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I apologize in advance for bad spelling, english is not my first language
Having "original" mods as dependencies is totally fine by me! After all... It's their devs work... not mine!
Really appreciate the help and everything you share with us! Thank you mate!
Generally speaking, how can someone find the exact "addon className" to use? Is it the actual mod name, a .pbo name or a specific class defined in cfgPatches?
Quick note: I use " JCA_arifle_M4A4_AFG_black_F " as a base class (so the only things that I want to "redefine" is the linkedItems class and the magazines[][/i] class and keep everything else as is! Should I use another class or it actually does not matter?
Again @Grave, thank you for everything!
I wanted to create a small faction mod to use it with Warlords game mode (since I do not like Vanilla units) and I wanted to use this mod for their weapons mod. So, I wanted to define some "custom" weapons for the factions only (not a new weapons mod or something) to change the weapons accessories (and only that) for specific faction units. It seems thought that I can not do that for some reason. So I wanted to ask: Is there something in your weapons' configs that prevent the change of attributes (and classes) when another weapon class inherit from them (something like the access attribute) or am I doing something completely wrong?
If someone know, please let me know. I would really appreciate the help.
Generally there are no bugs with your mods in virtual arsenal, however I noticed when I loaded in the Gen 4 weapons and Infantry Arsenal weapons (because I wasn't sure what exactly was the difference between the two in terms of what weapons you would get and what attachments come along with it), I found a bug.
The virtual arsenal shows there are MP5A5's, but their name and photo is blank. I don't have this issue in Virtual Arsenal, can you provide some advice on how to fix this bug?
But aside from that thanks for clarify that the ACOG's default scope is the iron-sight, for context I wasn't sure if the iron-sight being default was intended because the Aegis/Atlas ACOG sight has the scope as default.