Europa Universalis IV

Europa Universalis IV

Flogi's Random New World Adjustments
117 Comments
Paradux 2 hours ago 
My main issue with vanilla RNW is that they are severely lacking in province count. Does this mod make them at least similar in count to the Americas or are does the "30% lacking in an area" mean they have way less provinces?
Altrivotzck 14 Jul @ 7:45pm 
I formed the Obsidian Empire and it bugged out like crazy.
Not only did it set all ideas, mana, and other stuff to 0, it also left a couple of my former nation's provinces alive, didn't delete their armies, moved the new capital to a province next to the original one, gave me 100 armies in that capital and 100 1-ship fleets at a random port (which set my economy to a monthly -850 ducats), and then it immediately crashed the game as soon as I unpaused for half a second, as I was about to reconquer my original capital.
No other mods besides Stellairs Font, Additional Alerts, and Colored Mapmodes were on.
kirksanderson7 5 Jul @ 10:53am 
Got it, thanks!
The Street Urchin 5 Jul @ 8:30am 
@kirksanderson7 you need to press the random new world button to get the map to generate, and it will be random each time. If you want to see the result make sure to uncheck "terra incognito in lobby" under your game options which should be accessible from the same screen.
kirksanderson7 5 Jul @ 8:13am 
Super dumb question, but I'm a total rookie with using mods. Do I still hit 'random new world' at the start screen? Or is just having the mod in my playset enough? (Also, I'm using the RNW Middle Earth mod as well).
flogi  [author] 20 Jun @ 2:39am 
@Happy: Sure.
Happy 19 Jun @ 2:45pm 
does this mod work with the newest version of the game?
flogi  [author] 16 Jun @ 2:11am 
@Uroboros: Its also uploaded on PDX mod store.
Uroboros 15 Jun @ 9:11am 
Incredible mod! Is there the possibility of a direct download outside the workshop?
Gaylad 22 May @ 9:12am 
I am not. Not even a font mod or anything.

Though I am using Xorme AI and Responsible blobbing, the crashes seem to be unrelated and both of these mods are light and seem to work as intended.
flogi  [author] 22 May @ 2:43am 
If you have crashes when opening menus you are using some interface mods together that dont go together. This mod does not change anything about that kind of stuff. Occasional crashes when generating can happen.
Gaylad 21 May @ 11:09pm 
I should mention that I am using the FULLY random new world submod as well.
Also, I'd like to point out that some nations start off with diplomatic relations with other nations from across the map, including vassalage and independence guarantors,
Gaylad 21 May @ 11:05pm 
Very cool mod, although for me it is unplayable due to the constant crashing- both when generating worlds and when opening menus when playing.
flogi  [author] 4 May @ 10:49am 
I dont know about that Shogunate, so probably not.
TurtleShroom 3 May @ 12:43pm 
Does this Mod add that goofy Fantasy Shogunate in the New World, too? That Mod was wild back in the day.
flogi  [author] 24 Apr @ 5:27am 
If Ante Bellum uses the vanilla map it should work. If not adjusting it to a new map is quite difficult and can be impossible depending on their design.
Sputnik 24 Apr @ 5:18am 
Any chance this mod would be upgraded to work with Ante Bellum?
flogi  [author] 4 Jan @ 9:23am 
Editing trade routes in a save can be very dangerous for future crashes. Would not advise doing that. It should in theory be possible to edit it if done correctly, but who knows what it may cause in the end. Trade nodes are quite crashy in general.
Tartarus 3 Jan @ 7:27am 
Do you know if there's a way to edit a generated world's trade nodes?
Editing the save file seems to remove the connections after 1 month.
I tried manually adding a new tradenodes.txt file but that didn't work either.
flogi  [author] 30 Dec, 2024 @ 10:34am 
I dont know, you'll have to see for yourself.
NoamLovesCats 30 Dec, 2024 @ 7:48am 
Is this working with "Custom nation mission trees"?
This mod just changes the custom nation score and gives them a focus tree based on the culture.
flogi  [author] 20 Dec, 2024 @ 3:06am 
Make sure you have the mentioned checksum from down there when only running this mod. That should make sure that you no longer have the corrupted file somehow.
Kirikaze 19 Dec, 2024 @ 5:33pm 
my game is still crashing, i tried 3 times and uninstalled then reinstalled the 2 mods. it might just be because im using a work computer for gaming and it cant run the mod though, im gonna maybe try switching the mod loading order and see if it works
flogi  [author] 19 Dec, 2024 @ 4:21am 
@Crissie: Glad to hear! Hope you have fun with the mod!
Crissie 19 Dec, 2024 @ 2:35am 
@flogi It works now. Thank you for your dedication and hard work.
flogi  [author] 19 Dec, 2024 @ 12:09am 
It was certainly a corrupt file here. Make sure you have the cecksum of 4982 with only this mod active. If you dont have this checksum, make sure the mod updated for your properly. The best way to ensure is is to delete the mod files by hand and then redownload the files.
flogi  [author] 19 Dec, 2024 @ 12:01am 
Posted an update, please try again. Has to be some corrupt file that was uploaded to both mods... Really strange stuff.

