Arma 3
W28
304 Comments
FOX 20 Jul @ 11:28am 
Hi, good work!
You think do same for USMC?
Revizor 14 Jul @ 5:13pm 
Can you remove chemical light from the vest?
Brian Hates Games  [author] 13 Jul @ 5:53pm 
yea should be fine
Longshot133 13 Jul @ 4:21pm 
Would it be okay if i made a patch that adds the gloves to NVG Slots? Just making sure before I do cause this mod is amazing.
Revizor 11 Jul @ 2:11am 
Please, can you remove this f*cking chemical light from the vest?
Brian Hates Games  [author] 9 Jul @ 7:24pm 
thanks ^_^
Liam McKendrick 9 Jul @ 6:14pm 
Great mod!
If anyone was looking for an aceax patch I made one: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3521531791
Lockheed 17 Jun @ 6:45am 
Is there planes in implement some ACS (Army Combat Shirts)? And also the new iterations of the Army Combat Pants?

Outstanding mod btw
Scraps_ 10 Jun @ 2:24pm 
Hey guys. Asking respectfully, any idea on when the next update is releasing?
simc_irl_43  [author] 4 May @ 7:03pm 
usaaf
simc_irl_43  [author] 4 May @ 7:03pm 
never air force needs to return to the army
Xiaoboyz 3 May @ 9:26pm 
Hello! Love the mod so much as it brings so much realism to the US Army! Quick question: Are there plans to do the same for the USAF?
Cassidy 30 Apr @ 12:11am 
Is there a discord for this mod, by the way? I’d love to see WIP/Progression if that’s possible
Brian Hates Games  [author] 23 Apr @ 5:52pm 
yes feel free ^_^
Cassidy 23 Apr @ 4:32pm 
Another question I should've asked previously, are the textures here available publicly? I'd love to retexture some things
Cassidy 22 Apr @ 11:23am 
Wow, that model looks awesome! Yes, exactly what I was referencing. Excited to see the future of the mod.
And yes, one day it would be nice to see the rank patches, but the mod is great regardless.
Brian Hates Games  [author] 22 Apr @ 11:16am 
if one day i get to learn it or someone thats familiar is willing to volunteer itll be easy for me to add the rank selection to the model itself

also for 2. would this count??

https://media.discordapp.net/attachments/1326010292961935412/1359806059941990421/image.png?ex=6808a394&is=68075214&hm=6eac11f6fb484ae82854bcd89d7a5627d3a2c8cea4890458940b3abd38ec99b4&=&format=webp&quality=lossless&width=1521&height=856
Cassidy 22 Apr @ 11:02am 
Ah, makes sense. Yeah, acex would be the usual way and I definitely understand not wanting to add them all separately. Thanks for the answer
Brian Hates Games  [author] 21 Apr @ 7:19pm 
can only answer for no.1; sadly it is not possible to do rank patches for vest the same way we can for the uniforms; or at least we have yet to find a way unless maybe using stuff like ace interactions or ace extended arsenal

which means only feasible way for now is to just make each rank as a separate variant in arsneal but ehhh... i do not want to do that xd
Cassidy 21 Apr @ 6:20pm 
2 questions:

1. Are there any plans for vest rank patches?

2. Are there any plans for ATAK on vests?

Brilliant mod.
simc_irl_43  [author] 14 Apr @ 9:36pm 
out of the mods scope
chewsartin 14 Apr @ 9:09pm 
any plans for UCP uniforms?
simc_irl_43  [author] 29 Mar @ 8:40am 
@Stolt its good for all of them but not for fitting gear itself to other unifroms, you could try to see if it works. but we do have a w35 module for something vanilla
不畏艰险跟党走 29 Mar @ 12:50am 
To be precise, it's the Facewrap (the facial distortion module) — is there a way to remove the masks attached to the Facewrap models in the editor? 【The issue lies with the face geometry, not the equipment settings.
Stolt 24 Mar @ 9:52am 
Hey man is this balanced with cup, RHS, vanilla or Aegis in mind? Like, which modpack is it best used with?
MrMoosehead 10 Mar @ 9:20am 
Is there any chance of adding OD green versions of the uniforms for Geronimo OPFOR use, or does anyone know of a retexture that already exists. (If that's allowed)
Fercho 7 Feb @ 3:50pm 
I'll play with the script more to see if I can make the properties persistent and use an event handler to recall the nametags and the others properties. If I solve this I'll share the script to add to the mod.
BlindGrunt 7 Feb @ 1:25pm 
To the author...Thank you for acknowledging the E-4 Mafia !!! 11 Bravo all the way.
Brian Hates Games  [author] 6 Feb @ 11:50pm 
the entire code was just a copy of the bis_fnc_setUnitInsignia, the entire thing is inside the tweed_eden_21 pbo, im not sure if theres any way to particularly explain it tho >_>

also good job on figuring out the script solution, maybe it can be called into units as an eventhandler or sorts? i wonder if itll cause some performance issues or other unforeseen circumstances tho, im not at all good with this whole scripting/sqf stuff
Fercho 6 Feb @ 10:54pm 
I found the problem and a solution for the respawn. The "unitNomPatch" property and the others are lost. So what I did was in the Init of each element I forced the variable unitNomPatch with the name of the corresponding class and that way it doesn't lose it, and in the onplayerrespawn file I added:

private _playerName = player;
private _b = _playerName getVariable "UnitNomPatch";
private _c = _playerName getVariable "UnitRankPatch";
private _a = [_playerName, _b] call simc_fnc_setUnitNom;
private _d = [_playerName, _c] call simc_fnc_setUnitRank;

this way it always retrieves the values ​​and places the corresponding patches.

