RimWorld

RimWorld

Fertile Fields 1.6
82 Comments
RadioAk7iV 5 hours ago 
Is it possible that the rotting mush can be switched off? I sometimes have 20000 pieces in stock. I think you used to be able to switch it off.
Rekalty 21 Jul @ 8:16am 
Thanks for updating the mod, looking forward to being able to terraform the new Odyssey terrain..
Moja 19 Jul @ 4:39pm 
If you dig lakes, it would be cool if fish would spawn ;-)
Guardias 15 Jul @ 6:20pm 
Thanks for the riverbank fix, appreciate it.
Luneyl 14 Jul @ 11:17pm 
Dubs Skylights has "Smelt Glass x4" recipe that is not patched to include sand, unlike normal "Smelt Glass" recipe.
R3d Viking 14 Jul @ 9:50pm 
when you are terraforming on the toxic lakes will the terraforming to shallow water or deep water be replaced with toxic lake or will it add in pockets of water?
McDuff 14 Jul @ 12:53am 
I devmode "cheated" the grasslands soil to regular soil and that worked. Bit hacky but as far as I can tell they''re basically the same thing, there's just a grass colour difference
Greysuki  [author] 13 Jul @ 11:59pm 
Updated: Riverbanks are now supported.

The rest of the new terrains in Odyssey still need to wait. I’ve already purchased Odyssey, but I haven’t had time to play it yet.
The Onion Bandit 13 Jul @ 4:00pm 
I have the same issue as @McDuff. Cannot build in Soil on Grasslands Map. I CAN build on the rough gravel and stone ground types, just not soil. Thank you for this fantastic mod!
Guardias 13 Jul @ 11:17am 
Unable to modify riverbanks, which is making my moat project impossible.
Greysuki  [author] 13 Jul @ 6:38am 
Updated. Hope this is the last update to fix my previous ugly code.
You Monster 13 Jul @ 4:31am 
@Greysuki it has fixed the build without any resources bug, but I'm having colonists building without all of the resources, for instance rough gravel to soil requires three dirt but they were able to build it with 1
Nathanese 13 Jul @ 1:23am 
Thank you very very much for updating this
McDuff 12 Jul @ 1:00pm 
Sorry. Turns out soil in grassland is a different kind of terrain!
McDuff 12 Jul @ 10:40am 
I had a look at the xml and none of the terraformer lists have ordinary soil in them,
McDuff 12 Jul @ 10:24am 
I don't seem to be able to build stony soil on soil to get the soil resource :(
Greysuki  [author] 12 Jul @ 12:42am 
This update should fix the build-without-resources bug.
WJSabey 11 Jul @ 8:41pm 
Got a problem with the 1.5 version, when I try to load a save it crashes back to the main menu. Only mod change is this one. It fills the log with "unable to regenerate fog/snow layer, object reference not set to an instance".
Log. [gist.github.com]
You Monster 11 Jul @ 3:37pm 
Yes this keeps happening to me at the moment
Morgreth 11 Jul @ 3:11pm 
Anyone else have the bug that you can build terrain without any resources? In any case, I do. Here my log:

https://gist.github.com/HugsLibRecordKeeper/cc7b92c0a060cb927ff7efa957ec41a2
Devsona 11 Jul @ 12:28am 
Thanks for your work :goldcoin:
Zairya 10 Jul @ 5:30am 
Thank you for making it playable in 1.6. It's my one-and-only-terraforming mod
Greysuki  [author] 10 Jul @ 3:02am 
Updated to 1.6.
Electric composting barrels are still buggy, so feel free to exploit them until I have time to fix it.
The new biome terraforming options from 1.6 might not be buildable yet, but everything else should work just fine.
tanyfilina 6 Jul @ 12:12pm 
Any hope for 1.6?
danzloblaha13 1 Jul @ 9:23am 
thats up for some ultra wealth management as tribal roleplay ? :steamhappy:
danzloblaha13 1 Jul @ 9:22am 
wow took me few IRL days to realise that then you make bricks from clay you can make cheapest walls ever ... half value of wooden wall lmao ... :noshurt: :steamfacepalm:
Proxy 30 Jun @ 1:23pm 
Does it work with Tilled Soil?
tanyfilina 22 Jun @ 9:47am 
Plant scraps already can be fed to animals. Have anybody tried this with 1.6, it works?
Askesis 22 Jun @ 8:40am 
I love this mod so much, I got rid of it when I did a SOS playthrough but now I'm doing a primitive start and I'm so glad to have it back.