@Seathug: For that you need the whole world generation addon.
SeaThug 18 Dec, 2024 @ 7:05pm 
How to randomize the whole world?
Crissie 18 Dec, 2024 @ 6:43pm 
Game crashes on generating RNW, no matter what.
Kirikaze 18 Dec, 2024 @ 2:53pm 
same issue as the guy below me, i assumed maybe it was my custom settings but it wasnt i changed them
Poldkoskovic 17 Dec, 2024 @ 2:52pm 
For me it crashes every single time on generating province map, and I have tried like 10 times.Running it without any other mods.
flogi  [author] 7 Dec, 2024 @ 2:14am 
You can get crashes from time to time. Just try again.
Unit171 6 Dec, 2024 @ 6:57pm 
Mod crashes when generating new world. Tested this as only active mod and still crashes.
Zombie 31 Oct, 2024 @ 10:59am 
im using imperial graphics adjustments for my map mode
flogi  [author] 31 Oct, 2024 @ 10:52am 
Is the version of shattered using the vanilla map? If not its not compatible.
Zombie 31 Oct, 2024 @ 10:40am 
idk it just crashes when ever i use it i always have to disable the mod when i do it
flogi  [author] 27 Oct, 2024 @ 2:50pm 
I dont see why it should not be compatible with Shattered.
Zombie 27 Oct, 2024 @ 12:35pm 
pls make it compatible with doge shattered europa plsss
ChrisK(Germany) 22 Oct, 2024 @ 7:14am 
nvm had the option enabled that hides random worlds look
ChrisK(Germany) 22 Oct, 2024 @ 7:12am 
Is it normal that on the nation screen to choose one that the randomly generated new world isnt visible?
slyr101 29 Aug, 2024 @ 12:16am 
Fantasy new worlds generate with too many Catholics in comparison to Sunni,or Shinto. Makes exploration less interesting would be better with a different bias. Would be nice if maybe it was weighted towards Zoroastrian or Shinto or Shia for a change.
ApocalypSam © 16 May, 2024 @ 12:26am 
You can go into the options on the bottom left before generating and set the probability of fasntasy generations. On low it basically never happens.
𝅳𝅳𝅳𝅳𝅳𝅳𝅳𝅳 2 May, 2024 @ 4:20pm 
the fantasy generation seems way over tuned, like in basegame fantasy generation, sometimes there are christian or muslim nations. with this mod all native nations are always christian or muslim.
Nagazora 2 May, 2024 @ 12:11am 
Yeah but I was looking for the fantasy scenarios, like, the chinese colony, or the lost templars, I guess we cant have it all hahah
flogi  [author] 1 May, 2024 @ 2:24pm 
You can deactivate fantasy Random new World in your game options, then you won't see that fantasy tile and also no christians in the new world.
Nagazora 1 May, 2024 @ 10:37am 
Okay the vertical land stripe might not be because of the mod vanilla is doing it too :steamfacepalm:
Nagazora 1 May, 2024 @ 10:07am 
It makes good continents, but I keep getting *all the time* that vertical stripe that geographically doesn't make any sense
Also, it makes most RNW natives christian or muslim for some reason
Hal 9000 24 Apr, 2024 @ 2:43pm 
Also, some of the comments in the code for the RNW improvements mod's events suggest that a specific event exists for allowing a player to form a high American empire, I might be misinterpreting them tho.
Hal 9000 24 Apr, 2024 @ 2:38pm 
I managed to use commands to make the decision appear in the log, but messed some other stuff up in the process, so I would like to find a way to make it appear naturally. But I definitely know it's possible to take a decision to form a high American empire. Sorry if you're not the right person to ask abt this but the original creators and updaters of the RNW improvements mod(s) do not respond lol.
flogi  [author] 24 Apr, 2024 @ 8:59am 
Was that ever possible for the player? I thought those decisions only worked for AI nations.