I need to work more to find another solution to implement inside the mod and you can implement the fix.
Fercho 6 Feb @ 8:42pm 
Can you share how works in eden to see if I can script a fix and share it? I try to see the scripts you use, but take the code of another person always is hard to understand the logic.
Brian Hates Games  [author] 6 Feb @ 7:46pm 
Yeah idk how to solve it, it uses the same function as vanilli unit insignias so unfortunately it has identical issues
Fercho 6 Feb @ 2:46pm 
the last one. When I edit the mission works fine, but when I run the mission on server the nametage and rank disappears. I don´t use respawnonrestart, I don´t know where is the problem.
Come command to put onplayerrespawn script to correct this?
Fercho 6 Feb @ 10:56am 
When I change the loadout in game the nametag and rank disappears. Are a way to reload them?? Regards
Fercho 6 Feb @ 10:09am 
Hi. can repack this mod in our community pack? mention and link you in the description?? Regards!
Monklie 23 Jan @ 8:20pm 
Hey, any chance you're comfortable with us creating a config patch and modifying the existing textures for some of these assets?
Sinor 6 Jan @ 10:47pm 
Any chance we could see PPE gloves attached to some of the uniforms to allow the eyewear slot to be free?
Luci 6 Jan @ 9:18pm 
Can someone explain why when i put ranks, name tapes, etc. on. They don't appear when i spawn in multiplayer. Also i tried taking their IOTV's and ACH's off in eden so i spawn in just the uniform but when i do spawn the gear reappears. ( This is for Playable characters in multiplayer )
Cthulhu16 28 Dec, 2024 @ 10:48am 
For some reason the Backpack textures seem to be broken, they are there just have like a strange lighting and texture.
InfinitY 8 Dec, 2024 @ 8:38am 
Also, stuff I liked alot:

- Dirt on shit and partially faded uniforms, not looking like it had just come from CIF or clothing and sales
- Assault Pack having a radio version, thank you
- Actual MG variants of vests, its like people expect us to carry belts in our pockets.. again.
- ENVGs, Finally I can have depth perception
- The single-stack 3-mag pouches on vests, especially the double stack of that pouch, shit is hilarious to see people use it and be super awkward on them when using em

P.S, to second someone elses request, Medium Rucks and the Molle 4K, maybe even the Large Ruck would be awesome, especially the medium, favorite range bag. (+2qt canteen?)
InfinitY 8 Dec, 2024 @ 8:36am 
Hey, got a couple suggestions from using your mod that I think would improve it alot:

- Increasing the storage of the Waist Pack? - From 5.5lbs to 7.5lbs or 10lbs, since the Camelbak is already 5lbs, seems strange to be such a small increase (Love the logo on it though, lmao
- Adding battle belt variants to the MG/SAW vests? - Very common in weapons squads to have belts
- DMR mag pouch variants? - New M7 as well as M110/M110A1 is getting more used in line units
- Alternate PRC vests? - Putting the radio on the back instead of the front, equally common because of the hand mic (Commo layouts annoy me >:(
- Making uniforms right shoulder unit compatible?
- Glove variants without fingers cut from em? - Some people do but majority of what I've seen leave them as is
simc_irl_43  [author] 7 Dec, 2024 @ 6:03pm 
pog
InfinitY 7 Dec, 2024 @ 8:10am 
Love this mod. I can finally larp as... myself. What a glorious time to live in
Cowboy 6 Dec, 2024 @ 10:52pm 
soooo is that a no? sorry lol i mainly got the idea from the US Army guys in squad.
Brian Hates Games  [author] 6 Dec, 2024 @ 9:27pm 
thats the spirit
InfinitY 6 Dec, 2024 @ 8:36pm 
@Cowboy
That ain't in regs, mothafucka!
Cowboy 6 Dec, 2024 @ 4:16pm 
Are high rolled sleeves planned for the OCPs?
simc_irl_43  [author] 4 Dec, 2024 @ 5:09pm 
only uniforms in the game currently are summer ocps lol
Polysparrow 4 Dec, 2024 @ 11:23am 
Any chance of winter camo being added and if so any ideas when. The group I'm with is looking to switch from USP to this but the no winter gear is a bit of sticking point
boop 3 Dec, 2024 @ 10:19am 
probably already a thing, but would love to see some M110/M110A1 pouches added to the mod. Could be flapped so it will work with M7 mags as well, but seems like some units are just using 7.62 NATO mags in their M7s