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The rest of the new terrains in Odyssey still need to wait. I’ve already purchased Odyssey, but I haven’t had time to play it yet.
Log. [gist.github.com]
https://gist.github.com/HugsLibRecordKeeper/cc7b92c0a060cb927ff7efa957ec41a2
Electric composting barrels are still buggy, so feel free to exploit them until I have time to fix it.
The new biome terraforming options from 1.6 might not be buildable yet, but everything else should work just fine.
Any chance of maybe adding silage made from plant scraps to feed animals? :-)
(Some people can say it's op, but it is realistic and also historically accurate for a medieval playthough.)
"Exception in JobDriver tick" is due to having Deep Storage installed as well.
It's caused by Fertile Fields destroying the current "finished" job (to create the next step in the terraform chain, if needed), but Deep Storage not expecting the current job to be deleted and trying to reference it.
I've submitted a possible fix to Deep Storage.
every time one tile is terraformed, I'm getting
Exception in JobDriver tick for pawn Jake driver=JobDriver_ConstructFinishFrameConstruction (toilIndex=1) driver.job=(FinishFrameConstruction (Job_876024) A = Thing_Frame_Terraform_SoilF-Sand372203 Giver = JobGiver_Work [workGiverDef: ConstructFinishFramesTerraforming])
System.ArgumentNullException: Value cannot be null.
Parameter name: key
https://gist.github.com/HugsLibRecordKeeper/fb1e6dac51ecfb383b77c0978a8163ed