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We are also adding a asthetic VSCRIPT implementation suprise and others goodies to improve the look of out of bounds and immersion.
Church is also received a suprise developer to make entire new explosion effect!
If you are not gonna provide feedback please don't comment.
Either way, saying it's a overwatch map is kinda positive because it means it's well detailed lol.
VALOR Received his full song! Please go give it a check in our partner channel!
https://youtu.be/UZ2Sl3OuHkY
Came to say to you all that we gonna be making a full length music of "Saudades de Mouraria" for the map and for spotify. In partnership with our music studio. (Exacly the one you heard in the trailer, and yes we are doing with the rock style of TF2 to feel more immersive!)
Without this amazing community and you all this map release wouldn`t be possible! All i can say is thank you! This map was a huge challenge and we gonna keep working on this!
We are doing some optimizaztion work and changing some locations to improve the city feeling of the map.
Before moving out for the next map
LED Made a video reviewing the entire MAP so you can analysis further go give it a check!
LINK:
https://youtu.be/m6MwT1uEtHA
Only thing with this map that I think should be somewhat modified is give both teams a separate wire colored to their team that trails to also team colored explosives that are literally stacked on top of one another. This would lend itself to the classic TF2 humor, where clearly both teams had been present to stack their stuff in there, but are still continuing to fight over it anyway despite all explosives going off technically being both teams' goal. Other than this, which is really more of a suggestion rather than something that NEEDS changing, phenomenal work and I hope this ends up being added as a non-smissmas smissmas update map for year round rotation.
PORTUGAL CARALHO!!!
There are definitely details I can see that are really neat, such as: the fuse and the bomb into the chapel, the highlight around the cap, and definitely the music and fauna!
Gameplay wise, it actually looks pretty good! Despite finding a few nasty sight-lines that a Sniper could abuse, it's cancelled out by the pathways next to each of said sight-lines. Though, I only explored this map by myself, so obviously a casual 12v12 environment would be able to give further insight. But with all that said, good map!