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There's been some offensive items added to TF2 in terms of paint regions (god knows we'll never hear the end about the Water Waders), but 9 times out of 10, workshoppers do strive to make large paint regions on torso items inoffensive, like being an undershirt that can only be seen from the front while still retaining team colouring on the rest of the model that can be seen from all other angles.
Also, another note that this item can take is its paint region: The airdog did it better by painting the stripe, and not the rest of the helmet. That, or you can make two styles, with one being the details on the goggles and the other being the stripe. The only other fix I can think of is going through the process of layering the paint region so that the saturation and brightness of the paints aren't obnoxious.
There's been a tonne of overlap for options in this game over the years and some people like to go with different visual styles over others. Why should Scout miss out on a sweet moped helmet with goggles, just because he has a similar-looking helmet of a completely different aesthetic?