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=== Choose Your Fighter 1.1.1 Errors ===
<...>/steamapps/workshop/content/333640/3032410975/Scripts/PlayerModel.cs(87,28): error CS0246: The type or namespace name 'TileMenuIcon' could not be found (are you missing a using directive or an assembly reference?)
== Warnings ==
None
== Qud Version ==
Marketing Version: 1.0.4
Marketing Postfix:
Core Version: 2.0.210.20
i pruned my list of active mods but i can include it if you need. love the mod tremendously btw!
https://wiki.cavesofqud.com/wiki/File_locations
With the code downloaded you can install it without Steam by following the instructions here: https://wiki.cavesofqud.com/wiki/Modding:Installing_a_mod
I’ll add some updated instructions on how to install the mod to my repository in the next few days, I need to make some documentation changes anyways.
If you want to use it in a game that’s already started, you either need to talk to a gutsmonger or use a wish.
https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/13473/game-consistently-crashes-with-minimal
From my investigations and discussions with other mod devs I suspect that most Harmony mods (i.e. mods that have a "HARMONY PATCHES" tag in the mod management window) will cause these kinds of crashes on Windows.
I also made a small expansion of my own but I noticed it disables all the other expansions from the workshop (save Genecrossed for some reason). Any advice?
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 02D90889)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 02D90889)
0x02D90889 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: FFFFFFF3)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: FFFFFFF3)
if that helps at all, I can send you the full log on discord if it would be more helpful.
As for the best place to send it to me, probably the best options are (in order of most to least practical)
* send it to me @kernelmethod on Discord. You can also post it in the #modding channel of the main Discord or the #caves-of-qud channel of the Kitfox Discord and tag me.
* create a GitLab account and create a new issue in the repository for the mod, upload the log there: https://gitlab.com/kernelmethod/qudmods/-/issues
* (less practical) when the error occurs, open up your Player.log file in Notepad / the application of your choice, find the error at the bottom of the file (and the stack trace), and copy + paste the error here on Steam.
I've made a slight UI change (one I meant to make for a long time but didn't have the time to research how to do). The tile selection prompt will now appear in the "character customization" window , i.e. next to where you would usually pick out your name (and pet / gender / pronoun set if you have those enabled).
Yeah, if you could send the log to me that’d be great! It’ll vary depending on your operating system — check the “player log” location for your OS listed here: https://wiki.cavesofqud.com/wiki/File_locations
- the game did not crash on exit until I activated CYF *AND* then used the tile select thing in a new character creation.
- once I used the tile selection on a character, even after restarting, loading the save, and just quitting without doing anything else, it also crashed
If you need me to, I'll contact you over Discord and send you the player.log, where is it located?
If that still fails then probably the next best option would be to send me your Player.log on Discord so that I can take a closer look
It only happens on exit so I'm not sure if the crash even affects anything, but still. Hope the information helps!
I've pushed a fix for a few minor bugs so that all tiles in the tile selection menu point to the right (as they appear when playing with them in-game). If you see any more issues with tile orientation, please let me know!
I've confirmed that the game now standardizes tiles so that they all face to the left. If you're the author of an expansion, you'll need to make sure that your tiles are correctly oriented. I know that Mephril and a few others have made that fix already. :)