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Like do the spell circles do actions on their own? or are all the spells hardcoded? because if I could make my own spells apart from the ones listed that'd be rad
Mock teleport:
regardless, 1. You want to go into a singleplayer battle with the spellcaster dude.
2. Write MockTeleportation 2 Not sure why the dev wrote it like that since you have to do 2 before 1 in my experience.
But stil you have to write a triplecast spell where you write:
(Top) Space | (middle) Weight > Converge > Movement | (bottom) AOA
Those are 3 circles in the same place. It's very intriguing stuff.
(Top) No target | (Middle) Disperse | (Bottom) Single Target
[Note: Unsure if you can cast 'MT1' on top of your tri-cast, I'd place it elsewhere to be doubly safe.]
4. You've now set up your spell, you should now see a new action on the move-board at the bottom, It looks like a question mark called "Kaihi-o - SingularCast" With the press of that button it'll bring you to your visible circle at breakneck speeds.
Too lazy to figure out the second spell, i gotta figure the easier ones out first.
plz help I'm just coming back to yomi n I used to love this guy
you then cast spatial burst 2 on a place and shoot the projectile from 1 into that to create a nuke
MockTeleportation 1
SpatialBurst 1
SpatialBurst2
and DancingBlaze
do?
its the irregular at magic high school isnt it
also got a bug in single player with windblade where every so often when I click another option the windblade spell will spawn another projectile. So I can just keep changing the prediction and force it to spawn windblades
Otherwise awesome