Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
“She needs a nerf”
She needs a goddamn remake that I ain’t had time to work on is what she needs…
.
Killer's Leap is generally pretty hard to punish despite the lack of options it has.
As for closure, if you're struggling with closing distance it sounds like you're not abusing "feign" enough to get the decoy in without putting yourself at too much risk.
Same here. I've removed every other mod aside from this and character loader, still won't load. Kind of at a loss.
Who's The Elementalist? You mean Metatherm?
@ThePhroge13
It's intentional, she's meant to have poor combo game/damage output but string neutral game (though if you're good with your decoy, you can get some pretty savage combos going.)
She'll be getting some new changes/adjustments to make her even more of an oppressive snowball. Bleed's also getting some changes as well, namely getting shorter duration but multiple stacks per hit + bleed on softblock. However, the point of bleed isn't entirely damage, it's meter and other features as well, such as increasing the blockstun of her Carnivore move or enabling armor on some of her attacks.
@ghost really? weird. When I’ve done testing, and from what I’ve seen, just DIing down/out tends to scuff it to maybe one or two dive bombs and only landing the landing shockwave.
And well, the whole point is to set up for long term damage and then return to neutral to cash in on it. Surprised that you can get much of a combo going with her non-enhanced moves at all quite frankly, and I’ve found much better success playing “carnivore tennis” with my decoy than getting any sort of worthwhile string from the basic attacks, save for just landing chomp or low bite just to get into killer stance for enhanced moves. I’ll look more into it when I get home
And yeah there are plans for better airgame, as well as adjusting her move kit to be further averaged but made much stronger when “stalking” to further incentivize it.
Surprised dive bomb’s an infinite though given you can DI out of it or AV pretty decently
also only got to try in singleplayer rn but this is really fun so far despite only being a beta :o
best of luck finishing its!!