Any chance of maybe adding silage made from plant scraps to feed animals? :-)
Souffrance97~Twitch~ 10 Jun @ 11:09am 
I have an error message with this mod when launching my game, and I have compatible mods, it would be good to put the mods "NOT COMPATIBLE" thank you ....:steamthumbsup:
You Monster 7 Jun @ 3:52pm 
Hey there, having a strange issue, after terraforming a blueprint square remains, but acts as a building, so I can deconstruct it and get back the resources I used to terraform, but also keep the new terrain, any idea what could be causing this?
WJSabey 1 Jun @ 3:07am 
The electric composter is sensitive to temperature and the wooden compost bins are not. That has to be backwards. The low-tech ones should need to be kept at a safe temperature, and the hi-tech one should be able to regulate its temperature (assuming it has power).
Mr.Unchained 20 Mar @ 2:58pm 
Can i use poop from dub's bad hygiene mod to make fertilizer?

(Some people can say it's op, but it is realistic and also historically accurate for a medieval playthough.)
Fèru Or 27 Feb @ 1:26pm 
protip: don't remove fertile fields midgame. Pawns stop eating food...
Valikdu 23 Feb @ 5:25am 
It would be so great if Fertile Fields would be compatible with Ashlands
dergrossadmiral 1 Feb @ 1:10am 
Minor bug: the electric composting barrels currently work while switched off, so they don't actually need electricity. Easy to avoid (just don't turn them off, or uninstall them while not in use) but thought I'd report it.
Bastilikum 9 Jan @ 1:13pm 
Hi @kreitos, do you have the mod "multiplayer compatibility" installed? That should fix i!
Kreitos 9 Jan @ 12:18am 
Hi, Anyone use this mod for multiplayer? Me and my friends got de-sync when we use to fertile the soil. Sorry I haven't write bug report, if anyone use this with multiplayer and working, please let me know what to do, thanks!
theothersteve7 14 Dec, 2024 @ 10:55pm 
Might I suggest making the required research for making compost at a butcher spot to be something other than "electricity"?
Killer Turnus 21 Oct, 2024 @ 10:04pm 
Can we get a patch for the alpha biomes mod?
James Stone 19 Oct, 2024 @ 1:51pm 
@Zedric that's pretty cool to hear! Thank you.
Zedric 8 Oct, 2024 @ 6:52pm 
@James Stone & @Papitto & @Arkitekt Origins

"Exception in JobDriver tick" is due to having Deep Storage installed as well.

It's caused by Fertile Fields destroying the current "finished" job (to create the next step in the terraform chain, if needed), but Deep Storage not expecting the current job to be deleted and trying to reference it.

I've submitted a possible fix to Deep Storage.
kyrambox 5 Sep, 2024 @ 9:54am 
"plant scraps" graphic is so dull and all the same. We need more beautiful scraps, friend )))
James Stone 21 Aug, 2024 @ 9:10am 
I also confirm @Papitto 's bug report, including exactly the same error
Jack C 8 Aug, 2024 @ 2:15pm 
plant scraps coming from the agrihand aren't automatically allowed. How do I fix this? I have smarter plant scrap forbidding activated.
TigerCheese 30 Jul, 2024 @ 1:53pm 
Awesome mod. Most balanced terraforming mod ive seen
Pabluuz 30 Jul, 2024 @ 8:39am 
i can confirm bug from @Arkitekt Origins
every time one tile is terraformed, I'm getting
Exception in JobDriver tick for pawn Jake driver=JobDriver_ConstructFinishFrameConstruction (toilIndex=1) driver.job=(FinishFrameConstruction (Job_876024) A = Thing_Frame_Terraform_SoilF-Sand372203 Giver = JobGiver_Work [workGiverDef: ConstructFinishFramesTerraforming])
System.ArgumentNullException: Value cannot be null.
Parameter name: key
https://gist.github.com/HugsLibRecordKeeper/fb1e6dac51ecfb383b77c0978a8163ed
WDLKD 13 Jul, 2024 @ 12:35am 
@BluuOwl If you have it researched, you can make compost at a butchers table or spot. 👍
Shawn 12 Jul, 2024 @ 11:51am 
Same problem as Arkitekt Origins
BluuCrow 10 Jul, 2024 @ 4:40pm 
how do you make Raw Compost?