 18 Dec, 2024 @ 9:40pm 
yeah I think I’d need your full Player.log, that’s a really bizarre error to be running into. Seems more likely to be an issue with the base game but I can take a look
Spybot 18 Dec, 2024 @ 9:10pm 
before yesterdays update I got
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 02D90889)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 02D90889)
0x02D90889 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: FFFFFFF3)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: FFFFFFF3)
if that helps at all, I can send you the full log on discord if it would be more helpful.
3lvas 17 Dec, 2024 @ 9:45am 
ok, for now i dont use CYF that much anyways cuz its an optional mod for me and not an essential, but if i ever try it agein and the error still happens by then, i will be sure to toss you the player log thingy :)
kernelmethod  [author] 17 Dec, 2024 @ 9:09am 
It’s alright, if you see a “fatal save error” pop up again it’ll definitely be helpful to see it.

As for the best place to send it to me, probably the best options are (in order of most to least practical)

* send it to me @kernelmethod on Discord. You can also post it in the #modding channel of the main Discord or the #caves-of-qud channel of the Kitfox Discord and tag me.
* create a GitLab account and create a new issue in the repository for the mod, upload the log there: https://gitlab.com/kernelmethod/qudmods/-/issues
* (less practical) when the error occurs, open up your Player.log file in Notepad / the application of your choice, find the error at the bottom of the file (and the stack trace), and copy + paste the error here on Steam.
3lvas 17 Dec, 2024 @ 9:00am 
i played a character afterwards so i dont know if the player log will be of any use, and if still, then where to send it to you ?
kernelmethod  [author] 17 Dec, 2024 @ 6:53am 
I need the full error from your Player.log if you want me to take a look. I can say that the structure of this mod makes it quite unlikely to cause save serialization errors so I’d lean towards this being more likely a bug in the base game (but also I made some pretty major changes to how the mod works in last night’s update, so something could have been messed up).
3lvas 17 Dec, 2024 @ 12:47am 
mod causes "fatal exception while trying to save the game", ruled it out as exclusive (disabled the mod, restarted the game, tried agein)
kernelmethod  [author] 16 Dec, 2024 @ 10:24pm 
CYF update to v1.1.

I've made a slight UI change (one I meant to make for a long time but didn't have the time to research how to do). The tile selection prompt will now appear in the "character customization" window , i.e. next to where you would usually pick out your name (and pet / gender / pronoun set if you have those enabled).
Scar 11 Dec, 2024 @ 5:44pm 
Strange, crashed once and and then after verifiying game files and manually hitting reload (r) in the mods menu it worked (new save).
kernelmethod  [author] 10 Dec, 2024 @ 9:46pm 
hmm, how strange. at least it’s crashing on exit rather than during actual gameplay but that’s still indicative of some kind of bug.

Yeah, if you could send the log to me that’d be great! It’ll vary depending on your operating system — check the “player log” location for your OS listed here: https://wiki.cavesofqud.com/wiki/File_locations
Marie Yakumo 10 Dec, 2024 @ 9:39pm 
I did so, and did some more testing on my side - the results are mostly the same, though I feel like I have a couple new pieces of information:
- the game did not crash on exit until I activated CYF *AND* then used the tile select thing in a new character creation.
- once I used the tile selection on a character, even after restarting, loading the save, and just quitting without doing anything else, it also crashed

If you need me to, I'll contact you over Discord and send you the player.log, where is it located?
kernelmethod  [author] 10 Dec, 2024 @ 1:10pm 
Could you try unsubscribing from the mod, stopping the game (if it’s running), resubscribing, and then restarting the game? Unfortunately I haven’t been able to reproduce these bugs on my end.

If that still fails then probably the next best option would be to send me your Player.log on Discord so that I can take a closer look
Marie Yakumo 9 Dec, 2024 @ 11:01pm 
I can confirm that the game crashes upon exit with me too, even after verifying files. The mod version is 1.0.3, and it crashes regardless of whether I use expansions or not, but only seems to crash on exit after having used the "Mods" option in the menu, or starting a new save. I haven't yet tried it on my actual save to avoid any corruption.
It only happens on exit so I'm not sure if the crash even affects anything, but still. Hope the information helps!
kernelmethod  [author] 8 Dec, 2024 @ 11:24pm 
What version of the mod is listed in your mod manager window? Where does the crash occur?
a three-colored carp 8 Dec, 2024 @ 4:46pm 
Causes a crash for me as well. Verified the game files but still causes the game to crash
RozetaMeteor 7 Dec, 2024 @ 9:33am 
Just did that, Seems to be working fine now, no idea why throught but if you save and reload mods in the menu and try create the character it breaks otherwise if just boot the game and don't mess there it work just fine, sorry for disturbing and thanks for the suport.
kernelmethod  [author] 7 Dec, 2024 @ 9:16am 
@RozetaMeteor can you "verify integrity of game files" to ensure you have the latest version of the mod? It should be version 1.0.1 in your mods menu. I can't reproduce the crash you're talking about so my first assumption would be that you're still on the older version of the mod.
RozetaMeteor 7 Dec, 2024 @ 9:02am 
Just a heads up about the crash, it seems working fine when changing truekin tiles but for mutants is a instant crash.
cortok 7 Dec, 2024 @ 8:33am 
Seems to be working now! Thanks for the mod :D
RozetaMeteor 7 Dec, 2024 @ 8:22am 
Still crashing for me at the moment i pick a curstom tile
kernelmethod  [author] 7 Dec, 2024 @ 7:50am 
Just fixed, sorry about that.
cortok 7 Dec, 2024 @ 7:23am 
Crashing on new game. Was working fine earlier today :s
Sonny 7 Dec, 2024 @ 4:12am 
Crashes when starting a new game, with no error message.
kernelmethod  [author] 7 Dec, 2024 @ 12:51am 
Glad y'all are liking it!

I've pushed a fix for a few minor bugs so that all tiles in the tile selection menu point to the right (as they appear when playing with them in-game). If you see any more issues with tile orientation, please let me know!

I've confirmed that the game now standardizes tiles so that they all face to the left. If you're the author of an expansion, you'll need to make sure that your tiles are correctly oriented. I know that Mephril and a few others have made that fix already. :)
Hi_Voltg3 6 Dec, 2024 @ 12:31pm 
What's odd is that when I play on desktop my character faces one way and when I load the save on the Deck, it faces the opposite way haha.
RozetaMeteor 6 Dec, 2024 @ 7:46am 
Just a heads up, sprites of the base game will be facing the oposite direction as well, anyways thanks for fixing the mod, i don't think i can play qud without this mod anymore it's just so much more imersion.
Jac 6 Dec, 2024 @ 7:25am 
@kernelmethod A necessary part of any Qud playthrough and I'm excited to devour 1.0 with it. Thank you kernelmethod!
Shadow Wizard Money Gang Member 5 Dec, 2024 @ 6:57pm 
@kernelmethod thank you so much!!