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Not only did it set all ideas, mana, and other stuff to 0, it also left a couple of my former nation's provinces alive, didn't delete their armies, moved the new capital to a province next to the original one, gave me 100 armies in that capital and 100 1-ship fleets at a random port (which set my economy to a monthly -850 ducats), and then it immediately crashed the game as soon as I unpaused for half a second, as I was about to reconquer my original capital.
No other mods besides Stellairs Font, Additional Alerts, and Colored Mapmodes were on.
Though I am using Xorme AI and Responsible blobbing, the crashes seem to be unrelated and both of these mods are light and seem to work as intended.
Also, I'd like to point out that some nations start off with diplomatic relations with other nations from across the map, including vassalage and independence guarantors,
Editing the save file seems to remove the connections after 1 month.
I tried manually adding a new tradenodes.txt file but that didn't work either.
This mod just changes the custom nation score and gives them a focus tree based on the culture.
@Seathug: For that you need the whole world generation addon.
Also, it makes most RNW natives christian or muslim for some reason